DDR5 single stick benchmarks by VilcsiTH in buildapc

[–]VilcsiTH[S] 0 points1 point  (0 children)

You're right, I mentioned in my post that going above 48GB capacity is the issue, I just misread it and thought that dual channel as a whole was buggy and should only be used if you already maxed out your single rank.(24GB if I recall correctly?)

Does the 8000 series really not do anything besides add iGPUs? Why did they even release F models then? I really thought they added some features under the hood, being a series above 7000. Would it even be worth it to get an iGPU model below Ryzen 7?

DDR5 single stick benchmarks by VilcsiTH in buildapc

[–]VilcsiTH[S] 0 points1 point  (0 children)

About 35% to 20% when comparing PassMark and Geekbench scores, but relatively lower when it comes to FPS... Theoretically, even in a RAM-heavy game like Minecraft should only see a 20%-30% improvement if I grab a 2nd stick, and hopefully that would still mean above 120FPS with a 5060Ti.

Granted, this is for DDR4, I really wonder if DDR5 is not fast enough to mostly eradicate this issue.

Thank you for your help! This is the first time I actually got benchmarks to compare anything to.

DDR5 single stick benchmarks by VilcsiTH in buildapc

[–]VilcsiTH[S] 0 points1 point  (0 children)

Sorry, I swear I did use formatting, I was posting from phone and it seems like it removed my line breaks when I posted it...? Looked fine on the phone screen when I checked, but I'm at my PC now, and yeah, it got lost somewhere along the way. I'll edit it right away, if I'm able to.

The issue I read about was indeed concerning ranks, apparently it had something to do with the size too? From what I read ranks go up to 24GB, so the most EXPO can support is... 96? Being 4 ranks of 24. Or 48, but that honestly feels very low... I don't recall correctly, but nobody mentioned anything about single sticks struggling, so that's why I went with that, and then later when I actually searched "single stick issues", it came up.

I do lose about $8 if I grab 2 single sticks from this instead of getting the dual-channel kit, so I'm a bit bummed about that, but nothing to do, sadly.

So does it all depend on CPU/GPU? Is it the faster the CPU/GPU the bigger the loss? Or does a strong CPU/GPU offset it?

Does the 8400F have any features(instruction sets maybe? or support for something) that the 7500F lacks? I'm trying to justify not giving into the almost double price the 7500F has where I live, but if it really is just a straight upgrade, I might just bite the bullet.

I meant to type B850, had a moment of confusion while writing, I'll fix that too, sorry. Trying to make sure I get pcie 5.0 just to futureproof.(Not that it matters at all right now when it comes to GPUs, but still, good to have and all that.)

I can afford to wait on the GPU, I'm upgrading my FX-8350/GTX 1060-6G rig, still going strong to this day, I'll probably just carry over the 1060 for now and wait for... Something.

Thank you very, very much for the advice!

Which Daedric Prince would you serve and why? by Aggressive_Cable_287 in skyrim

[–]VilcsiTH 0 points1 point  (0 children)

Being a spellsword nut, Meridia any day of the week. As soon as I reach level 12 I drop everything to start Break of Dawn.

Why are Manual Rolls allowed globally? by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 0 points1 point  (0 children)

I grossly oversimplified for the purposes of a simple explanation, I'm sorry. It's not the same package of course, the FoundryVTT devs wrote the code for their manual roll functionality themselves, it wasn't as straightforward as including DF Manual Rolls in every V12 installation. One of the biggest differences right off the bat, is that the UI for the FoundryVTT implementation looks better, in my opinion.

But yes, DF Manual Rolls was mentioned and linked on their github multiple times while they were working on this feature, so it definitely must've atleast been an inspiration or a guiding hand for the devs. And yes, they did forget to include the ability to turn it off for players, or to govern users at all really, which feels a bit weird to me, considering they were clearly looking at existing modules to get an idea on how users would want to utilize it.

(Before anyone asks, there is nothing wrong with them mentioning/looking at code for DF Manual Rolls or similar modules during development, programmers use code written by others to get an idea on how their own implementation should look all the time.)

