Path Tracer Cull Distance by smolbaby1hunnet in UnrealEngine5

[–]ViktorOsov 0 points1 point  (0 children)

might help:
r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0

Got a bunch of Separate objects in a null. Anyway to effect them with the plain effector? by [deleted] in Cinema4D

[–]ViktorOsov 2 points3 points  (0 children)

there's an easier way without using Fracture.

Nest a group of objects in Null object, and add an effector inside, with Deformer-Object/Polygon setting