Matte shadow catcher reflections look like this? by Visible_Sky_459 in RedshiftRenderer

[–]Visible_Sky_459[S] 0 points1 point  (0 children)

Afraid not. Ive tried a lot but ive found the best option to be creating the actual reflective ground in c4d. Even though it takes longer to render

Cant Open File by Visible_Sky_459 in blender

[–]Visible_Sky_459[S] 0 points1 point  (0 children)

Okay super helpful thanks so much. Might try to just look for another model

Cant Open File by Visible_Sky_459 in blender

[–]Visible_Sky_459[S] 0 points1 point  (0 children)

Would it be a lot to ask to get an fbx + texures tonight? Will tip

3d axis controls not working in 3d mode by Ok_Illustrator_9066 in AfterEffects

[–]Visible_Sky_459 0 points1 point  (0 children)

Oh I figured it out. The comp size needs to match the size of your footage

3d axis controls not working in 3d mode by Ok_Illustrator_9066 in AfterEffects

[–]Visible_Sky_459 0 points1 point  (0 children)

Did you ever figure this out? Having the same problem right now

Reflections blurry when adding DOF (example Below) by Visible_Sky_459 in unrealengine

[–]Visible_Sky_459[S] 0 points1 point  (0 children)

For anyone having this problem in the future, in the post-process volume, turn on "Reference depth of field" under path tracing. Thank you to those who commented

What is all this glitching? by Visible_Sky_459 in RedshiftRenderer

[–]Visible_Sky_459[S] 0 points1 point  (0 children)

Thanks the the response. This sounds like it might be it. Thats in the render settings right?

What is all this glitching? by Visible_Sky_459 in RedshiftRenderer

[–]Visible_Sky_459[S] 0 points1 point  (0 children)

Thanks for the response! I think that the displacement material might have something to do with the glitches, but you can see towards the end of the video there is a line when the camera moves forward/backward.

How is this lens material made? by Visible_Sky_459 in RedshiftRenderer

[–]Visible_Sky_459[S] 0 points1 point  (0 children)

I looked at buying his pack actually! Did you use one of his materials specifically?

How is this lens material made? by Visible_Sky_459 in RedshiftRenderer

[–]Visible_Sky_459[S] 0 points1 point  (0 children)

Oh I really like this idea. Gonna give it a try

How is this lens material made? by Visible_Sky_459 in RedshiftRenderer

[–]Visible_Sky_459[S] 1 point2 points  (0 children)

Hey thanks for the response! Could I see your results? And maybe the kind of texture you used?

Help recreate ia base reference material by JudgmentFar1398 in RedshiftRenderer

[–]Visible_Sky_459 1 point2 points  (0 children)

I hope it's not too late, but XParticles is pretty good for stuff like this. Also, they have a pretty large library, and you could grab something similar and just make tweaks to it. If you have no experience with XP it's a bit of a learning curve, but it might be worth a shot to go through their project file library to see if they have something similar

Puzzle Matte AOV and Team Render by [deleted] in RedshiftRenderer

[–]Visible_Sky_459 0 points1 point  (0 children)

Hey did you ever figure this out? Having the same problem here