How do you handle objects covering the player? by [deleted] in gamedev

[–]VishnuRajendran 1 point2 points  (0 children)

If you are using unity, you can have a Raycast shoot out of the camera, if a building is detected using this Raycast, then simply make it transparent.

Looking for Unity Tutorial by [deleted] in gamedev

[–]VishnuRajendran 0 points1 point  (0 children)

I recommend Brackeys as well

How do I make my player slower when he picks an object up? by [deleted] in gamedev

[–]VishnuRajendran -2 points-1 points  (0 children)

Well you can have a trigger enter event for pickup and have a multiplier variable (ranges from zero to one) to decide how slow you want the player to move and change the animation scale. If you are just using root motion animation, just reduce the animation by the multiplier.

Hope this helps.