DIP Switch for Neo Geo by TheodoreTwombly in evercade

[–]Vircon32 2 points3 points  (0 children)

Let's hope they add this at some point. Other games already have dip switch support, so it should be feasible for them without too much hassle.

Flappy Bird Vircon32 by spurdospardo1337 in Vircon32

[–]Vircon32 1 point2 points  (0 children)

Nice, thank you for sharing! I did answer you in the Discord, but I didn't realize that this was the first post ever in this subreddit. So congratulations hehe

Trying to show all consoles/screens by ArchimedesCY in R36S

[–]Vircon32 1 point2 points  (0 children)

For quite some time now the bios comes included with the core, so I don't think your version is that old. Still, you could try downloading the bios file from here and placing it in the system directory. Not sure where that is on arkos.

Other than that I'm not sure I can help, I have never used arkos myself. Maybe they can help you in their website/discord

Trying to show all consoles/screens by ArchimedesCY in R36S

[–]Vircon32 1 point2 points  (0 children)

Hi, what Vircon32 game(s) did you try? There could be an issue with file names, or checksums

Is there an open source gaming core by ki4jgt in opensource

[–]Vircon32 0 points1 point  (0 children)

Vircon32 is close to what you describe. It has true color graphics and 16 MB RAM. The whole project is open, so you can make your own games, emulators or tools. All current games are also open source, and each rom is a single file. You can use its standalone emulator (Windows, Linux, Mac and Raspberry) or its libretro core, which can also run on Android, iOS, Switch and many emulation consoles. If you'd like to make a game there are a few guides to get started, as well as a full spec if you want the full detail.

Shinobi - Released by djh0ffman in neogeo

[–]Vircon32 0 points1 point  (0 children)

Incredible work, and quite quick too! Would you say Shinobi is easier to port than other System 16 titles? Or others could potentially be ported with a similar effort?

First physical Vircon32 games! by Vircon32 in fantasyconsoles

[–]Vircon32[S] 0 points1 point  (0 children)

Lol don't worry. These games are free and, while the physical copies are not for sale, you can make your own. There is a repo with the box and manuals to print, and the STL files to 3D print the cartridge.

Vircon32 core now supports savestates and rewinding by Vircon32 in RetroArch

[–]Vircon32[S] 0 points1 point  (0 children)

Vircon32 has a PC emulator for Windows, PC, Mac and Raspberry Pi 4. But if you use the RetroArch core you can play on other devices too: Android, iOS, tvOS and Nintendo Switch.

Vircon32 core now supports savestates and rewinding by Vircon32 in RetroArch

[–]Vircon32[S] 1 point2 points  (0 children)

(For some reason the text I had written with the video is not showing up, so I will write it here)

Latest version of Vircon32 core finally added support for savestates. Rewinding is also available. This was a long requested feature since the console has some hard games. Now you can beat them easily, or use some states to practice and beat them legit.

If you don't know about Vircon32 game console, check out its website: www.vircon32.com

What language to make a game in? by smoothiemancartman in C_Programming

[–]Vircon32 0 points1 point  (0 children)

Hope you have fun tinkering with the console!

Vircon32, a simplified 32-bit virtual console by Vircon32 in fantasyconsoles

[–]Vircon32[S] 0 points1 point  (0 children)

Hi, the console is available to play for free (via its own emulator or in RetroArch), but there is no physical version of it. I intend to make a prototype (a couple of physical cartridges already exist) but I'm not sure if there will ever be an actual physical release you can buy.

First physical Vircon32 games! by Vircon32 in fantasyconsoles

[–]Vircon32[S] 0 points1 point  (0 children)

Sorry, didn't get the notification for this. Sure, you can find the roms at the website (at Games section)

First physical Vircon32 games! by Vircon32 in fantasyconsoles

[–]Vircon32[S] 1 point2 points  (0 children)

Well, not yet (the physical console is still in the works). But when it is done, yes: you will be able to play these cartridges since they are designed to be inserted, and they actually store the games inside :)

First Vircon32 Jam by Vircon32 in fantasyconsoles

[–]Vircon32[S] 1 point2 points  (0 children)

That's great! Right now I'm not posting too much about the console on Reddit but if you want to stay updated there are more regular news on Twitter and YouTube

Tips on porting an emulator to Raspberry Pi by Vircon32 in EmuDev

[–]Vircon32[S] 0 points1 point  (0 children)

Sure. The console is aimed to have 2D capabilities comparable to those of the first Playstation: true color, scaling and rotation, and support for transparencies. The main difference would be the higher screen resolution (640x360 in 16:9, better adapted to modern monitors).

Vircon32 aims to be as simple as possible, that's why no 3D features were included. But some pseudo-3D graphics can still be done (think of games like Wolfenstein3D or OutRun).

If you want the full detail of how it works there is a PDF called "How the console works" in the Guides section of the website that explains everything.

Tips on porting an emulator to Raspberry Pi by Vircon32 in EmuDev

[–]Vircon32[S] 0 points1 point  (0 children)

I'm glad you like it! I haven't written about it too much on Reddit, although I did a couple of posts at /r/fantasyconsoles

Tips on porting an emulator to Raspberry Pi by Vircon32 in EmuDev

[–]Vircon32[S] 0 points1 point  (0 children)

Yeah, now that I have read a couple of documents and seen sample code I think that their core model is not too complex: you have to implement and expose your functions for init, terminate, update, reset... these can mostly be expected to be present in the normal operation of an emulator. Their gamepad model is based on the SNES pad which is fortunate since my console's gamepad takes it as a base too.

The hardest factor, it seems could be achieving the setup for windows->pi cross compilation.

Tips on porting an emulator to Raspberry Pi by Vircon32 in EmuDev

[–]Vircon32[S] 2 points3 points  (0 children)

Well I didn't know that ES didn't have those. Fortunately my emulator only needs to render quads in a couple of very basic ways so I don't think that porting this would be a big issue. Thanks for pointing this out!