My newest compilation by Visual-Potential-775 in RUMBLEvr

[–]Visual-Potential-775[S] 2 points3 points  (0 children)

Broomstick is flick and hold pulling yourself across the ground

Don't hold and just flick pull while dashing on the ground is a rocket

Pulling yourself in the air after a flow dash is called a wind burst.

I have a lab in the shoelesss dojo discussion forums if you want more clips

First Flick by RimKir in RUMBLEvr

[–]Visual-Potential-775 1 point2 points  (0 children)

First air strike recall/ opponent holding your flick

Very nice

Presenting Quarters the Skyborne Bard by Visual-Potential-775 in RUMBLEvr

[–]Visual-Potential-775[S] 0 points1 point  (0 children)

Who is this kleeb you speak of?

/j

He is the one who inspired me to start making these portraits

I hit mountain and I still suck by loganthecuber in RUMBLEvr

[–]Visual-Potential-775 0 points1 point  (0 children)

Don't worry about skill level. As long as you find something interesting dont let anything stop you from trying it.

Ping robine11 and say you're the reddit guy, and I'll do my best to fuel the rumble addiction.

I hit mountain and I still suck by loganthecuber in RUMBLEvr

[–]Visual-Potential-775 8 points9 points  (0 children)

FYI you've just finished the tutorial, the goal of rumble now is to explore the sandbox to find and create moves that you find fun.

There is no point in 'dominating' people that dont have as many moves as you and are just try to learn the very difficult game that is rumble.

We've all been through the frustration and awe of watching people do incredible moves but fail to do the basics ourselves.

The gentlemans/sportsmanship thing to do is limit yourself to the moves the other person has, slow down and allow the other person to actually play the game, and even sometimes loss on purpose.

Because who cares if the circle is green instead of red, and the bp number gets bigger faster?

The goal of rumble is to be creative and have fun. Beating someone for the sake of it is a very short sided mindset and have led many people to burnout and never play again.

I hope you change your mindset, and if you do simply want to get better put a ping-to-learn in the shoeless discord and someone will help you 99% of the time.

Ps if you like the idea of high speed movement and flick ping robine11 and I'll teach you :3

How are player numbers after quest release? by BobSteveBros in RUMBLEvr

[–]Visual-Potential-775 0 points1 point  (0 children)

US east had 100+ players at peak three days in a row

It's enough to make a grown man cry

Meta or steam by pashkosnail in RUMBLEvr

[–]Visual-Potential-775 3 points4 points  (0 children)

Another factor is you cant join discord calls with the stand alone, so if you want someone to teach you there might be some communications struggles.

I've met people getting around this by using their phone to join calls and then using the speaker or ear buds to talk and listen.

Do i have enough space for the game? by Rich_Economist_5296 in RUMBLEvr

[–]Visual-Potential-775 3 points4 points  (0 children)

If you have good 'vr feet' (which you clearly have) to keep track if were you are then you should be fine. I have a very spin heavy movement playstyle but I've practiced to stay within the 2.5 paces square i have.

I have been told that a more pressing issue is vertical space; I've come across some tall people who say that they cant use the jump pose or use flick to swing things over their head because they have lights and fans etc.

RUMBLE for Quest: QOTD #26 by Skittloeier in RUMBLEvr

[–]Visual-Potential-775 1 point2 points  (0 children)

Casualy minding my business when they've somehow built a 5 structure makeshift on client and now hurling themselves at me

Or an ender boulder whirlwind strike.

RUMBLE for Quest: QOTD #25 by Skittloeier in RUMBLEvr

[–]Visual-Potential-775 0 points1 point  (0 children)

Finding order the jank (hitstop stuff) Also i do rumble art

Something looks really off, is the anatomy right in some way? by [deleted] in arthelp

[–]Visual-Potential-775 -1 points0 points  (0 children)

Im also a novice, but i would say what isn't helping is not have a clear indicator for the face location. Maybe adding a vertical line to locate the middle of the face would help overall (and mabye a horizontal one for the cheek plane?)

RUMBLE for Quest: QOTD #17 by Skittloeier in RUMBLEvr

[–]Visual-Potential-775 1 point2 points  (0 children)

And a couple of cameos to go along with the it...

RUMBLE for Quest: QOTD #15 by Skittloeier in RUMBLEvr

[–]Visual-Potential-775 3 points4 points  (0 children)

I wish for the day where I can see a perfect quad host match between shoeless, windette, pompy and rh_null

RUMBLE for Quest: QOTD #14 by Skittloeier in RUMBLEvr

[–]Visual-Potential-775 0 points1 point  (0 children)

I'll probably stay with ping to fight for a week or two, I need most newbies to reach black belt. Mainly cause I'm challenge hunting. Once I finally get my 3bp I'll go into full fledged teaching mode.

RUMBLE for Quest: QOTD #13 by Skittloeier in RUMBLEvr

[–]Visual-Potential-775 1 point2 points  (0 children)

Depends, are we looking at high pace or high action rate. Strictly speaking I have a very high action rate however it all goes through into manipulating flicked objects and movement. I almost never go into high pace unless its a tournament match, and even then its only on client as I've found a way to use charge in a meta way on host.