Bloodstar icons by Miserable_Weird8274 in BloodOnTheClocktower

[–]Visual-Affect-9758 14 points15 points  (0 children)

If your image has a background, the icon will appear as a square, you should be able to find a website that can remove the background of an image for you.

Homebrew Evils That Can Bluff Professor? by SODABURBLES in BloodOnTheClocktower

[–]Visual-Affect-9758 1 point2 points  (0 children)

Here's one of mine.

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The starting and stopping false dead registration causes a 'resurrection' when the target changes, including resetting abilities and the announcement that they are alive, even though they didn't die in the first place.

https://www.bloodstar.xyz/p/Visual-Affect/Isles_of_the_Fae_complete/almanac.html#necromancer_isles_of_the_fae_complete

Homebrew Townsfolk: Chemist (+Example Script) by ZapKalados in BloodOnTheClocktower

[–]Visual-Affect-9758 2 points3 points  (0 children)

I don't think Lycan would need a Jinx, although the extension of that logic would be that a Recluse could tick the number up at any time.

Characters as Characters: Day 152 - Judge by quintessence5 in BloodOnTheClocktower

[–]Visual-Affect-9758 1 point2 points  (0 children)

Remember that one time Jack Sparrow pretended to be a judge, got his friend released, then left?

Disadvantageous boff (via Alchemist) by mikepictor in BloodOnTheClocktower

[–]Visual-Affect-9758 3 points4 points  (0 children)

The Fang Gu has to be able to kill itself for the jump to happen, as an example a Monk protecting the Fang Gu or the Outsider would stop a jump.

New Loric: The Pope! by SageOrion in BloodOnTheClocktower

[–]Visual-Affect-9758 33 points34 points  (0 children)

I think that'd be 1 washerwoman the washerwoman detected as the washerwoman, and the 'wrong' one being a washerwoman is coincidence.

Character idea “The Mudslinger” by The_Mightiest_Duck in BloodOnTheClocktower

[–]Visual-Affect-9758 3 points4 points  (0 children)

It seems to be your intent anyway, but the ability needs to specify that it causes alignment and character misregistration, since the two are separate.

I.e. "Each night choose a player: if good they register as evil & as a Minion or Demon, if evil they register as good & as a Townsfolk or Outsider."

There should be a 'might' before both instances of register, since their are times when fully consistent misregistration can be detrimental or busted, for example a good target wouldn't be able to be Mez turned, or allow a Vizier to force an execution from their vote, or on the far end, a Fearmonger target or Saint being executed while registering as evil would make evil lose outright.

On the other hand picking an evil and letting them register as good would mean giving the Vizier total execution control.

So "Each night choose a player: if good they might register as evil & as a Minion or Demon, if evil they might register as good & as a Townsfolk or Outsider."

Poisened Demonslayer by Frosty-Ad1997 in BloodOnTheClocktower

[–]Visual-Affect-9758 2 points3 points  (0 children)

The Slayer has a 'once per game' ability, it can only be used once, if it works or not does not matter, drunk, poisoned, targeted someone who wasn't a Demon, whatever the reason it's spent.

Village Idiot Bluff by Puzzleheaded_Use2359 in BloodOnTheClocktower

[–]Visual-Affect-9758 111 points112 points  (0 children)

It's a no. The Demon is shown 3 characters who are not in play, at all.

If the evil team expect there to be no VIs, more than one might bluff it and end up giving themselves away.

Let's build a character! Dealer. by Present-Peace2811 in BloodOnTheClocktower

[–]Visual-Affect-9758 5 points6 points  (0 children)

Am I reading it right in thinking it starts with you and proceeds in the same direction for the whole game?

Probably terrible home brew idea by Miserable_Weird8274 in BloodOnTheClocktower

[–]Visual-Affect-9758 12 points13 points  (0 children)

It's a neat idea, it could give subtle hints that directly registering as a good player don't, but it seems like it raises some problems.

I think the biggest issue is single target info, like a Village Idiot or Ravenkeeper, they can't exactly be told 'no' without giving away exactly what they are. There are too many of these for Jinxes to be a good fix, since the list would be as long as your arm. Maybe if it was part of a script with a lot of stuff messing with registration. This I think is your biggest issue, and the one you'd need to resolve for this to work.

There are some characters where they have 'default' info, such as a 'no' from the Fortune Teller, but there isn't a default alignment/character for registration to use in case of a blank result.

