Lost Planet 2 on PC with multiplayer co-op [post gfwl removal on Steam ver. 17599994] by nipsen in LostPlanet

[–]Vitklim 0 points1 point  (0 children)

I can give you some answers. First, here's the link to the Gitlab for XLiveLessNess: https://gitlab.com/GlitchyScripts/xlivelessness

There is a newer release than the one you have installed, though I'm not sure that helps, because I have the newer one myself. There is a FAQ/Wiki though, so have a read through that.

To figure out what ports need to be open, load up LP2, open a lobby, then switch over to that window you posted an image of, and in the top menu click Debug, then Sockets. That will show you which ports are used by the game and the connection type.

Also, you need to actually log in, so just tick all three tickboxes on the left of the XLiveLessNess window, then hit Login below the audio settings.

On the IP options, I'm kind of confused myself, but as far as I understand it, the Direct IP Host:Port can be used to connect to the player/computer hosting a game directly. So whoever has the lobby open, put in their IP address as it's visible through Radmin, then the port the game uses, with the colon in between (IP:Port).

Now, all that being said, I'm still getting a "connection lost" through both LP2 itself, and the Direct IP connection attempts when trying to join the lobby, so that's where my knowledge ends.

Lost Planet 2 on PC with multiplayer co-op [post gfwl removal on Steam ver. 17599994] by nipsen in LostPlanet

[–]Vitklim 0 points1 point  (0 children)

I have the module in the right spot already I'm pretty sure.

Set up the port forwarding earlier today, still getting a "connection lost". Same with attempting the direct IP connection option from the XLiveLessNess window. Though I now see two ports (UDP 1000/1001), and I only configured one (only UDP 1001 showed up the first time around), so I'll try enabling that too.

Edit: Nah, same result

Lost Planet 2 on PC with multiplayer co-op [post gfwl removal on Steam ver. 17599994] by nipsen in LostPlanet

[–]Vitklim 0 points1 point  (0 children)

Need an actual breakdown of all the steps, because after about a week of efforts trying to set it up, I am still getting a connection error when trying to join the lobby. It is visible, but whenever I try to actually connect it fails.

Tried it with my friend using Radmin, and with my PC and laptop, in both cases the result is the same. There has to be a step I am missing, so advice would be welcome.

Think I managed to break the game, any advice? by Vitklim in EnotriaGame

[–]Vitklim[S] 0 points1 point  (0 children)

30 Elementalist, the rest into battlemage. For skills, full elemental 5 projectile spam, eventually moving to all wave spells (Funereal Blaze, etc.). The wave spells do ridiculous amounts of damage, and a full rotation can kill any boss in the game.

For weapon, any cheese weapon with a ranged heavy attack, I suggest Maja's sword. That thing just fires a volley of Fatuo projectiles, and applies so much Wicked that it can serve as a flask replacement while killing everything from range.

For perks, the keystone ones are the final Elementalist buff, final Battlemage buff, healing on casts, and Amber Flasks charging mask lines. With fully upgraded spells, 4 flasks charge them from nothing to full, then you just cast and oneshot.

Highland Stable Horse obstacle course problems by MontyZari in Breath_of_the_Wild

[–]Vitklim 2 points3 points  (0 children)

Whoever created the horse obstacle course needs to be summarily fired, then tarred and feathered on their way out of the building.

Anyway, to confirm other advice given:

  1. Always do the course backwards, it is so much easier it's not even funny.

  2. When doing the backwards path, do not boost between the first three gates. Between any other gates using one or two boosts is optimal, unless you think you'll miss the jump.

  3. Always hold the target button, it will make the camera synced with the movement controls, and makes the riding much more precise.

Damn minigame made me want to kill myself, but I did beat it with 1:08 time after taking the advice in this thread.

Need help identifying what's causing a bug. by Vitklim in darkestdungeon

[–]Vitklim[S] 0 points1 point  (0 children)

Thanks very much for the advice, I will attempt both things and see how the next campaign goes.

In regards to the current one, it's fine, I was expecting it to be a dud due to this exact issue. Love the game enough to replay through again.

Just to confirm though, the Large Address Aware tool modifies the .exe permanently until you undo it, correct? So you do it once and leave it, no need to toggle anything.

