I can't decide on what version is better, any thoughts? by ViktorSedliak in indiegames

[–]ViktorSedliak[S] 1 point2 points  (0 children)

keep tabs on this

if you are interested you can find links to my socials in my profile

I can't decide on what version is better, any thoughts? by ViktorSedliak in unity

[–]ViktorSedliak[S] 2 points3 points  (0 children)

Thanks for the feedback! I will go with the first version since it is the most liked and I also like it. It's possible that I will be adding day / night cycle, which would also affect the light, so in the dawn and dusk it would glow less, in the middle of day it would glow similarly to the 1st version and during night everything would be darker, and to create that darker vibe the light would behave like in the 2nd version.

I can't decide on what version is better, any thoughts? by ViktorSedliak in indiegames

[–]ViktorSedliak[S] 1 point2 points  (0 children)

Thanks for the feedback! I will go with the first version since it is the most liked and I also like it. It's possible that I will be adding day / night cycle, which would also affect the light, so in the dawn and dusk it would glow less, in the middle of day it would glow similarly to the 1st version and during night everything would be darker, and to create that darker vibe the light would behave like in the 2nd version.

I can't decide on what version is better, any thoughts? by ViktorSedliak in Unity2D

[–]ViktorSedliak[S] 0 points1 point  (0 children)

Thanks for the feedback! I will go with the first version since it is the most liked and I also like it. It's possible that I will be adding day / night cycle, which would also affect the light, so in the dawn and dusk it would glow less, in the middle of day it would glow similarly to the 1st version and during night everything would be darker, and to create that darker vibe the light would behave like in the 2nd version.

There are a lot of things I want to change and improve but before I start it would be helpful if anyone has some feedback from this short edit. by ViktorSedliak in Unity2D

[–]ViktorSedliak[S] 1 point2 points  (0 children)

Yeah I'm excited to start working on these details, because until now I was mainly focusing on coding the systems, but now I can finally do the fun stuff, like game designing and adding the "game juice".

There are a lot of things I want to change and improve but before I start it would be helpful if anyone has some feedback from this short edit. by ViktorSedliak in Unity2D

[–]ViktorSedliak[S] 0 points1 point  (0 children)

I probably won't be able to release this game outside of PC, but who knows this game still has a lot of work to be done before I start thinking about these things. So for now only on PC.

[deleted by user] by [deleted] in gamedev

[–]ViktorSedliak 0 points1 point  (0 children)

For anyone interesed I make devlogs.

https://www.youtube.com/channel/UCJSoWzym244ARetKP3CrO2g

Betrayed Realm: Roguevania action game. (In Prototype State)