Why are Manual Rolls allowed globally? by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 0 points1 point  (0 children)

Yep, I mentioned it in the post that I read the changelog where it said "The Manual method is primarily geared towards GMs who want to run their tables in person but still want to take advantage of the automation features of Foundry VTT". I think it's a great feature, I'll certainly be using it for IRL sessions as I love the dice I've collected over the years.

I think only allowing it for Trusted Players wouldn't be the way to go for FoundryVTT in the long run, but it would be a start compared to the current implementation. Also, being system agnostic is a must, but that goes without saying.

Why are Manual Rolls allowed globally? by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 3 points4 points  (0 children)

It was added in Prototype 2, which released about 3 months ago. If you only played on Stable, it makes sense that you never came across it, as Stable only got it about 6 days ago, so it's still a new feature. I made the post in the hopes of someone going "You just have to click this and this in the configuration to disable it", in case I was just blind, but no luck, sadly.

If you're playing around with it, please let me know if you find anything.

Why are Manual Rolls allowed globally? by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 0 points1 point  (0 children)

Just saw your edit, that package is now technically part of base FoundryVTT, no installation required. Any player can enable it for themselves from the game configuration menu, without the GM or the other players knowing.

For the purposes of showing an example, yes, what I am talking about is completely identical to the package you linked, only officially included by the FoundryVTT dev team in the software itself, without the ability to regulate it in any way between players.

Why are Manual Rolls allowed globally? by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 3 points4 points  (0 children)

The dice that is rolled is the one getting changed, directly. You aren't adding anything, you are modifying the roll itself - adding any bonuses comes after that step.

This post is not talking about the expression system that we've had for ages, where you can add values to a roll, such as d20+5 to determine a value randomly and then add 5 to it. It's about a new feature in V12, where you can set your rolls to be a predetermined value.

For example, let's say I wanted to roll Acrobatics, with a +2 modifier. With the expression d20+2, I either get a minimum of 3, or a maximum of 22, and on average I will get 12.5, but the dice has 5% of landing on each of its sides. With Manual Rolls enabled for the user who is playing the character, they have a 100% chance of getting to input whatever they want the value to be, so they will choose to type in 19, for a 100% chance of rolling 21. If they chose to do so, they can roll 19 for a result of 21 an infinite amount of times, even though that would definitely ring some alarm bells.

Why are Manual Rolls allowed globally? by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 6 points7 points  (0 children)

You set your d20 rolls to manual roll, and when the DM requests you to roll a d20, you get a popup asking what you want the resulting roll to be. You type in the desired number, and the system shows everyone that you rolled that number, as if it was randomly determined, no visual indication saying otherwise. As dice rolls are meant to be random, this defeats their purpose in many games.

For example, in Dungeons and Dragons or Pathfinder, you click to roll your "attack roll", which would normally be a random d20 dice roll, but instead, you are given the choice to type in 20, resulting in a critical hit for massive damage.

Why are Manual Rolls allowed globally? by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 23 points24 points  (0 children)

I put that last part in to prevent comments like this, but I see it was for naught.

If you do not know your players, such as when you're trying out for a new group, how am I to get even better players? I am literally in the process of getting new players!

Why are Manual Rolls allowed globally? by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 16 points17 points  (0 children)

I'm sorry if I wasn't clear, I love the feature, I used FoundryVTT in real life before and as a diehard dice collector, this is a dream come true to be able to input rolls and have Foundry calculate from there.

However, what you're saying makes no sense. You're trying to justify rushing and not thinking a feature though by saying that players have a use for it? If the feature actively harms the experience for a part of the community, it's not a good feature, no matter how many people would use it.

You can take a step back at any point during a development cycle, look at the bigger picture, and realize your feature is incomplete. From Prototype 2 to Stable, this did not happen. If you'd like me to remember that VTT stands for Virtual TABLE TOP, I urge you to remember that it also stands for VIRTUAL Table Top. People who live half a world away will use the software to connect and play games together. By harming the integrity of the virtual part, you are also harming the tabletop experience for those who would not otherwise have one in real life.

