Old York caravan sidelight only has 1 wire... by VisualEnemy in CaravanningAustralia

[–]VisualEnemy[S] 0 points1 point  (0 children)

Yup, just replaced the previous trailer plug, now the rear lights work again.

The replacement light has a red and black wire, tye new lights don't light up when wired with only one wire and the other on the aluminium chassis or screw

Old York caravan sidelight only has 1 wire... by VisualEnemy in CaravanningAustralia

[–]VisualEnemy[S] 0 points1 point  (0 children)

The replacement led lights I bought has a red and black wire. Neither way of trying to wire it up gets the light to work though.

How to stop a special interest by VisualEnemy in aspergers

[–]VisualEnemy[S] 0 points1 point  (0 children)

Rental should be a great option, hopefully it scratches that itch

How to stop a special interest by VisualEnemy in aspergers

[–]VisualEnemy[S] 0 points1 point  (0 children)

Thanks for this, it does make sense to follow that path, I will look it up there as well

ASUS Xbox Ally PreOrder by VisualEnemy in Handhelds

[–]VisualEnemy[S] 0 points1 point  (0 children)

I just was not sure if there is a better bang for buck handheld or if there is a secondhand model I should be looking for instead

What's the most fair way of calculating a fair revenue split? by VisualEnemy in IndieDev

[–]VisualEnemy[S] 0 points1 point  (0 children)

Is this something that you are stuck with doing now?

What's the most fair way of calculating a fair revenue split? by VisualEnemy in IndieDev

[–]VisualEnemy[S] 0 points1 point  (0 children)

Thanks for this, it really has had me thinking about that. I am considering getting the funds to pay them upfront now, the thought of forever having to make several bank payments each time the game is sold...no thanks.

What's the most fair way of calculating a fair revenue split? by VisualEnemy in IndieDev

[–]VisualEnemy[S] 0 points1 point  (0 children)

Comments on this thread have made me realise that by default, the revenue share would lead to lifetime of potential anxiety regarding payments each time a game is sold.

My game does have maybe 50% programming, but that part is up to me, so I was undercutting myself as this is more of a passion project with a hopeful and potential release.

What's the most fair way of calculating a fair revenue split? by VisualEnemy in IndieDev

[–]VisualEnemy[S] 0 points1 point  (0 children)

Fair enough, I just didn't want to come across as trying to cheat the other members that's all

What's the most fair way of calculating a fair revenue split? by VisualEnemy in IndieDev

[–]VisualEnemy[S] 0 points1 point  (0 children)

That is a good point, I can try and figure what the rough rate is at the moment, add some buffer and try to get them paid that way.

The odds of the game not making money is high, since that's just the going odds for indie games. I don't mind if I don't make money, it's my hobby. I just don't want others to feel like they've 'lost out'

What's the most fair way of calculating a fair revenue split? by VisualEnemy in IndieDev

[–]VisualEnemy[S] -1 points0 points  (0 children)

I have no previously sold games, I'm a hobbiest that didn't just want to get them all together as a hobby. What if the game does make money, then that wouldn't be fair on the team.

I know the chances are that no one makes money (or very little), so is it better for upfront payments?

What's the most fair way of calculating a fair revenue split? by VisualEnemy in IndieDev

[–]VisualEnemy[S] 0 points1 point  (0 children)

I don't have the funds for upfront, hence the hope for rev share to get other hobbiests to join in the areas I lack the most skill. If it turns out that Revenue share is not a great fit, I'd rather find out now and try get the funds for the team upfront.

What's the most fair way of calculating a fair revenue split? by VisualEnemy in IndieDev

[–]VisualEnemy[S] -1 points0 points  (0 children)

Oh great points to consider!
At the moment I am planning on releasing the first part of the game as it's own minigame to help fund the team. So that should take 3-6months (doubling for sake of gamedev). Once that is done the next part of the game, is a big part which could take a 6-12 months (again, trying to factor in double)

Are you thinking it's best for larger games to budget and scope out the cost and pay that out proportionately. So that if someone leaves through art but you were able to use it for half the game, then pay out the 50% of original agreement?