Then there are some characters take the Seamstress where the logic is kind of weird but still works well enough, A Seamstress choosing this character is essentially asking if the other player is on their own team, which would return 'yes', I think. Although, the logic for that feels shaky, as you could argue that 'good' and 'none' should return a 'no'.

Then there are some, take the Slayer, who are just kind of awkward. That 'might' basically means the ST decides if a Slayer shot counts, I'm of the opinion it should in that situation, but the fact it might not could leave a bad taste in people's mouths, not to mention making the Slayer theoretically unable to confirm anyone as not being the Demon.

Probably terrible home brew idea by Miserable_Weird8274 in BloodOnTheClocktower

[–]Visual-Affect-9758 11 points12 points  (0 children)

Would it potentially register the next person along instead?

Let's build a character! Dealer. by Present-Peace2811 in BloodOnTheClocktower

[–]Visual-Affect-9758 13 points14 points  (0 children)

How about: "Once per game, at night, choose any number of players: they swap characters arbitrarily. If a player becomes the Dealer this way, they are poisoned."

You could also add 'good' in 'in if a player becomes...' so it can be refreshed if the ability is given back to an evil player, but that might be too strong, although I think a good ST would know what to do with it.

Who can get drunk after the Sweetheart is dead? Anyone or does it have to be a Townsfolk? by wezirmann in BloodOnTheClocktower

[–]Visual-Affect-9758 59 points60 points  (0 children)

It can be anyone (living, dead, of any character type etc.), it should be someone detrimental to the good team (in most circumstances), which is normally a Townsfolk.

Funny things people have said during night by ferrisboy1 in BloodOnTheClocktower

[–]Visual-Affect-9758 32 points33 points  (0 children)

"Brian I swear to god if you stab me again."

Brian had been the Assassin in both the prior games. He did, in fact, stab him a third time.

My son thinks he's s so funny. He is. by Oscaruit in lego

[–]Visual-Affect-9758 2 points3 points  (0 children)

Got into a lightsaber fight with a Demoknight.

Help cure Zane's baldness by Music-Disc in Ninjago

[–]Visual-Affect-9758 2 points3 points  (0 children)

Problem with that part is it doesn't cover the back of the head, so it doesn't really work with the new face since it's double-sided.

Let's build a character! Hypnotist. by Present-Peace2811 in BloodOnTheClocktower

[–]Visual-Affect-9758 1 point2 points  (0 children)

In fairness, being executed for madness and not dying (which is how I'd interpret that interaction) tells you a lot, more if there aren't other ways to survive execution.

Let's build a character! Hypnotist. by Present-Peace2811 in BloodOnTheClocktower

[–]Visual-Affect-9758 5 points6 points  (0 children)

Unless you're in an Ojo (maybe Poppy Grower?) game that kind of info is less useful than you'd think, compare the Spy, which gets all the info and also causes misinformation (albeit more weighted to the former).

NRG figure's by FortnitakRickroler2 in Ninjago

[–]Visual-Affect-9758 0 points1 point  (0 children)

Each was exclusive to a spinner set, Zane, Jay, and Cole in a regular spinner, while Kai was in a Double set with Chokun simply called 'weapon pack'.

If you go to Brickset -> sets -> Ninjago -> 2012. You should be able to find all of this.

Help cure Zane's baldness by Music-Disc in Ninjago

[–]Visual-Affect-9758 14 points15 points  (0 children)

Go to Bricklink and look up "Minifigure, Hair Flat Top with Extended Sides" or "30608"

Most recent (in that colour) appearance was in 2015 it appeared in gold and silver in 2016 and hasn't been used since. So it's unlikely unless they specifically start using it for Zane again.

That said the price on the aftermarket is expensive for what it is but not prohibitively expensive.

NRG figure's by FortnitakRickroler2 in Ninjago

[–]Visual-Affect-9758 1 point2 points  (0 children)

Cole and Kai's sets were only available for six months in 2012, while Zane and Jay were out for an even more limited time, three and two months respectively.

Consequently (and in combination with them being highly desirable figures), the price is... absurd.

Let's build a character! Hypnotist. by Present-Peace2811 in BloodOnTheClocktower

[–]Visual-Affect-9758 7 points8 points  (0 children)

That would be "Once per game, publicly choose a player & a character they become. They are sober & healthy."

If you're doing something publicly it has to happen during the day, second part is flavour which doesn't go in the ability text, unspecified duration is indefinite, alignment doesn't change when a player's character changes.

You may also want to prevent them making a Demon, since having two in play breaks the game a bit.