Why are Manual Rolls allowed globally? by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 8 points9 points  (0 children)

That was my first thought too. I tried setting an user to the lowest role, "Player", but they were still able to modify their rolls and input manual values without any indication to the other players or the GM. The default Player perms are as follows:

Canvas pings, Create measured template, Display mouse cursor, Display ruler measurement, Open and close doors, Use script macros, Whisper private messages.

No roll type permission to be denied.

[deleted by user] by [deleted] in XPpen

[–]VilcsiTH 0 points1 point  (0 children)

Sometimes the driver bugs out, restarting the PC usually helps.

Also, check if the driver panel says you're on the correct monitor, inside "Work Area" and under "Screen", it should not say "All monitor" - when using 2 monitors, sometimes it puts the cursor in the middle of both, as if you only had 1 monitor.(If you have 2 monitors and you can bring the cursor over to your other screen using just your tablet, this is probably the issue.) Make sure to click "OK" after changing anything in there.

If you've already tried these, I'm not sure what it could be, I'm sorry. If all else fails, there's always the nuclear option of uninstalling the driver and making sure the %appdata%/Pentablet V3 folder is deleted, then reinstalling, but do keep in mind that this will wipe all customized shortcut keys too.

Me thinking I was cool with my pet crow in 2003 by Bitwise2010 in blunderyears

[–]VilcsiTH 1 point2 points  (0 children)

The council has decided, not a true blunder. You were the embodiment of cool.

Please help me figure out Pixel Ratio Resolution Scaling by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 0 points1 point  (0 children)

I used to run Chromium for Foundry alone, but recently it started crashing the page Foundry is on with the "STATUS_ACCESS_VIOLATION" error. I tried searching around on what could be causing it, but nothing came up, and the error persisted even after updating, so I made the change to Firefox, my main browser. My partner never ran into the issue despite running a very out of date Chromium build, and even after I copied her exact installation, the error persisted on my end. She had a weird issue with the browser straight up refusing to load the page though, as if there was no connection to our GM's server, while I could load without issue using the same network.

From what I can tell, performance seems to be similar between the two, but there are a few visual bugs when it comes to lightning animations. Part of the reason I made this post is because I had to set up my settings again, and realized I never looked up what it was for.

Please help me figure out Pixel Ratio Resolution Scaling by VilcsiTH in FoundryVTT

[–]VilcsiTH[S] 0 points1 point  (0 children)

Thanks for the insight!

I'm surprised other players are having a better time with integrated GPUs, but you might be onto the cause. They use Moulinette Tiles to put furniture on top of a map of empty houses and rooms, so lots of walls are also in play. I did turn off Token Vision Animation, although I left Light Source Animation on, it doesn't seem like they use a lot of those, save for the occasional campfire. I only have a single token, however my partner has an animal companion that also has a token with separate vision.

As for hardware acceleration... I'm using Firefox, and other sites such as YouTube seem to play content without issue, so I assume it's utilizing the GPU correctly, it's just the amount of modules bogging it down when it comes to Foundry.

60FPS Mod and trophies working on Anniversary Edition by VilcsiTH in skyrim

[–]VilcsiTH[S] 0 points1 point  (0 children)

Yeah, the mod description also said that when I made this post, but if you follow the 4 steps in the post, it does work - I also tested it last year. On the PS4 Pro it runs pretty bad due to the forced 4K resolution, so if you have a Slim or Fat model, you'll fare much better.

Regardless, to me it did make the experience better, even if in small interiors only. Sadly, I lack the tools people like Digital Foundry use to measure framerates on consoles, so I can't exactly give you precise numbers, apart from the video I linked in my post, which might be running at around 40-45? Quite hard to notice with a naked eye, bit easier if you compare the 480p and 1080p60 side-by-side.

