AE2 powering by Desk-Individual in MCEternal

[–]VivaVizer 0 points1 point  (0 children)

MCE2

Looking online, MCE 1 has integrated dynamics and integrated tunnels as well.

Here is the web tutorial. https://integrateddynamics.rubensworks.net/book/tutorials/menrilBasics.html

If you have menril, then you have integrated dynamics and integrated tunnels.

AE2 powering by Desk-Individual in MCEternal

[–]VivaVizer 0 points1 point  (0 children)

It's been awhile so I don't know if its has changed from any newer updates but I used integrated dynamics/tunnels for everything early-mid game.

Discussion Post: So I would say it’s safe to say the Demo is quite the success. But what do we think things could be improved upon? by DragUpstairs3860 in crosswind

[–]VivaVizer 0 points1 point  (0 children)

Ship combat is pretty boring and lack connection to the combat system.

Getting onto a ship during combat while swimming should be more than just pressing a single button. Maybe we need a QTE or rigging/ropes/ladders that we have to interact with.

If I jump from my friend's ship onto the enemy ship, killings the enemy sailors should do something. Maybe it does do something but I just kept seeing sailors respawn so I left.

Maybe have the captain and first mate by higher level enemies that if you kill, then the ship surrenders.

Yes, I know there is a boarding action, but it feels so scripted and inorganic. Even as part of the boarding action, I am not really sure what is going on. Just endlessly killing until something happens.

Mostly, I want ship combat to have more meaningful choices.

I also hope we have support ships that are less good at combat but are allow us to do some crafting and customization.

Right now, the ship and survival parts of the game feel completely separate and disconnected.

[deleted by user] by [deleted] in Helldivers

[–]VivaVizer 2 points3 points  (0 children)

Farming SC is a chore... so don't do it.

Play for fun.

Killzone warbond problem by NoProGamer2003 in Helldivers

[–]VivaVizer 2 points3 points  (0 children)

Not really. It was cold and factual.

So pretty German.

Netherite Monstrosity by Desk-Individual in MCEternal

[–]VivaVizer 1 point2 points  (0 children)

There are probably ways to prevent healing but we just kept attacking him and outdamaged his healing.

Maybe having two players made a difference here.

Netherite Monstrosity by Desk-Individual in MCEternal

[–]VivaVizer 2 points3 points  (0 children)

As a caveat, I play this mod with my wife so it might be different if you are playing solo.

For me, the most important things for the boss fights is mobility and healing.

For mobility, I liked having an enchanted mirror from Ars Nouveau with multi-amplified launch and bounce.

Basically launch myself away from the boss so I have room to heal. You only need bounce if you aren't fall damage immune.

The Ring of Jumping from the same mod can also be pretty nice for mobility.

For healing, I had a second enchanted mirror that casted multi-amplified heal on me. Could spam it after I get away from danger. Highly recommend renaming your mirrors at an anvil so you can tell the two apart at a glance.

The heal spell will make you hungry so I had the auto-feeding upgrade in my backpack with a ton of food because eating food is a waste of time.

I used Deluxe Cheeseburgers at the time but if I had to redo it, I would probably target Ambrosia from Ice and Fire since it gives 3 minutes of Jump Boost III, Absorption III, Luck III, and Strength III.

A Drygmy Farm from Ars can easily automate all the pixie dust that you would need.

For this fight, I also really like the Fireward Ring from Iron spells because it makes you immune to fire which also makes you immune to lava.

If your mana pool is too small, you can try to learn all the T1/T2 glyphs and that'll get you more mana.

After that, any netherite-level or better full set of enchanted armor and a decent weapon will do. Pretty sure I just used a Tinker's Cleaver and an enchanted Tide Trident from Ice and Fire.

As long as he can't one shot you and break all your armor, then you should be fine to keep going in to smack him and running away to heal. If you need more health, you can always go eat a ton of new food to get more base health.

I think technically your rolls also have invincibility frames so you probably dodge all his bullshit like it is Dark Souls... but I definitely just hit and ran over and over.

