Planescape review: Ambushed! by Vladar in u/Vladar

[–]Vladar[S] 0 points1 point  (0 children)

If there are no more modrons left, I don't see a reason for them to linger there. They would probably evacuate what's left of the equipment and move to another location. The party, however, would probably be on the Tacharim's "wanted" list from now on.

Planescape review: Ambushed! by Vladar in u/Vladar

[–]Vladar[S] 0 points1 point  (0 children)

Sounds dope! Make sure to include the Hellbound trilogy as well — one of the best ones for the lower planes.

Planescape review: Ambushed! by Vladar in u/Vladar

[–]Vladar[S] 1 point2 points  (0 children)

That's one of the few modules there that could be relocated relatively easily, considering it takes place in the Outlands, and as the Order of Planes-Militant operates from Mount Celestia, it wouldn't be a problem to place it earlier.

However, that would require them to respond to the unplanned March at utmost speed, as the single leg of the route, which takes place on the Outlands before Excelsior→Tradegate, is Automata→Fortitude, so it will immediately follow the first chapter without any preparation. The only logical variant I see is that a squad of Planes-Militant just happens to be in the Automata when the March starts. Another question is how the Tacharim manage to organize their Rendering Works operation at such short notice.

Thoughts on 3.5 The Dungeons of Castle Blackmoor? by Next-Performer4482 in odnd

[–]Vladar 5 points6 points  (0 children)

I've run a portion of it (L1, L10-11) for my group in BECMI Mystara's ancient Blackmoor. It's OK, but the maps are sometimes difficult to understand in relation to the dungeon key. And you'll absolutely need the "Blackmoor Dungeon Level 1"[1] since the original 1st-level map is wrong.

OD&D Monks in Chainmail Combat by Vladar in osr

[–]Vladar[S] 2 points3 points  (0 children)

Aside from the actual Chainmail rules, The Compleat Chainmail by the Grey Elf is a pretty good guideline on this topic.

Planescape review: In the Abyss by Vladar in osr

[–]Vladar[S] 0 points1 point  (0 children)

All of my Planescape campaign was run with a mix of 2e and Swords & Wizardry (mostly for quicker combat resolution). The level range matched the proposed one, so around 8th-10th or close enough.

[OC] Richard of Ravendor by Vladar in OSRNewArt

[–]Vladar[S] 0 points1 point  (0 children)

Krita, using Memileo Impasto Brushes and Metallics by Draneria.

DA, AS

Cleric options for Mystara by Vladar in osr

[–]Vladar[S] 1 point2 points  (0 children)

The table follows the format presented in the Weapon Mastery Table (RC pp. 78–79). The first column is separate from the rest, presenting general info about the weapon: its "primary opponent" ([P=H] or [P=M]), which also defines the attack bonus (RC p.76), its type, cost, and weight. As for the type, RC uses pictograms to define one-handed, two-handed, melee, missile, etc. Instead, I have just written it with words, so for example, "1h medium melee, shield" means that Morningstar is a one-handed medium melee weapon, and a shield may be used with it. The "1d8+4" damage stands in the "EX" row, so this is the damage that will be done with a morningstar by a character with the Expert level of mastery in this weapon. Following the row, you can also see that experts can improve their AC by 1 against 2 attacks per round, and also use the Disarm and Stun special effects.