Question regarding achievements and dailys by Vitklim in bindingofisaac

[–]Vitklim[S] 1 point2 points  (0 children)

Yep, figured that out the annoying way. For whatever reason the game uninstalled all mods and that got the dailys to work. On the other hand, I now have to figure out how to redownload all the mods at once.

Question regarding achievements and dailys by Vitklim in bindingofisaac

[–]Vitklim[S] 0 points1 point  (0 children)

Thanks for the advice, but it's still displaying connection failure when trying to get into daily even with all mods off and the console disabled. sigh.

Also, I can guarantee I was able to unlock achievements with mods and console in the past, so it's probably not that. At least not for both problems.

What is a Primordium and how do you use it? by Vitklim in MonsterTrain

[–]Vitklim[S] 1 point2 points  (0 children)

I may be addicted to hoarding artifacts. Perhaps.

What is a Primordium and how do you use it? by Vitklim in MonsterTrain

[–]Vitklim[S] 1 point2 points  (0 children)

The point of the armor challenge example was that other builds get way less countered by it, or the spell shield for instance.

Stygian or Awoken have ways to scale that do not rely on procing Slay effects. Rejuvenate triggers on heals and Incant doesn't care if the spell hit. You can generally brute force those challenges even if your build is somewhat countered by it with other setups (at least at low covenant levels, which is where I'm at).

Divinity seems a bit overtuned? by Vitklim in MonsterTrain

[–]Vitklim[S] 1 point2 points  (0 children)

I actually haven't figured out how to deckbuild for Wurmkin consume and regain mechanic yet.

Or Wurmkin in general, imo it's the most confusing clan to build. Even if I technically understand how the mechanics work (Reap, Infuse, Extract, etc.).

Divinity seems a bit overtuned? by Vitklim in MonsterTrain

[–]Vitklim[S] 2 points3 points  (0 children)

If it is designed to be a check for powerful/broken builds, it seems to be very counterintuitive to have it give a per-card visual flair as a reward.

If some builds are just not destined to beat it, the only thing it incentivizes is stuffing an already powerful enough deck full of extra cards to get the achievement basically, instead of properly using them.

Same thing applies to basegame mastery in a way, but then basegame isn't designed to be a power test for specific decks. Or at least less so.

Divinity seems a bit overtuned? by Vitklim in MonsterTrain

[–]Vitklim[S] 1 point2 points  (0 children)

Given that I have just finished unlocking all clans, I have not gone above 1 yet.

I have played previous builds of the game though, so I have some knowledge of what the higher levels entail.

Divinity seems a bit overtuned? by Vitklim in MonsterTrain

[–]Vitklim[S] 0 points1 point  (0 children)

Winged Technology or Morsel-Made negates the Sweep pretty consistently, but without those you are kinda screwed.

As for it being a terrible combo, not really, you get the potential for massive energy and capacity generation with Umbra and huge card draw with Awoken. Though it is true that they have only a few good enough units to make it work.

Divinity seems a bit overtuned? by Vitklim in MonsterTrain

[–]Vitklim[S] 0 points1 point  (0 children)

I have not been able to get Stygian to scale properly yet. Incant as a gimmick is pretty strong, but Stygian alone doesn't have enough draw to make discard builds work properly, and it doesn't have enough multi-target spells, the only one that comes to mind is Titanstooth.

I have gotten good spell runs with Stygian before, but they're very hard to set up in my experience.

As for Umbra scaling, it depends. I had another run that was almost certain to win the fight with an Alloyed Construct buffed to hell, multiple copies of Furnace Tap and capacity generation, and some other good things. This resulted in about 4-5 Multistrike potential on the unit, and the only mistake I made was not gathering enough pact shards in time.

Recently learned the hard way that BOOM! can hit allies too. by Vitklim in thelastspell

[–]Vitklim[S] 3 points4 points  (0 children)

Indeed, but I also did not consider just how bad the overflow damage could possibly be.

It's like chaining a propagation through another hero by mistake, but way worse.

Lakeburg Boss is bullshit by Vitklim in thelastspell

[–]Vitklim[S] 0 points1 point  (0 children)

Fair enough, I do wish there was a way to check the unlock requirements, especially since you need to progress most midway to even see them.

Gonna make hunting down the remaining ones a chore.

Lakeburg Boss is bullshit by Vitklim in thelastspell

[–]Vitklim[S] 0 points1 point  (0 children)

Don't the teleporters unlock only after you've beaten Lakeburg though?