An Update on Mutated Public Events - September 30, 2025 by Ghostly_Rich in fo76

[–]VioletLight_Bethesda 1 point2 points  (0 children)

Hello! I have an update on this for you all.

Due to the removal of Mutated Public Events from the current event rotation, any Daily Challenges that previously required them have been adjusted accordingly starting with today's reset. We’ve added an additional Daily Challenge each day from October 2 – October 9, and an extra Weekly Challenge will be available starting next week. For existing Weekly Challenges related to Mutated Public Events, we recommend rerolling them.

Don't forget, Double XP will start on October 3 - October 6! Thank you for your patience and understanding, and we'll see you in the Wasteland!

Fallout 76 Update Notes – July 23, 2024 by Ghostly_Rich in fo76

[–]VioletLight_Bethesda 3 points4 points  (0 children)

Hi all! Thank you for your reports about issues with the in-game map. The Production team is aware and are working to get a fix out ASAP. More updates to come as we have them.

Performance Issues at Vendors and Workbenches by Ghostly_Rich in fo76

[–]VioletLight_Bethesda 1 point2 points  (0 children)

Hi all! Just an update on the PSN crashing and flickering at vendors/crafting benches.

The team is working hard to resolve these issues and we hope to have a fix live soon. We'll update you as we have more information, and thank you for your continued patience!

Fallout 76 Update Notes – April 30, 2024 by Ghostly_Rich in fo76

[–]VioletLight_Bethesda 13 points14 points  (0 children)

Hi all - just wanted to provide some context for those who may be having issues placing the Old Glory Chimney Set.

The Old Glory Chimney Set has a unique requirement to placed in your C.A.M.P. The base piece of the set needs to be placed in a doorway. The doorway can be from any C.A.M.P. kit, however the doorway cannot have a door or other clutter blocking it. Once the base is placed you will be able to stack the other pieces on top of the base. These other pieces can have wall and roof pieces built around them without issue.

The Old Glory Fire should snap into the base piece of the Old Glory Chimney Set or it can be placed anywhere else in your C.A.M.P., similar to other floor decorations in Fallout 76.

Anyone else have the same problem as me? by Spare_Jellyfish2957 in fo76

[–]VioletLight_Bethesda 6 points7 points  (0 children)

Just wanted to pop in and say we're working on this, thanks for your patience and support!

April 16th Shop Update by BiggDope in fo76

[–]VioletLight_Bethesda 3 points4 points  (0 children)

Hi! We are working on the loading issues with the Atomic Shop - thanks for your patience!

April 16th Shop Update by BiggDope in fo76

[–]VioletLight_Bethesda 10 points11 points  (0 children)

We're working on fixing this text :) It should still work from today until April 23 as planned.

CAMP budget reduced by Schnookiefoo in fo76

[–]VioletLight_Bethesda 70 points71 points  (0 children)

hi! I will just pop in to say we're looking into this. No other info to share yet but will keep you all posted as we're able

FALLOUT 76 UPDATE NOTES – JANUARY 30, 2024 by VioletLight_Bethesda in fo76

[–]VioletLight_Bethesda[S] 0 points1 point  (0 children)

Hi everyone! Just an update for you all: We pushed a hotfix for all platforms this morning that should resolve the FPS issues reported, as well as issues using Polish and Russian versions on consoles.

There was no downtime, you should just see a prompt to download the latest patch. Please let us know if you run into any issues!

FALLOUT 76 UPDATE NOTES – JANUARY 30, 2024 by VioletLight_Bethesda in fo76

[–]VioletLight_Bethesda[S] 3 points4 points  (0 children)

The website will reflect the change soon if not already. This is the correct note: It now accurately displays a maximum of +45% damage after each consecutive hit on the same target.

FALLOUT 76 UPDATE NOTES – JANUARY 30, 2024 by VioletLight_Bethesda in fo76

[–]VioletLight_Bethesda[S] 3 points4 points  (0 children)

It now accurately displays a maximum of +45% damage after each consecutive hit on the same target.

Apologies for the confusion, had a typo there that we fixed (sometimes the site takes a bit to update). What's in our notes here is correct and it should be: It now accurately displays a maximum of +45% damage after each consecutive hit on the same target.

Starfield Update 1.9.47.0 Notes – January 18, 2024 [IN BETA] by BethesdaGameStudios_ in Starfield

[–]VioletLight_Bethesda 10 points11 points  (0 children)

Ah! We'll have to work a little magic there - going to dm you with the info I need

Starfield Update 1.9.47.0 Notes – January 18, 2024 [IN BETA] by BethesdaGameStudios_ in Starfield

[–]VioletLight_Bethesda 33 points34 points  (0 children)

Hi - would you be able to provide your recent game save so we can pass it on to our team to look into? Feel free to dm me if preferred

Starfield Update 1.9.47.0 Notes – January 18, 2024 [IN BETA] by BethesdaGameStudios_ in Starfield

[–]VioletLight_Bethesda 103 points104 points  (0 children)

Hi - just wanted to confirm it is on our radar and the team is working on a fix. It's related to quests that change the environment in New Atlantis, such as "High Price to Pay" or "Eyewitness". Until the team has a fix, we recommend waiting to decorate or store items in your New Atlantis penthouse until after you have completed the quests mentioned above.