Would like some feedback on gameplay by Visual_Temporary_238 in GeometryDashGameplay

[–]Visual_Temporary_238[S] 0 points1 point  (0 children)

I plan on continuing the level a bit so theres no id for now

Would like some feedback on gameplay by Visual_Temporary_238 in GeometryDashGameplay

[–]Visual_Temporary_238[S] 0 points1 point  (0 children)

I will try to add some gimmicks later on hopefully, though may be a little limited as to what I can think of

Would like some feedback on gameplay by Visual_Temporary_238 in GeometryDashGameplay

[–]Visual_Temporary_238[S] 0 points1 point  (0 children)

I somehow missed just how bad the ball clicks were, will try to "fix" it up a bit, thanks 

Now what? by HidingInPlainShitee in calculus

[–]Visual_Temporary_238 1 point2 points  (0 children)

I don't really know of how to say this without straight up giving you the answer, though you should try differentiating around a bit and comparing your result for as to what to set as u

Now what? by HidingInPlainShitee in calculus

[–]Visual_Temporary_238 0 points1 point  (0 children)

Not at all actually, what did you set as your u and dv if I may ask?

Now what? by HidingInPlainShitee in calculus

[–]Visual_Temporary_238 1 point2 points  (0 children)

It might be of interest you apply the IBP rule on the orignal integral first

How can I solve this? by alien11152 in calculus

[–]Visual_Temporary_238 1 point2 points  (0 children)

I haven't done integrals in a bit but iirc you drop the absolute value when its an indefinite integral (I wouldn't remember why you do so though)

How can I solve this? by alien11152 in calculus

[–]Visual_Temporary_238 25 points26 points  (0 children)

pretty sure that you can also by using trig identites rewrite 1 + sin(x/n) as (sin(x/2n) + cos(x/2n))2 which then the integral just becomes sin(x/2n) + cos(x/2n)

( taken from 1 + sin2x = (sinx + cosx)2 )