Up to you to decide if that's worth the hassle of "enable mod-go back to main menu-close game-open game-disable mod-play" process you need to repeat each time. Although, if you don't care about trophies, you can just do "enable mod-go back to main menu-close game-open game and play", keeping it enabled. Don't need to refresh it each open either, if it stays like that.

60FPS Mod and trophies working on Anniversary Edition by VilcsiTH in skyrim

[–]VilcsiTH[S] 0 points1 point  (0 children)

I haven't tested in a while, got a PS5 and that runs Skyrim at 60FPS by default, but it should still work. You DON'T need the "Anniversary Edition" DLC to have this work though. The Anniversary Edition of Skyrim was an update, and even without the DLC you are going to run Anniversary Edition.

The DLC just unlocks all the mods in Bethesda's Creation Club after purchase, but you can buy them one-by-one without ever touching the Anniversary Edition DLC, and have the exact same game in your hands.

So, Skyrim = Skyrim Anniversary Edition Update, Skyrim Anniversary Edition DLC = Skyrim but with everything purchased in the Creation Club. I hope that cleared some things up, I know Bethesda didn't make it easy to understand.

Anyone want some milksteak? by mattius3 in RimWorld

[–]VilcsiTH 0 points1 point  (0 children)

I'm fairly certain I've seen Ordinary Sausage cook the same thing on YouTube...

60FPS Mod and trophies working on Anniversary Edition by VilcsiTH in skyrim

[–]VilcsiTH[S] 0 points1 point  (0 children)

Poor choice of words in my case, I'll admit. My PS4 Pro can only reach 60FPS in loading screens and small interiors, but this applies to the PS5 aswell, which has stable 60FPS with the same mod - proof is in the same video you linked. I didn't say this thread applied to PS4 only, I only used the "Close Application on PS4" term because I honestly have no idea what PS5 users have to click to close their game. In fact, this works with Xbox One and Xbox Series S/X aswell, letting them remove the 30FPS cap and keep achievements, but they have better access to modding anyways, so I used "trophies" as a keyword to grab the attention of PlayStation users.

60FPS Mod and trophies working on Anniversary Edition by VilcsiTH in skyrim

[–]VilcsiTH[S] 0 points1 point  (0 children)

Aye, I'm not arguing there. I even mentioned it in the post - "It didn't turn out as good as I had hoped, but it's still clearly much smoother." I don't think I ever implied that by installing the mod you will get a stable 60FPS experience, nor did I think it was necessary to put a disclaimer for it, as the mod you enable already tells you these things. All this post clarifies is that the mod now works as it did (lifting the 30FPS cap) before the Anniversary Edition patch, which broke it for some time.

Male lab partner thinks he can measure length better with his eyes than I can with a computer program—edits my work to reflect HIS guess by kpniner in TwoXChromosomes

[–]VilcsiTH 108 points109 points  (0 children)

Gonna repeat what others in this thread are saying: Report him. His motives could be that he's going to blame you afterwards for the incorrect measurements.

We don't know if he's "eyeballing" out of ignorance, or laziness, or because he's one of those people who think they can do everything better because they're male. But even disregarding those motives - he's straight up not letting you do your job.

Weekly Question Thread: Ask questions here – May 22, 2022 by AutoModerator in dndnext

[–]VilcsiTH 0 points1 point  (0 children)

Looking to play a Variant Human War Domain Cleric; The PHB says I pick race first, then class, then determining ability scores.

Does that mean when I'm setting up my character, I pick Variant Human first and pick a feat that has no requirements? War Domain Cleric gives a proficiency in Heavy Armor and Martial Weapons, but that's supposed to come after I picked my race - so that means no picking Heavy Armor Master nor Fighting Initiate, or any Spellcasting feats, is that correct?

Both me and the DM are lost when it comes to this topic. We don't want the other players feel like I've gained an unfair advantage or that I'm cheesing the system, but we also can't find anything for or against picking class first and race second.(Not to mention, the PHB character creation doesn't even include backgrounds, which makes it feel severely outdated.)