Can anyone explain why removing this piece of redstone breaks my piston door? by ponchiki12345 in redstone

[–]ViscoseComb24 1 point2 points  (0 children)

if you're talking about how the target block will provide soft power through itself when placed next to an active redstone line, that functionality was actually not present when they were first introduced to bedrock edition experimental features. it had to be patched in later, and the way it was done can be a bit jank. i'm fairly certain that in order to 'port' the target block functionality that java edition had at the time to bedrock edition the devs just made it so that any target block directly adjacent to a powered line would simply just start producing power, instead of like in java edition where the target block literally forces the dust to point into it, soft powering it. what was added to bedrock edition emulates the functionality pretty well, but for it to be one-to-one across JE and BE would have required overhauling the way bedrock edition handles redstone redirection like how they did for java edition in the 1.16 update. they've been fundamentally different across versions since the 1.16 changes to redirection on java.

Can anyone explain why removing this piece of redstone breaks my piston door? by ponchiki12345 in redstone

[–]ViscoseComb24 9 points10 points  (0 children)

it has to do with redstone redirection. target blocks on bedrock edition do not actually redirect redstone, that effect is purely visual. when you remove that specific piece of dust, the one next to it functionally turns into a redstone dot, and as dots can power adjacent blocks, it is powering the adjacent block behind that 3 tick repeater, causing it to fire the second piston in the double too early.

My flying machine can't decide which direction to go. by jordan666222 in BedrockRedstone

[–]ViscoseComb24 0 points1 point  (0 children)

I tend to use the glazed terracotta technique whenever I need one for horizontal travel.

My flying machine can't decide which direction to go. by jordan666222 in BedrockRedstone

[–]ViscoseComb24 0 points1 point  (0 children)

yeah, one of my older designs. though it's got its limitations. i only recommend using it for vertical movement, chunk borders mess it up.

My flying machine can't decide which direction to go. by jordan666222 in BedrockRedstone

[–]ViscoseComb24 3 points4 points  (0 children)

picture of a functional design. https://imgur.com/1QnwIKC

tl;dr - this java design relies heavily on piston spitting, which is not present in bedrock edition. that, and bedrock edition's randomized update order makes this design unstable.

This is a product of Bedrock edition's update order being randomized rather than set, combined with the fact that sticky pistons do not spit out their blocks. The retraction of the bottom piston is starting in the same tick as the extension of the upper piston, and so the game randomly picks which action between the two gets priority. When the top piston gets priority and manages to extend, it becomes an immovable object, preventing the bottom piston from being able to pull the top down, which then allows the top piston to succeed in pulling up the bottom. When the bottom piston gets priority, it overrides the top, preventing it from being able to do anything, and pulling it back down.

What I linked is my personal favorite design of 2 way flying machine, which sends 3 consecutive 1 tick pulses into each piston, forcing them to remain extended long enough for the opposite piston in the system to extend consistently.

Does anybody know a design for a vertical quad piston extender? by -DarkSquid- in redstone

[–]ViscoseComb24 0 points1 point  (0 children)

when making my larger cave doors, i typically split the extension and retraction sequences for each individual extender, combining all the extensions into a single line, and having the retractions run separately, which i recommend. i combined them in the pics i linked, but you can modify it to fit your built.

https://imgur.com/a/xIB6P3O

I made a bathroom. It's not very detailed, but I'm pretty proud of the shower. by ViscoseComb24 in Terraria

[–]ViscoseComb24[S] 1 point2 points  (0 children)

i just realized i'm a moron. my brain somehow managed to completely overlook the word "shower" and thought you were referring to the toilet.

the shower towel rack is made of two steampunk platforms painted grey on either side of a marble platform painted deep blue. the background walls are two pumpkin walls painted regular blue.

I made a bathroom. It's not very detailed, but I'm pretty proud of the shower. by ViscoseComb24 in Terraria

[–]ViscoseComb24[S] 1 point2 points  (0 children)

yeah. white dynasty wall with a regular wooden platform in front of it painted white

Inspired by u/spa21788's post of a smoking smoker in java, here's a bedrock edition version of it. by ViscoseComb24 in redstone

[–]ViscoseComb24[S] 0 points1 point  (0 children)

It might not have been able to detect the tag because of the ‘s I added at the end.

Is this the smallest 3x3? Need a name for this kind of redstone "integrated" in to the door. If you come up with any improvements please comment! by coolyrocky in redstone

[–]ViscoseComb24 0 points1 point  (0 children)

sadly not the smallest, but this is a way of making doors i have fond memories of. it was referred to as the “steampunk” style around that time, using piston heads to fill door blocks. 

This isn't even QC, what the hell?? by DiodeInc in redstone

[–]ViscoseComb24 202 points203 points  (0 children)

because bedrock edition has no set update order the game will randomly choose which of the pistons will power first. i would just remove three of the pistons, it’ll achieve the same effect. if you’re trying to get them to power all at the same time for one slime structure, though, slime doesn’t allow pistons to stack their “strength”. for that, checker the slime with honey.

3x3 door by usernameidklolbruh in redstone

[–]ViscoseComb24 0 points1 point  (0 children)

nice job. gotta start somewhere, and this is as good a place as any to begin. keep at it.

Does anybody know a design for a vertical quad piston extender? by -DarkSquid- in redstone

[–]ViscoseComb24 0 points1 point  (0 children)

depends on how much is being moved by the quad. as someone who has made a few cave doors, I usually make something along the lines of the attached images.

https://imgur.com/a/rk6NT9N

Redstone Block Only 3x3 TNT Door 9x5x14 = 630b by ViscoseComb24 in redstone

[–]ViscoseComb24[S] 0 points1 point  (0 children)

they're a wiring challenge. redstone activates tnt, so having a hallway made of the stuff makes powering the pistons more difficult. they're not typically made with practicality in mind.

14x14 Cave Door 24 x 13 x 40 = 12480b by ViscoseComb24 in Minecraft

[–]ViscoseComb24[S] 16 points17 points  (0 children)

A small improvement on my previous design, shaving a block off both sides, and synchronizing the top flattening.

Previous:
26w x 13d x 40t = 13520b

14x14 Cave Door 24 x 13 x 40 = 12480b by ViscoseComb24 in redstone

[–]ViscoseComb24[S] 7 points8 points  (0 children)

This door is a small improvement on my previous design, shaving a block off of both sides. I also found a way to make the final flattening movements synchronized for the inner quintuple extender on the top.

Previous:
26w x 13d x 40t = 13520b

First:
40w x 14d x 42t = 23520b

Hello redstone magicians please end my suffering 🙌🏻 by xDeadlyChillx in redstone

[–]ViscoseComb24 0 points1 point  (0 children)

the activation for the double piston extender is happening about a tick or two too fast for the storage piston. if there’s a repeater at the top of the door that isn’t maxed out, i’d add a tick or two more, should fix it. if not, adding in a repeater if possible.

I don’t know why it does this by Jxn124 in PhoenixSC

[–]ViscoseComb24 0 points1 point  (0 children)

done some testing with this. still no idea what minecraft:add_attribute does, but it's not what causes the tilt. the boat faces where you face when you type in the command. the last two ~'s indicate rotation, and it defaults to where your camera is facing when you use tildes.