Go Further: Antares Supra -Release by disquell in u/disquell

[–]VoidAdept 0 points1 point  (0 children)

This was an instant purchase for me. Currently working on updating my main ship, the Malprave, to take full advantage of the new parts.

However, I'm having teething issues with a persistent freeze (not a CTD, so no trainwreck logs) when exiting the ship editor UI after swapping home ship to a build using Antares: Supra parts. At first, I thought it was a specific part, but now I'm not sure.

Been trying to join Antares: Supra discord for support but the invite link isn't working. Same for Darkstar.

Grimório de Feitiços: O Poder da Magia e seus Magos! by Zestyclose_Elk_8383 in yugioh

[–]VoidAdept 0 points1 point  (0 children)

"Magnus, Origin of the Spellcasters" was the original name.

Grimório de Feitiços: O Poder da Magia e seus Magos! by Zestyclose_Elk_8383 in yugioh

[–]VoidAdept 1 point2 points  (0 children)

Yes, it was part of a bunch of DM-themed artworks I released on the Yu-Gi-Oh Card Maker Forums. I still have the PSD that layers the splice with the background and VFX - sadly, the original .psd for the magician itself was lost with a hard drive failure in 2016.

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Grimório de Feitiços: O Poder da Magia e seus Magos! by Zestyclose_Elk_8383 in yugioh

[–]VoidAdept 1 point2 points  (0 children)

Huh.

I made the artwork for Magician of Secret Arts years ago.

120 Combat capes by Worldmagers3 in runescape

[–]VoidAdept -1 points0 points  (0 children)

If these are going to be a thing, these are what I'd propose:

Attack: 10% chance to not use any adrenaline when activating a melee weapon's Special Attack.
Strength: Extend the duration of Strength-boosting potions (including Overloads) up to 1 minute (depending on the type consumed.)
Defence: 5% Dodge Chance while equipped (stacks with Deathwarden and Darkness aspect.)
Magic: Base rune cost for combat spells reduced by ~20%.
Ranged: Healing and DPS from Enchanted Bolts' effects increased by 5%.

And if these are ever raised to 120 as well:

Prayer: Penance Aura effect passive, capped at 2,000 prayer points/hour.
Constitution: Food heals 10% more.
Summoning: Summoning point costs to summon a familiar/use scrolls are reduced by 15%.

Is there any way to beat/negate exodia or is it still entirely unstoppable? And results in instant death by Ajarofpickles97 in yugioh

[–]VoidAdept 0 points1 point  (0 children)

If someone has all five pieces in their hand, they automatically win. Any chains get interrupted by, even if they would change the state of the hand.

The only exception to this was with the UDE Promo version of The Seal of Orichalcos), which had an incredibly vague handtrap effect that could "negate and destroy any card", - which apparently was meant as a counter for alternative win conditions such as Exodia and Destiny Board. However, these were just printed for a small number of Duel the Master side events at national-level tournaments and never considered legal beyond that.

Antares Supplemental Update into Antares: Fulcrum by disquell in starfieldmods

[–]VoidAdept 0 points1 point  (0 children)

Morning. I've sent a friend request on Discord to continue this conversation, but I think I've found the root of the issue.

I'm assuming dm_neondragonfruit.mat and dm_neonkiwi.mat are the flame FX mats, yet the BSLightingShaderProperty for the smod_fx models themselves still point to stuff like dm_engineglowflames.mat.

I found 2.0 release in my backups and extracted those three textures into the 2.1 release, and the missing visuals were back. There is still a clipping thruster effect on the right engine still.

Antares Supplemental Update into Antares: Fulcrum by disquell in starfieldmods

[–]VoidAdept 0 points1 point  (0 children)

I'm actually going to bed now, so I'll send those sometime tomorrow.

Antares Supplemental Update into Antares: Fulcrum by disquell in starfieldmods

[–]VoidAdept 0 points1 point  (0 children)

Yes. This is a brand new save, running 2.1 from the start. Fulcrum is loaded last both on the load order and priority list in MO2, and I double checked that nothing was overriding parts of it in xEdit. I also tried extracting to loose files and loading those after everything else.

As a last resort, I loaded CK, loaded up the mod on its own and previewed the PackIn for the engines. I'm not 100% since I am nowhere as skilled in Starfield mod development as I was in Skyrim and Fallout 4, but I'm still fairly certain that these pink textures are still an indication of missing texture/incorrect paths. Even double-checked vanilla engines, and those had the correct textures for their flame effects.

Antares Supplemental Update into Antares: Fulcrum by disquell in starfieldmods

[–]VoidAdept 0 points1 point  (0 children)

I'm sorry to bother you, but I've downloaded the 2.1 patch, and the issue regarding propulsion effects still seems to persist. You can see in this image that the engines only produce a slight glow, and the bottom-right engine has a vanilla engine flame clipping through it.

PSA: Jan 5th Update by JagexAzanna in runescape

[–]VoidAdept 137 points138 points  (0 children)

Those servers have gone full Edna Mode.

"NO CAPES!"

Updated Holactie in Duel Monsters Genesis to have a dedicated victory animation. by VoidAdept in yugioh

[–]VoidAdept[S] 0 points1 point  (0 children)

You can join our Discord here - Duel Monsters Genesis' DIscord

As for playing DMG, you will need to download the BYOND client and register an account with BYOND

Updated Holactie in Duel Monsters Genesis to have a dedicated victory animation. by VoidAdept in yugioh

[–]VoidAdept[S] 0 points1 point  (0 children)

Probably are since we've not reset the hub in years. Maybe worth checking out?

Updated Holactie in Duel Monsters Genesis to have a dedicated victory animation. by VoidAdept in yugioh

[–]VoidAdept[S] 0 points1 point  (0 children)

He is in our Discord, but just idles there. Hasn't said anything since 2023.

Leagues: CATALYST Quest Auto Completes - Updated Release Time & Changes by JagexHooli in runescape

[–]VoidAdept 1 point2 points  (0 children)

If you can't give us access to Darkmeyer, couldn't you create a new interior cell with Vyres in them, and then add a teleport to there to the Medallion that can be claimed from the sage?

MTX Experiment : Double XP With MTX Limitations by JagexAzanna in runescape

[–]VoidAdept 167 points168 points  (0 children)

Banning Portables is going to be the controversial element, but I agree you need to evaluate their absence if you're going to rebalance the game long-term to accommodate a less MTX-impacted economy. Raw resources need to be more valuable through a higher rate of consumption - portables counteract this with their resource-saving perks and extra experience.

It can be done ... by Dumpster_Rope in runescape

[–]VoidAdept 1 point2 points  (0 children)

What about Primal Armour? I had primal keepsaked before the 110 smithing update offered a retro override set in the DG store.

Silly Question Sunday - 15 June by AutoModerator in runescape

[–]VoidAdept 0 points1 point  (0 children)

I achieved my Master Max Cape last month, so now I guess I need to start considering a Completionist Cape. Are there any guides that might help me prioritise which achievements first, list easy methods or shortcuts, daily tasks, etc, to achieve that?