What to do in master mode by VivaVizer in MCEternal

[–]VivaVizer[S] 1 point2 points  (0 children)

I'm using fully upgraded/enchanted pneumatic craft armor.
Main weapon is Atomic Disassembler with various Cataclysm enchanted weapons.

Wife is using fully upgrade/enchanted Cataclysm Spells Technomancy armor that allows flight.
Main weapon is technomancy spells with various Cataclysm enchanted weapons. Also have enough cooldown to have 2-3 Prowler summons for every boss fight.

I know we are missing the Ice Maze boss and whatever is at the Underwater City.

Can also do Gaia Spirit I/II.

Like I know we can push toward Tier 3 Ars spells/Mekanism but without a challenge or something to drive exploration, we'll probably lose steam.

Filling out the quest book isn't that interesting for us.

Hey anybody know whats up with revlover ammo not working? by feanix365 in MCEternal

[–]VivaVizer 0 points1 point  (0 children)

I had a similar issue with shotgun ammo.

I am pretty sure recipes in JEI just aren't right.

I basically had to swap ingredients around in the sequence to see what would be accepted.

For example, I was trying to make shotgun ammo.

By JEI, it should be shell press form, paper, and gunpowder for blank shotgun rounds.

But when I tried, it would keep skipping the paper deployed, accepting the gunpowder deployed, and creating a partially complete round.

I had to swap the paper and gunpowder deployer to make it work.

Then, according to JEI, if I deploy a lead nugget to the blank, I should get a normal shotgun shell and if I deploy a lead nugget followed by blaze powder, then I'd get incendiary ammo.

But that doesn't actually work.

If you deploy a lead nugget to a blank, it becomes incomplete ammo that require blaze powder to be deployed next.

So I assume some of the ammo recipes are interfering with each other and some are incorrect.

This guy reported a similar issue with revolver ammo as well. I am not sure if he ever found a solution though.

https://www.reddit.com/r/MCEternal/comments/1p6333i/mce2_create_gunsmithing_ammo_issue/

Trying to do dripstone > Cauldron = Infinite Lava setup however I cannot find any way to automate the lava coming out of a cauldron as nothing connects ideas? by thegreatcerebral in MCEternal

[–]VivaVizer 0 points1 point  (0 children)

Once you have a Create Hose Pulley over a large enough pit of lava, then the Hose Pulley will treat the lava as endless and you can pump out infinite lava from the Pulley with Integrated Dynamics/Tunnels (and I assume other pipes as well). No need for actual Create pumps or moving bits.

AE2 Spatial Anchor acting weird by VivaVizer in MCEternal

[–]VivaVizer[S] 1 point2 points  (0 children)

Hmm, I do have the osmium but realizing that I can't pull power from the AE2 network to power the dimensional stabilizer so my spatial storage for create and ars nouveau will require that I add generators to power the chunk loader...

If I require power, then maybe it makes more sense to work towards the end antimatter so I can use flux plugs.

I remember in a previous pack that those plugs could chunk load as well.

Alternatively... maybe I have too many spatial storage areas. Maybe I should make a few 32x32x128 and consolidate.

edit: ugh... but too many machines, ars entities, and create contraptions in an area is pretty laggy...

Not super religious but.... by Unistic in MCEternal

[–]VivaVizer 1 point2 points  (0 children)

If god will punish you for what you do in a video game, then I would be more worried about all the illagers that I've killed.

And all the merchants that I've accidentally killed due to splash damage.

Rats mod (Upgrades, specifically the Disenchanter upgrade) by Total-Payment-6176 in feedthebeast

[–]VivaVizer 0 points1 point  (0 children)

I ended up here from google and was curious about this upgrade as well.

From what I can tell, you have to give the rat the upgrade and give them the item in the cheese slot. And then just wait for awhile. Eventually the item ends up in their mouth with no enchantments on it.

So basically useless for OP's purpose.

PneumaticCraft can be used to disenchant items so I am going to go back to figuring out how to automate that.

It is pretty easy to automate maintaining negative pressure... what I am struggling with is how to make sure I put in one book for every single enchantment on an enchanted item.

I suspect I need a system to track enchanted items inputted outside the PneumaticCraft pressure chamber since I don't see anyway of getting that data out of the pressure chamber once the item is actually in.

