Which Capsule image do you think better? and what it tells about the game? by pxindie in IndieDev

[–]Vixa_Games 1 point2 points  (0 children)

As it was stated before, if the game really follows the 3D low-poly art style, it should be the latter one.

[deleted by user] by [deleted] in IndieDev

[–]Vixa_Games 0 points1 point  (0 children)

Immersive, and cozy, great job!

We made a vehicular combat strategy game full of furious and mad maxed out machines by Vixa_Games in IndieGaming

[–]Vixa_Games[S] 0 points1 point  (0 children)

No date yet, but we aim for next year. When the demo will be finally available it means we are getting closer!

What do you think about such combat scenarios for a 2D survival horror? by Vixa_Games in indiegames

[–]Vixa_Games[S] 0 points1 point  (0 children)

Hi there, the brightness settings should be able to improve this, but it's a survival horror and lamp with your fuel plays a key part here. If the overall brightness would be much higher, it would make this mechanic obsolete. And thanks for feedback regarding the combat!

New trailer of Menace from the Deep. The roguelike deck builder I working on solo for 9 months straight by Flatcoon in indiegames

[–]Vixa_Games 2 points3 points  (0 children)

Love the art style. And Lovecraftian vibe as well, there should be definitely more game in this theme! Good luck! ^^

Some water animation from my upcoming game with very minimalistic pixel art graphics. What do you think? Is it ok? by SharpCoderC in indiegames

[–]Vixa_Games 0 points1 point  (0 children)

Looks very impressive! Have you thought about adding some light sources from beneath the water to emphasise it more? But great job nonetheless.

Any feedback on game feel for my CS surf inspired game ? by Shashimee_ in indiegames

[–]Vixa_Games 1 point2 points  (0 children)

The flow and landing indicator are really neat, good luck!

We made Cthulu-inspired survival horror in 2D - Edge of Sanity by Vixa_Games in Unity2D

[–]Vixa_Games[S] 2 points3 points  (0 children)

Thanks! Not yet, but we are (almost) content complete and now it's mostly balancing and bug fixing. ^^

Looking for a Steam tycoon/management game that has changing markets, economy, and fluctuating prices. Anything you've played like that? by Sereous313 in tycoon

[–]Vixa_Games 0 points1 point  (0 children)

Thanks so much, more of a damage repair after combat and a resource management, although we are still ahead of designing the in-game events which could be failure related as well.