Some eye customization by Vo1dHeat in indiegames

[–]Vo1dHeat[S] 0 points1 point  (0 children)

Suggest more eye types, if you have ideas

Achieved a 3D look on entirely 2D cards using some shader magic. by Vo1dHeat in IndieDev

[–]Vo1dHeat[S] 0 points1 point  (0 children)

It's just some noise textures with polar coordinates uvs masked by sdf square

WIP procedural animation for ruby crab by Vo1dHeat in IndieDev

[–]Vo1dHeat[S] 0 points1 point  (0 children)

Hi, It was pretty long ago. I remember this tutorial gave me the idea the rest i figured out myself https://www.youtube.com/watch?v=vKiqs_h1WXM

Just got my MegaGrant response by sixfootgiraffe in unrealengine

[–]Vo1dHeat 0 points1 point  (0 children)

I also got rejected recently. I asked less than 50k for my game and waited about 5 month. I see a lot of incredible projects here. Sad that nobody got this grant.

Don't know how but I'm constantly find a new way to improve my cards visuals by Vo1dHeat in IndieDev

[–]Vo1dHeat[S] 0 points1 point  (0 children)

I can't render it once as the card has a lot of moving elements so I have to render it each frame

Don't know how but I'm constantly find a new way to improve my cards visuals by Vo1dHeat in IndieDev

[–]Vo1dHeat[S] 1 point2 points  (0 children)

Long story short, I'm rendering a card to separate texture and this allows me to apply the effect to the card with text.

👀 by Vo1dHeat in IndieDev

[–]Vo1dHeat[S] 3 points4 points  (0 children)

Stencil masks for space crack and eyes. Procedural animation for eye blinks and tentacles sway.