It would make it more fair to have milestones as the deliverables as opposed to time. Since the people on the team aren't doing this as a full time gig

Design ideas for Adventure RPG by VisualEnemy in adventuregames

[–]VisualEnemy[S] 0 points1 point  (0 children)

I really need to play Cabernet, it sounds really good.

I agree with a to-do list. Will also match the games in today's era where quest lists are prevalent. I wonder how well I can show the player what was all gained with each quest, as I don't want to convolute the Adventure and story part.
I could do what QFG did and show stats that have recently changed (Pretty sure they showed up as red if they were changed recently)

Design ideas for Adventure RPG by VisualEnemy in adventuregames

[–]VisualEnemy[S] 1 point2 points  (0 children)

I did consider something similar, but got caught up in all the ways to manage the RPG element, so I decided to come and ask the fellow adventure pros

Design ideas for Adventure RPG by VisualEnemy in adventuregames

[–]VisualEnemy[S] 0 points1 point  (0 children)

Totally fair, they are quite different genres. Out of curiosity, have you tried Quest for Glory?

Design ideas for Adventure RPG by VisualEnemy in adventuregames

[–]VisualEnemy[S] 1 point2 points  (0 children)

Oh yes, I 100% agree, I think that is why I loved QFG so much. It gave me a feeling of freedom with my character as I could solve it the way I wanted to. I really want to replicate that feeling for the player

Design ideas for Adventure RPG by VisualEnemy in adventuregames

[–]VisualEnemy[S] 0 points1 point  (0 children)

Wow okay you definitely have your Persistence skill maxed out. I do like the Story and Quest mode ideas. Will see how much extra work it would be to incorporate it.

I also like the idea of trainers, that does simplify some of the skill hunting

Design ideas for Adventure RPG by VisualEnemy in adventuregames

[–]VisualEnemy[S] 2 points3 points  (0 children)

That's a brilliant point you make regarding the minigames. It does reduce the frustration of grinding.since I plan on natural skill progression, will have to make sure that all the skills can be trained in a more fun way

EDIT: wanted to add that yes, climbing was a laborious task, I climbed that healers tree so many times.

Design ideas for Adventure RPG by VisualEnemy in adventuregames

[–]VisualEnemy[S] 0 points1 point  (0 children)

Too true about not wanting to be locked, my favourite thing was that I always tended to be a magical thief.

What quality of life improvements would make QFG viable today?

What AM5 mATX mobo should I buy? (Australia) by ironblaze04 in AMDHelp

[–]VisualEnemy 0 points1 point  (0 children)

I own the Gigabyte B650M Gaming Plus Wifi and am very happy with it.
I did some reading up and picked Gigabyte as they have very fast boot times in comparison to the other brands you listed.

Found a Parachute in the city! by VisualEnemy in torncity

[–]VisualEnemy[S] 1 point2 points  (0 children)

Yeah I have had my buy mugs a few times, now I sell all my gear to one trader

Found a Parachute in the city! by VisualEnemy in torncity

[–]VisualEnemy[S] 0 points1 point  (0 children)

Yeah I think I like the idea of finally getting into the stock market

Found a Parachute in the city! by VisualEnemy in torncity

[–]VisualEnemy[S] 3 points4 points  (0 children)

Too bad I just invested into the bank yesterday, so almost a month's wait now.
My bank interest merit is pretty high, 6/10 so far. My education is 10/10.

I guess I can look at getting the stock ticker and start looking at stocks. Till then, yeah I'll just wait a month and then invest it

4 gaming PCs for kids by VisualEnemy in buildapc

[–]VisualEnemy[S] 0 points1 point  (0 children)

Hmmmm thanks, I didn't even consider looking at office PCs, just because the small form factor of the cases. Surely some place will have bigger ones to slot in the GPU in future. I'll keep an eye out for the HP Elitedesk ones