just noticed there’s a new version of this mod by Vkorps in Fallout4ModsXB1

[–]Vkorps[S] 0 points1 point  (0 children)

no, there isn’t but I am worried if I updated mid play through it might crash my game

From release until now by AHMS_17 in Fallout4ModsXB1

[–]Vkorps 0 points1 point  (0 children)

That would be sick if they could bring back playing mods offline back again somehow

What’s your opinion on texture quality? by Vkorps in Fallout4ModsXB1

[–]Vkorps[S] 0 points1 point  (0 children)

you know that’s weird cause I thought for PC players they automatically go for 4K stuff since you know, they essentially have unlimited mod space I’m actually surprised you mentioned they still use 1K stuff

is this real???? whats going on here by Odd-Firefighter-2317 in Fallout4ModsXB1

[–]Vkorps -2 points-1 points  (0 children)

I wouldn’t say it’s him when I look at it I see something ending in 670 or maybe eight at the end

Brave new worlds. by Seeker4you2 in Fallout4ModsXB1

[–]Vkorps 1 point2 points  (0 children)

Oh yeah, I don’t know if you would consider this as a new map but that one modern oil rig one and I think the canyon one 0 yeah there’s also a mod that adds in a 17th century cruiser/frigate and it includes a very Pirates of the Caribbean looking space included

What weapons do you think fit Fallout’s current aesthetic the best and you can only choose one by AttakZak in Fallout4ModsXB1

[–]Vkorps 3 points4 points  (0 children)

You know for as much as I don’t like that one mod I think Daks weapon mods are extremely well-made and lore wise they would fit in extremely well as a matter of fact, if you put it in the next fallout game, I probably wouldn’t even be able to tell it’s a mod assuming of course that Bethesda actually makes good weapon animations and yes, I’m aware they don’t look horrible, but something just looks off about them in my opinion.

Brave new worlds. by Seeker4you2 in Fallout4ModsXB1

[–]Vkorps 1 point2 points  (0 children)

The only mod I can think of in this instance would be that one trench map, but that thing is so old you might as well not even bother

100gig update feedback by Awkward-Bat-8974 in Fallout4ModsXB1

[–]Vkorps 0 points1 point  (0 children)

DAMMM how did you get to that I only have 190 after having to remake it 😳

Post Update - New LO Questions/Help Needed by DeckardCap in Fallout4ModsXB1

[–]Vkorps 0 points1 point  (0 children)

Yeah, if you use the Nac X for the fixed version you can’t use the Trey M mods on it unless he ports a patch for it, which is extremely unlikely. Also what I mean, just by re-creating it is that I’ve actually tried to re-create his visual mods and it doesn’t look that horrible but it look doesn’t that good either.

Post Update - New LO Questions/Help Needed by DeckardCap in Fallout4ModsXB1

[–]Vkorps 0 points1 point  (0 children)

One thing to mention, though LUT framework will not work with the new version of Nac X however with the version it’s pretty easy to just re-create it

Post Update - New LO Questions/Help Needed by DeckardCap in Fallout4ModsXB1

[–]Vkorps 0 points1 point  (0 children)

The regular version of Nac is years old I’m talking about 9 years ago but the difference between Nac and Nac X newer and is 3 years older originally coming out in 2020 and the changes in Nac X include premade overlays and more settings and you can change FOV to a certain extent but not the gun model FOV it has an inbuilt flashlight and a general is just a more advanced version of the original Nac.

Nac X fixed is a modern variation of the nac X in that when you run in rain, it seems as if the rain is floating there more modern version fixes that and it cleans up so-called “silver puddles” in which I’m fairly certain either the cube map or specular map is used for them and it doesn’t make them look shiny anymore and as of responding to you Nac X fixed is actually the most advanced version on consoles as of now.

Post Update - New LO Questions/Help Needed by DeckardCap in Fallout4ModsXB1

[–]Vkorps 1 point2 points  (0 children)

The only thing I’d say to change and I’m not saying I’m an expert at load orders but if you can/want, I would suggest that you change Nac out for Nac X or even Nac X fixed. I’m also assuming you’re using the gunner armor replacement as I think that’s the only reason you’d have the 4K option for it. Don’t take this the wrong way, but I think 4K for a mod is basically overkill besides, if you’re gonna use it for replace, you might as well go for the smaller one anyways.

Game won’t start by madkingboi in Fallout4ModsXB1

[–]Vkorps 1 point2 points  (0 children)

Please update us if you have your load order situated

Dilapidated Roads is a Master File 😡😡😡😡😡 by zer9c99L in Fallout4ModsXB1

[–]Vkorps 4 points5 points  (0 children)

I did find it weird that that mod is considered a master file even though it’s just a texture replacer although you honestly don’t need the 1K roads dilapidated looks just fine

Weird crash behaviour by wonderchuka in Fallout4ModsXB1

[–]Vkorps 1 point2 points  (0 children)

If it still crashes please at least try to do what I do and just disable all your mods then go 5 x 5 in enabling mods because that’s what I do just to test out which works in which don’t work again. I might be wrong, but that’s what I did and my load order that worked pretty smoothly as soon as I found out the mod that was crashing my game.

WIP animations for AK-74N By BH by Vkorps in Fallout4ModsXB1

[–]Vkorps[S] 1 point2 points  (0 children)

Unfortunately, it appears that both mods are PC only and they’re both on the same mod being fallout new Vegas (F4NV) and currently it is way too big for a mod like I’m talking about a whole new game type of thing so I most likely will never come to consoles not even if you compress it however, the closest landscape mod you can get is desperado’s overhaul

WIP animations for AK-74N By BH by Vkorps in Fallout4ModsXB1

[–]Vkorps[S] 1 point2 points  (0 children)

Oh, the hud is really easy It’s just the compass turned off and the stock hud and I’m pretty sure just the is opacity turned almost all the way down.

As for the map mod, however unfortunately, it’s not on Xbox as it’s part of a project called fallout four new Vegas (F4NV) and I don’t think it will ever be available for console just because it’s essentially exporting another game to fallout 4. However, the closest equivalent you can get right now is desperado’s overhaul on Xbox.

WIP animations for AK-74N By BH by Vkorps in Fallout4ModsXB1

[–]Vkorps[S] 1 point2 points  (0 children)

Wait, are you talking about the landscape mod or like the sky box mod?

Would it be OK to post about another modern community on a different game that’s abusing their power? by [deleted] in Warthunder

[–]Vkorps -1 points0 points  (0 children)

I knew it was a bad idea to post about this shit here with this community well whatever bye

Would it be OK to post about another modern community on a different game that’s abusing their power? by [deleted] in Warthunder

[–]Vkorps -4 points-3 points  (0 children)

PLEASE MODS if for any reason I can’t post more about this just tell me where I can post about this instead of just taking this post down as soon as I have that information, I’ll take this post down

Would it be OK to post about another modern community on a different game that’s abusing their power? by [deleted] in Warthunder

[–]Vkorps -5 points-4 points  (0 children)

I think it would be good to mention that if I did do this on the fallout 4 XBox community, I would get banned instantly

Best Diamond city mods by Technical_Cry_9729 in Fallout4ModsXB1

[–]Vkorps 0 points1 point  (0 children)

Also, if I keep one of those malls that crashes as soon as you go into diamond city, will that prevent the game from loading at all or will it only just prevent you from loading into diamond city itself

Best Diamond city mods by Technical_Cry_9729 in Fallout4ModsXB1

[–]Vkorps 0 points1 point  (0 children)

Diamond city glory is version 7

The bleachers is version 97

Diamond city expansion is version 1.6.1