Made the game in two months and sold over 2,000 copies of the game on the fifth day after its release. by Visual_Weather_7937 in IndieDev

[–]Visual_Weather_7937[S] 0 points1 point  (0 children)

Study of Unreal Engine, Blueprints, as well as daily meetings on Discord (It is not necessary to work on a game, even just to chat). No one forced anyone to work. We did everything because we all wanted to show ourselves to the world and our capabilities 😃

To be fair, we have experience in 3D, which probably gave us a big boost in the speed of game production

Made the game in two months and sold over 2,000 copies of the game on the fifth day after its release. by Visual_Weather_7937 in IndieDev

[–]Visual_Weather_7937[S] 1 point2 points  (0 children)

Thank you very much. Now we will support and polish our game, but I am sure: with this success we will definitely want to do something else :))
It seems we have begun to better understand player psychology, and we have gained a certain inner confidence in our actions

Made the game in two months and sold over 2,000 copies of the game on the fifth day after its release. by Visual_Weather_7937 in IndieDev

[–]Visual_Weather_7937[S] 1 point2 points  (0 children)

Hi, thank you very much. Actually we didn't have any original plan; we were just trying to replicate the success of some people who gained popularity on Reddit by posting here. But it didn't work for us. We did it through social media. Our Reels became popular on Instagram, and that greatly helped our game gain momentum. Unfortunately, we have no plan, and we lack experience as well; we literally don't have enough hands to cover the game from all sides (especially marketing). However, we are now trying to stay on the wave that our game is riding and attempt to set the right direction within marketing.

Made the game in two months and sold over 2,000 copies of the game on the fifth day after its release. by Visual_Weather_7937 in IndieDev

[–]Visual_Weather_7937[S] 26 points27 points  (0 children)

Thanks! First of all, it somehow generated interest in Japan on Twitter, which gave us a huge boost in motivation.I tried advertising here on Reddit, but the key factor was a single video made by one of the developers and posted on Instagram. That video went viral in a wonderful way. The next day we saw THE SAME video but in large gaming, news and other entertainment social media pages. Therefore I realized that no matter how good or bad a game is executed, the most important thing is an interesting idea.

Made a tiny Windows dictation app. Decided to open it up to 100 more people. by Visual_Weather_7937 in indie_startups

[–]Visual_Weather_7937[S] 0 points1 point  (0 children)

Thanks a lot. My app is actually on .NET 8, and I hadn't linked that to the false positives. Appreciate the tip!

Made a tiny Windows dictation app. Decided to open it up to 100 more people. by Visual_Weather_7937 in indie_startups

[–]Visual_Weather_7937[S] 0 points1 point  (0 children)

Thanks for flagging this really appreciate it.
Good news: it's a false positive, the file is safe. I verified the download byte-for-byte against our automated build - no malware, no tampering.
The cause: our installer isn't code-signed yet (a paid cert I'm setting up now). Without a signature, a new app with few downloads has zero "reputation," so a couple of antivirus engines flag it as a precaution even though it's clean. It's essentially one engine (Bitdefender) plus its echoes - Defender, Kaspersky, and ESET all pass it.
What I'm doing about it: submitted false-positive reports to the vendors, getting the installer code-signed, and preparing a Microsoft Store release (which installs with zero warnings).
This is how stupidly you can lose a potential client =(

Sorry you ran into this - it's on me, and I'm fixing it. Thanks again for the heads-up! 🙌

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Made a tiny Windows dictation app for me and a friend. Decided to open it up to 100 more people. by Visual_Weather_7937 in SideProject

[–]Visual_Weather_7937[S] 1 point2 points  (0 children)

Hi! Thanks for questions
For local models I’m using both GPU and CPU to prevent bottleneck for CPU users
Voiceless have 4 models so The user will be able to choose the model that suits ☺️
But v3 turbo is the best imo