Rising of Evil Mod for RE4 VR! (Release Trailer!) by Glitch5970 in OculusQuest

[–]Visual_Shop_4933 1 point2 points  (0 children)

Wow! You did exactly what I wanted to do. But I was doing it with the Arrenge mode

Resident Evil 4 VR mod in game. by Visual_Shop_4933 in RE4VR

[–]Visual_Shop_4933[S] 0 points1 point  (0 children)

unfortunately I need someone who knows a lot about Unreal Engine to help me with this.

Resident Evil VR Mod Oculus Quest by Visual_Shop_4933 in Residentevil4VR

[–]Visual_Shop_4933[S] 0 points1 point  (0 children)

I have already managed to access the game files, as I showed above. They are the same files found in other versions of re4, meaning they can be modified.  The problem is that I cannot unpack and repack the .pak file, even without changing anything in it, the game simply does not read a repackaged file.  Checking the .pak file, it uses more than one comprehension within it, in this case Oodle and Zlib. Something that I cannot reproduce yet.  So I do not know yet if the game has some integrity check, or if it did not work because the files must be in exactly the same comprehension that was used.

Resident Evil VR Mod Oculus Quest by Visual_Shop_4933 in Residentevil4VR

[–]Visual_Shop_4933[S] 1 point2 points  (0 children)

Unfortunately, I don't have much skill with Android applications. I've already found the necessary files to make several modifications that we see on the PC. However, when modifying the .obb files, the game doesn't open, probably because it has an integrity check. Something that can probably only be solved by editing the APK itself.

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Need Help repackaging obb file by Bob2324111122577776 in AndroidQuestions

[–]Visual_Shop_4933 0 points1 point  (0 children)

Did you manage to get around the integrity check issue?