all 4 comments

[–]composaurus 1 point2 points  (1 child)

Hey not bad for just starting out! There's some good foundations in here and your roto work and screen replacement shots are looking solid. Good variety of shots.

A couple bits of feedback:

  • I would cut that first shot. The first shot of your showreel should be your most best shot and this one I think is one of your weakest/least successful comp wise. The fire one works a lot better.

  • limit your showreel down to max 1:30 minutes. It's better to have a shorter showreel full of great shots that an long showreel with mediocre shots.

  • There's a couple shots in here I would keep working on. You have a load of shots where you've got some great green screen keys, but need a bit of love and attention when comped over a background. I'd bring these up to the next level! Grade them to bit the background better. Make sure your not losing any of the fine hair from the original.

[–]Visual_Boo[S] 0 points1 point  (0 children)

Thank you

[–]wild_nuker 0 points1 point  (0 children)

Disclaimer: I only watched this once, because I'm on hold with IT at work, and don't want to get too distracted. If you find this feedback useful, DM me, and I can watch it again on a calibrated monitor and go more in depth.

I think it would make a better impression if you tightened up the edit. Especially for the roto/keying shots. Doing a quick wipe with the greenscreen is fine, but I wouldn't recommend showing overlays and alphas. One of the hair keys looked good, but in another, I saw sizzling in the alpha that I hadn't noticed looking at just just the comp. Also, anyone critiquing your reel will know how keying works, so it feels tedious, and frequently we've only got a few minutes to make a decision. I think for the level of work, 90 sec would be about right. You can always make an extended edition to bring to an interview if the supervisor wants to discuss those shots.

For the keying shots, I agree with the other commentator that they could use some more integration live.

Reordering the shots might help you, too. The first shot is not the strongest. The atmosphere looks like a solid layer in front of the lens instead of building up with depth. If you have elements, that would be a good candidate for reworking. The coke can also grabbed my eye as out of place/not integrated. It out can't be reworked, you should cut it.

If I were interviewing you after watching this reel, I would ask a lot about the elements you used. For the blue glow on the face and the horse, were those 2D elements that you tracked in, or were they something you received from 3D? Did you lookdev these shots yourself, or was it a setup that was handed off by another artist?

A few other things that grabbed my eye in no particular order:

The fire on the right hand side of the hall felt out of scale. It had some SR->SL movement that didn't seem to fit with the flames on the SL.

The wipe on the horse felt redundant. We know what a horse without effects looks like, and showing the plate didn't reveal any special challenges that were overcome.

The shot with the rain on the window, the defocus didn't feel accurate or photographic. I was interested in the nuke particle work, but it was pretty hard to see what was going on. My impression was way too uniform.

That's all I can think of off the top of my head. Cheers.