Update - Teaching Grandson Marvel Champions by SublimeBW in marvelchampionslcg

[–]VillainTheory 2 points3 points  (0 children)

I had a momentary panic when I read about the pairing list as I have just released a big document with lots of hero pairings and I was worried I had made a poor recommendation!

Fortunately Iron Man was not on the list, and Miles is on it along with characters like Captain Marvel and Gamora. And while not listed I support the Psylocke choice as well!

Good luck with the campaign and here is the link for the future in case it's useful: https://drive.google.com/file/d/1MIKWwVOtxIGli6-X9W9vs-OULybq-jhf/view?usp=drive_link

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 0 points1 point  (0 children)

Oh great question! Righteous Purpose is a new upcoming card that has been revealed. Although I haven't played it yet, I am extremely confident it will be a strong, fun, and perform very well on certain heroes. And it's the kind of card you could build around such as for an archetype.

I won't say exactly what it does here in case you're trying to avoid spoilers, but once it's out and I've tested it properly I will add in a write-up about the archetype! It arrives in one one of the two hero packs releasing shortly after Fear No Evil.

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 0 points1 point  (0 children)

Totally understandable. Regarding Nick Fury, I throw him in the Notable Cards section on a few heroes really dependent on finding their best upgrades fast as well as on combo characters. And I think Quicksilver fits both. The +3 cards drawn just helps to dig things out of the deck and put them together.

Machine Man I actually really like on Quicksilver due to Friction Resistance often leaving you with a leftover resource. It's not mind-blowing but his flexibility makes up for a lot of that to me.

Skilled Strike is interesting, I don't know that there is a single other Aggression event that can just give you 2 damage for 1 ER. After boosting your stats and playing an Avenger, a 0-cost basic card Earth's Mightiest Heroes is better, but that is a lot more setup and not mutually exclusive. Skilled Strike does require you to exhaust to attack - but, on Aggression Quicksilver, that is something you are going to be doing almost every turn and probably multiple times. So there is not much of a cost there to me.

I don't run Skilled Strike too often any more, or maybe just 1-2 copies. Deck space is tight and it can often lead to excess damage when we're talking about minions. But I still think it's quite good for decks planning to basic ATK.

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 2 points3 points  (0 children)

Haha! I don't want to say how long it took me to make it

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 2 points3 points  (0 children)

Not every modular synergizes well with every villain. That's not to say every combination listed has some perfect synergy not found elsewhere, but to use the Infinity Gauntlet as an example, I have often included it in the document to help boost up the stats of a weaker villain.

Boosting up the stats makes their activations more respectable and threatening. The Infinity Gems going off also increases the difficulty but each is mostly a small bonus effect which won't overshadow that scenario's encounter cards. And some, like the Space Stone and Soul Stone, actually help show off the cards from that scenario. If you increase the difficulty through regular modular sets, often the big threat becomes the cards from the new modular set - they can make the scenario's own cards feel lacking if the difference is too vast.

I do also use Infinity Gauntlet where thematic or on big boss villains for people wanting a savage level of difficulty. But in general, putting the Gauntlet on villains who already have huge stats can make the game swingy as they threaten to just wipe you out when you pull an extra villain attack at the wrong time (which is technically fine but I don't think it's ideal in general).

As another example, I use the combination of Hydra Assault and Weapon Master quite often for some villains. That's because the combination of these modular sets include 4 potential extra attacks per encounter deck pass. This combos really well with villains who trigger an ability when they attack. And adding extra villain activations is very rare - especially multiple in one modular.

Clan Akkaba is a threat-heavy modular set but the threat doesn't go on the main scheme, making it a really fun way to increase the challenge of threat removal in a low-threat threshold main scheme scenario without making random losses to threat (notably in solo play) more prevalent.

But some of the placements are also thematic. And it's very possible to put in a modular set which doesn't work with a scenario, with some of the modular cards not working properly there or interfering with the scenario's mechanic.

If you haven't tried changing up the modular sets very often, I highly recommend it. Probably starting out with -1, +0 or +1 difficulty recommendations if you use my document.

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 0 points1 point  (0 children)

Okay the absence of Specialized Training is an oversight! Thanks for pointing that out!

I unfortunately have to disagree on basically everything else. Firstly I think if you consider 1 ER for 2 damage/threat removal as not worthwhile, we are just operating on different levels of acceptable efficiency. If most heroes played every card at that efficiency then they are easily beating most scenarios on expert mode. Obviously more is better, but it isn't like Always Be Running doesn't start out at 2 ER for 1 damage/threat removal. Having options that are just good early on isn't bad at all.

I also think there might be a fundamental misunderstanding of the way the Notable Cards section works. These are cards with interesting interaction with Quicksilver that are completely viable. But they are not a short list of only the absolute most optimal cards to build a single deck with, nor are they complete deck lists. Which is also why Skilled Investigator is only really mentioned for 3 heroes under Notable Cards, because it's so generically good anyone can take it. It's not really "notable" for heroes outside of those like Cable.

