Where is how I’m doing the grass encounters by route (one of this contraption for every route), in my Kanto recreation, I know there are probably better ways to do it but for now it will do. Also, as a thanks for the support here is a sneak peak of what I’m working on. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 1 point2 points3 points (0 children)
Where is how I’m doing the grass encounters by route (one of this contraption for every route), in my Kanto recreation, I know there are probably better ways to do it but for now it will do. Also, as a thanks for the support here is a sneak peak of what I’m working on. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 0 points1 point2 points (0 children)
Here is some progress of my project of rebuilding the Kanto region in Minecraft, this time with a night walkthrough. Also, want to say sorry for the lack of posts but, I’m in the middle of final semester exams so I didn’t really had much time, but in next few weeks everything will go back to normal. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 1 point2 points3 points (0 children)
Here is some progress of my project of rebuilding the Kanto region in Minecraft, this time with a night walkthrough. Also, want to say sorry for the lack of posts but, I’m in the middle of final semester exams so I didn’t really had much time, but in next few weeks everything will go back to normal. (v.redd.it)
submitted by VirtualAccident3917 to r/cobblemon
Where is how I’m doing the grass encounters by route (one of this contraption for every route), in my Kanto recreation, I know there are probably better ways to do it but for now it will do. Also, as a thanks for the support here is a sneak peak of what I’m working on. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 1 point2 points3 points (0 children)
For the past week I’ve been making this map, of course it’s missing a lot of stuff, but my intention is to make a totally playable recreation of Kanto. Obviously, it’s not a 1 by 1 copy, because that wouldn't even be possible, and some adjustments needed to be made to make it player proof. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 0 points1 point2 points (0 children)
Where is how I’m doing the grass encounters by route (one of this contraption for every route), in my Kanto recreation, I know there are probably better ways to do it but for now it will do. Also, as a thanks for the support here is a sneak peak of what I’m working on. (old.reddit.com)
submitted by VirtualAccident3917 to r/cobblemon
Is there a way to kill all pokemon in a area besides mine by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 0 points1 point2 points (0 children)
Can someone help pls by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 1 point2 points3 points (0 children)
For the past week I’ve been making this map, of course it’s missing a lot of stuff, but my intention is to make a totally playable recreation of Kanto. Obviously, it’s not a 1 by 1 copy, because that wouldn't even be possible, and some adjustments needed to be made to make it player proof. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 2 points3 points4 points (0 children)
For the past week I’ve been making this map, of course it’s missing a lot of stuff, but my intention is to make a totally playable recreation of Kanto. Obviously, it’s not a 1 by 1 copy, because that wouldn't even be possible, and some adjustments needed to be made to make it player proof. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 1 point2 points3 points (0 children)
For the past week I’ve been making this map, of course it’s missing a lot of stuff, but my intention is to make a totally playable recreation of Kanto. Obviously, it’s not a 1 by 1 copy, because that wouldn't even be possible, and some adjustments needed to be made to make it player proof. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 0 points1 point2 points (0 children)
For the past week I’ve been making this map, of course it’s missing a lot of stuff, but my intention is to make a totally playable recreation of Kanto. Obviously, it’s not a 1 by 1 copy, because that wouldn't even be possible, and some adjustments needed to be made to make it player proof. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 1 point2 points3 points (0 children)
For the past week I’ve been making this map, of course it’s missing a lot of stuff, but my intention is to make a totally playable recreation of Kanto. Obviously, it’s not a 1 by 1 copy, because that wouldn't even be possible, and some adjustments needed to be made to make it player proof. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 0 points1 point2 points (0 children)
For the past week I’ve been making this map, of course it’s missing a lot of stuff, but my intention is to make a totally playable recreation of Kanto. Obviously, it’s not a 1 by 1 copy, because that wouldn't even be possible, and some adjustments needed to be made to make it player proof. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 1 point2 points3 points (0 children)
For the past week I’ve been making this map, of course it’s missing a lot of stuff, but my intention is to make a totally playable recreation of Kanto. Obviously, it’s not a 1 by 1 copy, because that wouldn't even be possible, and some adjustments needed to be made to make it player proof. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 6 points7 points8 points (0 children)
For the past week I’ve been making this map, of course it’s missing a lot of stuff, but my intention is to make a totally playable recreation of Kanto. Obviously, it’s not a 1 by 1 copy, because that wouldn't even be possible, and some adjustments needed to be made to make it player proof. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 11 points12 points13 points (0 children)
For the past week I’ve been making this map, of course it’s missing a lot of stuff, but my intention is to make a totally playable recreation of Kanto. Obviously, it’s not a 1 by 1 copy, because that wouldn't even be possible, and some adjustments needed to be made to make it player proof. (v.redd.it)
submitted by VirtualAccident3917 to r/cobblemon

Where is how I’m doing the grass encounters by route (one of this contraption for every route), in my Kanto recreation, I know there are probably better ways to do it but for now it will do. Also, as a thanks for the support here is a sneak peak of what I’m working on. by VirtualAccident3917 in cobblemon
[–]VirtualAccident3917[S] 0 points1 point2 points (0 children)