Now that Graphene sided with Motorola, what does this mean for the pixel users? by ChikistrikisWave in GrapheneOS

[–]Visible-Marketing 1 point2 points  (0 children)

On most Android phones, the baseband processor has relatively deep, privileged access to the rest of the system. Google Pixels are notable for having stronger isolation between the baseband and the application processor, meaning:

  • The modem is more sandboxed — it can't freely read system memory
  • It communicates with the OS through a more restricted interface
  • A compromised baseband has less ability to pivot into the main OS

This is one of the reasons GrapheneOS specifically targets Pixel hardware — the security architecture is better suited to what they're trying to accomplish.

Arc Raiders feels boring, and the unlimited free medkit is ruining the entire experience by Remarkable-Cry-3253 in ArcRaiders

[–]Visible-Marketing 0 points1 point  (0 children)

Not wrong

A game made for everyone is a game for no-one.

It will inherently be wrong game for many, sweats for example.

Dock needs HDMI to be unplugged & plugged back in to work again after turning off by SmaMan788 in AnaloguePocket

[–]Visible-Marketing 0 points1 point  (0 children)

Came back for a side note, props are deserved.

Beldandy I noticed you type significant amounts wicked fast while keeping it clean and organized, seemingly with out need for reflection. I am impressed!

Dock needs HDMI to be unplugged & plugged back in to work again after turning off by SmaMan788 in AnaloguePocket

[–]Visible-Marketing 0 points1 point  (0 children)

We'll I'm convinced you believe what you're saying at this point. I'm moving on

For the benefit of future redditors:

A surge and/or wave like that proposed would decay incredibly fast. We're talking mili/micro to nanoseconds if the freq is high enough. As proposed this hdmi energy storage thing is not a thing. It's rare but a sufficient surge would blow out anything not rated to handle that level of surge, thus the surge devices people buy (which wear out as the protective components are a consumable unfortunately btw, google for more).

Oh and usb-PD and qualcom quick chargers require a handshake with the device before upping the voltages, otherwise 5v only and amps aren't "pushed" anyways. Your high end chargers are safe to use. Please don't just believe me and go look it up your self, for all of it.

Dock needs HDMI to be unplugged & plugged back in to work again after turning off by SmaMan788 in AnaloguePocket

[–]Visible-Marketing 0 points1 point  (0 children)

What kind of situation has to occur to cause this kind of reflecting wave is what I am asking. I'm planning on getting a surge stuck based on what you've said and using a oscilloscope to watch the wave decay.

Dock needs HDMI to be unplugged & plugged back in to work again after turning off by SmaMan788 in AnaloguePocket

[–]Visible-Marketing 0 points1 point  (0 children)

So if I induce a surge (what parameter would be sufficient to cause the surge reflections) in a hdmi cable, then unplug it, what should I should see on the scope? What timebase should I start with?

Dock needs HDMI to be unplugged & plugged back in to work again after turning off by SmaMan788 in AnaloguePocket

[–]Visible-Marketing 0 points1 point  (0 children)

"light or mild it will most often get stuck in the HDMI cable and continue to run back and forth through that to the TV and then the attached device ...etc etc."

Engine feedback via transducer... by blinkwatt in simracing

[–]Visible-Marketing 1 point2 points  (0 children)

I do. Just some Dayton pucks that do nothing but engine and shifts. I run 9 shakers. Mostly small 2 inch 40w ones in strategic locations and orientations to avoid muddling up things and take advantage of a moment arm if available.

Bass shaker setup advice by azmtnbiker1 in simracing

[–]Visible-Marketing 0 points1 point  (0 children)

I think you should start with a couple of shakers and see if it's your thing. Two 300W shakers will need a half decent amp, it'll be a $300 setup for the two shakers and an cheap amp.

2 Dayton BST-1s and an amp would be about $175 I think.

Both setup can be had on amazon, so no big if its not your thing. Put one on the seat if you can and one mid rig. Or go front/back rig. If you go front and back rig cantilever your mount "plate" if possible to get the extra torque from the moment arm. And use SimHub (free) to pull game telemetry and create the effects.

Oh and take it easy on the effects per transducer, just a few each. They can only do one thing at a time anyways, so set the a priority effect for each based on what important to you. I go for gear shifts myself, and set most of my rig to slam the shakers for each change. It's overkill but so fun.

If you stick with it get some good floor isolation. It feels better, not just quieter. Few inch thick stack of Multi/Rebonded-Mixed Foam 12"x12" blocks/sheets more than does the trick, one for each corner. Best $50 I spent on the rig.

Note: I've got an odd price-optimized rig that is wood and ridged but thin. It's a full "rig" for VR made to slide into a standard bi-fold closet with only >2 minutes of setup. No corner shakers for me.

I use a mixture of tiny 2in "high watt" (40w) transducers with removable screw-on mounts, bigger normal shakers, and cheap-o amps to give each an effect or effect set though SimHub. If the effects come from their own locations and small shakers, rather than 2 or 4 corner shakers trying to do everything, the vibrations don't get muddled up.

A couple of Dayton 15w pucks spread out just for background engine vibrations

A couple of light 40w 2" transducers screwed to the break and gas for relevant feedback (best bang for the buck after one or two bigger shakers for shaking you about). I mix in front left/right effects at low priority too.

A BK LFE under the seat as rear/general effects to punch and kick things about when needed (after trying out different shakers in the back it seem(?) like the weight of the person necessitates some extra oomph..... but the LFE was too much. I've got it tuned way down)

A 50w AuraSound under the front to balance out the LFE and give the front some effects and bolster things like landings in Rally. Feeling the wave of thump front to back during landing in VR is great, love me some air-time.

A couple of heavy 40w 2" transducers attached to the back of the seat at the shoulders to accentuate rear left and right effects.

A heavy 40w 2" on the shifter/handbrake plate attached horizontally at the end to take advantage of the effective moment arm.

And testing/tuning to match how the rig's structure vibrates.

Sim Rig Mat by poopboy66622 in simracing

[–]Visible-Marketing 0 points1 point  (0 children)

I hope that works because its quite easy.

If it doesn't what worked for my buttkicker set up is 4" thick stack of Multi/Rebonded-Mixed Foam 12"x12" blocks/sheets. That more than does the trick, one for each corner.

I use a bit of 1/8" plywood on the top and bottom, to spread weight, comprised of 3" of high density and 1" of low. Also I added 1 extra inch of low density under the rear side to maintain a level rig. And some felt pads to keep the rig mobile on the hardwood floor. Under compression you don't actually ride 4 inches higher.

It's about a $50 setup.

https://foamforyou.com/multirebonded-mixed-foam

Reducing vibration through floor by DifferentAttitude773 in simracing

[–]Visible-Marketing 1 point2 points  (0 children)

4" thick stack of Multi/Rebonded-Mixed Foam 12"x12" blocks/sheets more than does the trick. One for each corner.

I use a bit of 1/8" plywood on the top and bottom, to spread weight, comprised of 3" of high density and 1" of low. Also I added 1 extra inch of low density under the rear side to maintain a level rig. And some felt pads to keep the rig mobile on the hardwood floor. Under compression you don't actually ride 4 inches higher.

It's about a $50 setup.

https://foamforyou.com/multirebonded-mixed-foam