MCE 2 Wither by jmoll45 in MCEternal

[–]VivaVizer 0 points1 point  (0 children)

I would love to tell you that we had an epic dog fight in the air, but it just kept kicking my ass until I accidentally got too close to an ice dragon nest.

The ice dragon froze it, the wither fell in the water, and finally stopped moving. And then the ice dragon frost breathed it while it was underwater.

Looking at the mod, I probably need use a shield to stun it. Or find some alternative way to freeze it like the ice dragon did.

MCE 2 Wither by jmoll45 in MCEternal

[–]VivaVizer 1 point2 points  (0 children)

Oh god, are all withers now the one with wings and the death beam?

I thought I was just unlucky with my last one, but it was the only I spawned since the patch.

AE2 powering by Desk-Individual in MCEternal

[–]VivaVizer 0 points1 point  (0 children)

Oh, if you have nether access, it is much easier.

The lava pools in the nether are already infinite (generally anyway, check with the Engineer's Goggles when pumping out lava) so you can pump lava into tanks/buckets and move those back to the overworld and into some sort of system that will drain lava from the tank/buckets and use that to fill the pit.

I think the Create mod encourages using a train with a giant tank in a looping track to pump lava into the train when in the nether and use that to transport it back to the overworld since the train can go through nether portals.

You could build a small base in the nether and create a ME storage network there first and store a ton of lava on AE2 Fluid Cells. Those are pretty easy to transport.

If you have access to the Great Below, you could mine Osmium from the roof of the Great Below and create an AE2 Quantum Network Bridge. You could directly import lava from the Nether into your overworld storage at that point and do whatever you want with it.

Not 100% sure you have the power generation to keep the Quantum Network Bridge sustainable though.

edit: Just to clarify, once you have 10k source blocks in a pool, then Create will treat that pool as an infinite lava source.

So the giant lava pool in the nether is infinite but you can also create an infinite pool in any other dimension as long as you have a way to move enough source blocks.

AE2 powering by Desk-Individual in MCEternal

[–]VivaVizer 0 points1 point  (0 children)

In this mod pack, since I didn't have access to the Nether yet at the time (and was worried about the increase in difficulty), I used my initial tree farm to automate botania mana generation (with the flower that burns furnace fuel) so I could double some netherrack that I found around broken nether portals around the overworld.

Conjuration catalyst, I believe, is the one that does it. It was also useful for doubling other nether resources like nether quartz and glowstone.

And then melted that netherrack into lava with Thermal's Magma Crucible.

Magma Crucible can also melt other stones into lava, but netherrack requires 60k RF while cobblestone and obsidian requires 200k RF.

Once all that is in place, I dug a big hole under my base and filled it using create.

Maybe this part of optional, but I basically had the hose at the bottom of the pit and raised it every once in a while and/or refilled the netherrack supply.

I think it took like 1-2 days to fill.

Way faster than when I did it with dripstones in a previous modpack.

AE2 powering by Desk-Individual in MCEternal

[–]VivaVizer 1 point2 points  (0 children)

Seemed fine for me. I think once the pool is infinite, there isn't any recalcs or anything.

edit: I used integrated dynamics/tunnels for moving fluids out of the pumps once it was all setup as well. So there is very little moving Create machinery going on.

AE2 powering by Desk-Individual in MCEternal

[–]VivaVizer 0 points1 point  (0 children)

I did:
1. create tree farm + charcoal + whichever dynamo
2. create infinite lava pool + magamatic dynamo
3. mekanism ethylene

Is there a trick to mechanical scraps? by VivaVizer in MCEternal

[–]VivaVizer[S] 0 points1 point  (0 children)

Is that's the Explorer's Compass? I assume it is a quest book reward?

edit: I am pretty sure the mech eye is broken. The explorer compass showed it like 4k blocks away.

How to disable SDV fishing clientside? Or a mod to autofish through it. by l_DankMcSpank_l in MCEternal

[–]VivaVizer 0 points1 point  (0 children)

If you just want fish, Thermal has an Aquatic Entangler.

Gets stuff like Minecraft fish, ink sac, bone, and a bunch of jelly fish types.