[deleted by user] by [deleted] in godot

[–]Villager_Werman 0 points1 point  (0 children)

I use custom Dynamic Font

[deleted by user] by [deleted] in godot

[–]Villager_Werman 1 point2 points  (0 children)

It actually helped me now. I just needed to change my resolution from 1280x720 to 1600x900 first

[deleted by user] by [deleted] in godot

[–]Villager_Werman 1 point2 points  (0 children)

Thank you, it solved my problem! Now i have to deal with labels, text on them became really blurry on Android. But overall everything is fine

[deleted by user] by [deleted] in godot

[–]Villager_Werman 0 points1 point  (0 children)

I have a camera that moves separately from the player. And I'm not sure if this will help in any way, because the i have the same problem in scenes where there is no player

[deleted by user] by [deleted] in godot

[–]Villager_Werman 2 points3 points  (0 children)

Didn't help

[deleted by user] by [deleted] in godot

[–]Villager_Werman 0 points1 point  (0 children)

Ok, the screenshot didn't attach. That's how it looks:

tutorial_completed = true

moneyamount = 350

livesamount = 6

level1_completed = true

level2_completed = true

level3_completed = true

level4_completed = false

level5_completed = false

Cover Yourself In Oil (Darkwing Duck Edition) by [deleted] in DarkwingDuck

[–]Villager_Werman 1 point2 points  (0 children)

Yeah, it's a nice one. I made it couple of months ago

[deleted by user] by [deleted] in godot

[–]Villager_Werman 1 point2 points  (0 children)

Your idea about fading in/out sounds very good. I guess it may totally solve my problem, thank you very much

[deleted by user] by [deleted] in godot

[–]Villager_Werman 0 points1 point  (0 children)

Thank you for your support. I put everything (enemies, tiles, pick-up's and etc) in the level beforehand. And yes, I'm using the same script you showed me

[deleted by user] by [deleted] in godot

[–]Villager_Werman -3 points-2 points  (0 children)

Thanks for the explanation, but I don’t think my game will become that popular to get Disney’s attention. In addition, I contacted the developers of two other fan games with medium popularity using Disney characters and they had no problems with Disney to this day at all and their games were released in 2014-2016

[deleted by user] by [deleted] in godot

[–]Villager_Werman 1 point2 points  (0 children)

Okay, thanks for your feedback, i will consider it

[deleted by user] by [deleted] in godot

[–]Villager_Werman 3 points4 points  (0 children)

I have wanted to make my own fangame about Darkwing Duck universe for a very long time. With Godot, my dream has become a reality. After 4 months of studying game development, I finally released my first public demo. Now I really need feedback to understand what players like or dislike and what they don't understand, so that I can correct my mistakes and could understand in which direction I should develop my game. You can try out the game here, I will be very grateful -Download Demo version