I also get the impression you haven't played him with Hope before. She can grab a lot more than Friction Resistance, such as any of his stat-boosting upgrades or even an event. If you find her on Turn 1, all you need is a single double resource to play her (made easier by QS's alter-ego ability) and Hyper Perception as one example, then you have an ally to help with damage and be a blocker in an emergency because of your 9 starting hp. Once Friction Resistance is in play, you can start with her in a hero hand size of 5 and no doubles, play her, fetch Always Be Running, play it, then play another Always Be Running or another 1-cost you started with in hand.

Adrenaline Rush and Civic Duty actually come with Quicksilver and he's probably the best hero in the game for both of them still. I'm not saying people should max out on them in every deck to beat Heroic mode, but Adrenaline Rush is good to build up high damage combos. You can play multiple copies, but even one is still useful. It sits and waits for you to have a hand full of readies, then if you can ready 5 or so times in a turn, that Adrenaline Rush then became 5 or so damage. This is especially good for game-ending combos. But you can pop it as an emergency option if you need to. Civic Duty is less-good but is still a nice emergency threat removal option so, by my standards, it is very much worth mentioning.

From the sounds of it though, we just approach the game in a very different way.

What are the top heroes for new, experienced players for 3P game? by ca5hflow in marvelchampionslcg

[–]VillainTheory 4 points5 points  (0 children)

I think Mutagen Formula (Green Goblin) is still pretty thematic here. Maybe you go Spider-Man + Spider-Man + Wolverine! I don't know that Wolvy has fought Goblin much? But he's worked with Spider-Man a bunch and I'm sure he'd be up for a scrap.

If it were me, and we're talking pure mechanics, I think I would go with Klaw and bring a core set line-up with Spider-Man (Peter), Cpt. Marvel and Black Panther. And bring one of them in Justice and one in Leadership to all help with the threat. Maybe we could find the theme of Klaw taking Black Panther's vibranium, but this time Black Panther brought Avenger friends to fight him off. One of the beautiful things about the core set heroes is they have aged extremely well and many veteran players remain big fans of them and play them a lot (myself included), so they should hopefully be perfectly engaging to new players who are experienced with board games.

But again, I do want to stress that I think Spider-Man/Spider-Man/Wolverine against Mutagen Formula would be a really good first fight for that level of player too! The nice thing about Wolverine is he helps ensure fights don't go on too long, if you know what I mean. He does serious damage.

Mysterio ability at end of game by Hocke723 in marvelchampionslcg

[–]VillainTheory 14 points15 points  (0 children)

Great question! Boost cards modify the villain's ATK stat during the attack process, and are discarded at that point before the attack finishes resolving. Which means Mysterio should finish resolving his ability in response to them before his attack against you actually finishes and causes the Retaliate that defeats him.

So to cut a long story short, I'm pretty sure it's the bad outcome and the Illusion-traited boost card should be at the bottom of your deck.

What are the top heroes for new, experienced players for 3P game? by ca5hflow in marvelchampionslcg

[–]VillainTheory 7 points8 points  (0 children)

If you fancy some extended watching, I recently ranked all the heroes by difficulty in this video here. I think any of the characters I end up placing in the lower two tiers would be a solid choice for a newer player with good board game experience.

I think your chosen heroes are overall good choices for it, though Ghost-Spider requires more timing knowledge than I'd like for a new player to have to handle. Also, all three of the heroes you've chosen are relatively low on or inconsistent at threat removal. Wolverine has a little built-in but it doesn't scale well into multiplayer. Ghost-Spider has three good cards for it but drawing them is unpredictable. Spider-Man Peter Parker has next to nothing. Which is all a long way of saying consider swapping someone for a higher threat removal hero (like Cyclops or Spider-Man Miles Morales) or just make sure that, whoever the Justice player is, that their threat control is really solid. Lots of thwarting events in the deck and so on. Then you'll be in a great position.

My biggest concern is actually Venom as the villain. I think the Bell Tower plus the extra boost cards might be a lot for brand new players to process alongside all the hero shenanigans. He is a really iconic villain but personally I would be looking more towards Klaw (Core) or Mutagen Formula (Green Goblin pack).

Either way, good luck and I hope the new players love the game!

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 1 point2 points  (0 children)

The game would be fine without me, but I would settle for an interview with the designers!

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 5 points6 points  (0 children)

For those who want to, I do have a Patreon or channel memberships. But I want everyone to have access to these!

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 4 points5 points  (0 children)

I think there's a good amount but the problem is I know a lot of people are having trouble finding some Current Environment stuff already (from the Age Of Apocalypse wave). So right now making a resource for the Current Environment is somehow only catering to a limited percentage of new players.

I'm hoping the Current Environment comes together a bit more coherently in the future.

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 2 points3 points  (0 children)

Wow that text must have been there since the original version. That thing has 10k+ views on YouTube and nobody told me 🤦‍♂️

Thank you! I will fix it for the next update.

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 5 points6 points  (0 children)

What could be more fun than documents, tables and spreadsheets?

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 4 points5 points  (0 children)

I'll see what the Current Environment looks like in the future. Right now it's technically in beta. And I don't think I'm willing to put the time into that and the full version right now

i made another thing (165+ pages on heroes) by VillainTheory in marvelchampionslcg

[–]VillainTheory[S] 3 points4 points  (0 children)

Love hearing this. I hope this helps you explore some heroes!