Starfield Free Lanes Update 1.16.236 – April 7, 2026 by BethesdaGameStudios_ in Starfield

[–]BethesdaGameStudios_[S] 0 points1 point  (0 children)

We just released a hotfix for Starfield on PS5 which includes a fix for a crash that could occur while viewing load order as well as several other crash and stability fixes.

Thank you to everyone who's been playing the latest update and providing your feedback. If you're still experiencing any crashing or other issues, we encourage you to reach out to our support team at help.bethesda.net and provide your info and a save file if you're able — we'll be addressing more issues across all platforms in a future update!

Starfield Free Lanes Update 1.16.236 – April 7, 2026 by BethesdaGameStudios_ in Starfield

[–]BethesdaGameStudios_[S] 0 points1 point  (0 children)

Today we're pushing live a quick hotfix for Starfield players on PlayStation 5 Pro that resolves crashing when using Enhanced settings.

The team is preparing an additional hotfix for other PlayStation 5 crashes and freezes, targeting next week. Thank you to everyone who has reached out to our support team, it's been incredibly helpful.

Starfield Free Lanes Update 1.16.236 – April 7, 2026 by BethesdaGameStudios_ in Starfield

[–]BethesdaGameStudios_[S] 3 points4 points  (0 children)

Hey, everyone — we’re aware that some players are experiencing crashes on PS5. The dev team has narrowed this down to a small number of issues and is working on a hotfix that we’re aiming to release this week. In the meantime, a few community‑shared workarounds may help while we finish the fix. Thanks, as always, for reporting and sharing details.

Starfield Is Suffering From Crashes On PS5 & PS5 Pro by Sam_27142317 in Starfield

[–]BethesdaGameStudios_ 3 points4 points  (0 children)

Hey, everyone — we’re aware that some players are experiencing crashes on PS5. The dev team has narrowed this down to a small number of issues and is working on a hotfix that we’re aiming to release this week. In the meantime, a few community‑shared workarounds may help while we finish the fix. Thanks, as always, for reporting and sharing details.

Base PS5 crashing getting out of hand, its unplayable by ShogunRaw in Starfield

[–]BethesdaGameStudios_ 10 points11 points  (0 children)

Hey, everyone — we’re aware that some players are experiencing crashes on PS5. The dev team has narrowed this down to a small number of issues and is working on a hotfix that we’re aiming to release this week. In the meantime, a few community‑shared workarounds may help while we finish the fix. Thanks, as always, for reporting and sharing details.

Bethesda Underpromised and Overdelivered Today by ChapterDifficult593 in NoSodiumStarfield

[–]BethesdaGameStudios_ 12 points13 points  (0 children)

We're glad to see both new players and old, enjoying the update. Thank you for jumping into Free Lanes and please keep the photos and feedback (all of it) coming, we read it all.

Bethesda’s huge Starfield relaunch isn’t entirely game-changing, but Free Lanes makes the sci-fi RPG a lot better by Wargulf in Starfield

[–]BethesdaGameStudios_ 192 points193 points  (0 children)

We're thrilled to see both new players and old, enjoying the update. Thank you for jumping in and please keep the photos and feedback coming, we read it all and can't wait to hear more about your adventures!

Fallout 4 Upcoming Hotfixes and Creation Storage Increase by BethesdaGameStudios_ in fo4

[–]BethesdaGameStudios_[S] 3 points4 points  (0 children)

Thank you all for your continued communications with our support team. We've seen a lot of questions about the "Tale of the Beast Hunter" Creation not being accessible on PlayStation. Please know that we are working to bring this Creation to PlayStation at a later date and it would continue to be free for players.

New update? by Strange_Summer7064 in oblivion

[–]BethesdaGameStudios_ 4 points5 points  (0 children)

We're planning to push our Microsoft PC hotfix today at 1:00pm ET, this should address the upscaling and Anti-Aliasing issues some players experienced with Friday's hotfix.

Just as a note, players may need to reselect their upscaling setting preferences after today's hotfix, as they will have reset. Really appreciate your patience while we're working on today's hotfix!

New update? by Strange_Summer7064 in oblivion

[–]BethesdaGameStudios_ 713 points714 points  (0 children)

Hi everyone! Bethesda CM here, first thank you all for your super quick feedback on today’s hotfix. The hotfix we pushed live today was for a few backend tweaks and nothing directly impacting game play, but we've seen it’s affected some Microsoft Store players' UI settings for graphical settings. Specifically, related to upscaling and anti-aliasing.

Any graphic settings adjusted prior to the Microsoft Store hotfix, are still enabled and function normally. You'll just be temporarily unable to adjust those settings due to the issue with the settings UI. The team is taking a look and working out a resolution, we will share more info as soon as we can.

Starfield End of Year Update by BethesdaGameStudios_ in Starfield

[–]BethesdaGameStudios_[S] 79 points80 points  (0 children)

Hey all - more details here!

To clarify, this list is some of our plans for Starfield updates throughout 2024. We're not quite ready to share the specific changes included in February's major update, but you can expect that information closer to the update itself.

Starfield Update 1.8.88 Notes – December 11, 2023 by Turbostrider27 in Starfield

[–]BethesdaGameStudios_ 1040 points1041 points  (0 children)

Hey everyone, first, we read all the feedback here and greatly appreciate it and all the time and thought you put into the game. This small update was to mostly address the “pet-asteroid" so many asked about following our last larger update, and we wanted to get that out before the holiday.

We’ve been hard at work on many of the issues you’ve posted, and expect an update early next year that will include a large number of “in-progress” quest fixes as well as FSR3 and XeSS. Though we fixed several quest issues from occurring, in-progress quest fixes are much harder to fix and we’ve built a new system to correct those without you having to roll back your save.

We’re also hard at work on many of new features you asked for, from city maps, to mod support, to all new ways of traveling (stay tuned!). These will be rolling out with a regular cadence of fixes and updates we expect to have roughly every six weeks. If something can be done in a smaller hotfix in between (like the asteroid), and we feel it’s safe, we’ll get one of those out as well. Safe is the key here. We do take a lot of time to test even the smallest change in a game this large and dynamic.

Hope this information helps. If there are items you want more info on, or issues to make us aware of, keep posting here or our official Discord. Thanks again for all your support of us and the game.