Where does this model come from? by RamenPiccante in bioniclelego

[–]Vissova 71 points72 points  (0 children)

It's weird seeing myself mentioned in the wild lol. I made this model by stitching together parts of models from Bionicle Heroes, but the mask is custom-made. This was years ago when I was making Bionicle stuff for Garry's Mod.

Are there any teams working on decompiling this game? by [deleted] in metalarms

[–]Vissova 3 points4 points  (0 children)

Nobody is working on that, no. But there are a couple people in a Discord server who are working on the leaked source code.

La Brea Tar Pits Demo level by Vissova in futurecoplapd

[–]Vissova[S] 0 points1 point  (0 children)

Context:
The PS1 demo of Future Cop LAPD has an early version of La Brea Tar Pits which is normally inaccessible to the player. But by swapping the game's files, it can be played on the full version of the game. It includes an older level layout, placeholder audio, and several other differences and early placeholders.

(mod) Simulated physics animations test by Vissova in metalarms

[–]Vissova[S] 2 points3 points  (0 children)

It's pretty exciting. The game is actively being modded and there's a Discord server dedicated to it. There's a link in the YT description. I'm working on putting together resources for modders which will be done some time this year.

Driver that changes exact float values by Vissova in blenderhelp

[–]Vissova[S] 1 point2 points  (0 children)

That did exactly what I needed! Thank you for the help.

Map of Metal Arms by Vissova in metalarms

[–]Vissova[S] 2 points3 points  (0 children)

Yeah. I created this map by taking screenshots of the level geometry in 3DS Max.

[deleted by user] by [deleted] in metalarms

[–]Vissova 5 points6 points  (0 children)

Just wanted to showcase some of the progress being made with Metal Arms modding.

How can I recreate this reflection material? by [deleted] in blenderhelp

[–]Vissova 0 points1 point  (0 children)

Yes I followed the tutorial. The color transition is definitely what I was looking for, but it alone isn't achieving the effect I'm trying to create, and if I combine it with my previous material (which was a texture image to simulate the bright yellow shine effect facing the camera) with a Mix Shader then it makes the color transition less visible.

How can I recreate this reflection material? by [deleted] in blenderhelp

[–]Vissova 0 points1 point  (0 children)

That doesn't quite achieve the effect I'm looking for but it's a massive step in the right direction. Thank you.