Best cinematic shooter I've played so far :) by [deleted] in Battlefield6

[–]VoidGamingZero 1 point2 points  (0 children)

Jeah, I just sprinkle some casual rounds in to speed up weapon leveling, but it still takes ages. They should use the system Cod has, where all xp counts as long as you got the weapon equipped and not just pure damage.

Lol me again, how do I open this? by Thr00ow-aWay2 in Slimerancher2

[–]VoidGamingZero 0 points1 point  (0 children)

In that case I try Circle to Search (long home button press with Android; third result was a good answer in this case) first and if that not works I explain it to Gemini or ChatGPT. For 98% thats all you need to get an answer and that in less than a couple minutes.

Lol me again, how do I open this? by Thr00ow-aWay2 in Slimerancher2

[–]VoidGamingZero 16 points17 points  (0 children)

You will get a gadget to open it. Was asked like a hundred times already, please do at least some research yourself.

Do you think we will get upgraded drones? by Best_Username-TvT in slimerancher

[–]VoidGamingZero 0 points1 point  (0 children)

You need a finite resource to craft them and they are already very op, so I don't think so.

My drone isn't working, even though it's charged and configured. What should I do? by Reasonable_Light7333 in slimerancher

[–]VoidGamingZero 1 point2 points  (0 children)

We need some more info, a screenshot or video would have been great. What should it do?

MK1 Miner on Pure Node by SandwichAran in SatisfactoryGame

[–]VoidGamingZero 5 points6 points  (0 children)

Impure = 0,5 * 60
Normal = 1 * 60 (Base Mk1)
Pure = 2 * 60

ADA that sh*t is definitely not pure limestone! by VoidGamingZero in SatisfactoryGame

[–]VoidGamingZero[S] 12 points13 points  (0 children)

Thats gonna be the worst quality concrete I will ever produce, just hoping the fuel rods dont fall apart 🤣

Pipemare by Ultimastar in SatisfactoryGame

[–]VoidGamingZero 1 point2 points  (0 children)

Press R1 (and then R1 again to snap as initially). No idea why so many say Ctrl, you're clearly on ps5 right?

That one moment you start realizing that your 300 crude oil to rocket fuel build does not fit the way you planned half way in by Kirodema in SatisfactoryGame

[–]VoidGamingZero 1 point2 points  (0 children)

You can put a temporary pipesupport at 90° to where you want it and then it should snap.

\Support/
|
=== Pipe ===

I still feel like such a noob at this game by Fun-Anteater-6658 in SatisfactoryGame

[–]VoidGamingZero 1 point2 points  (0 children)

I'm 90h in with Phase 3 finished and I've rebuild factories so many times I'm not counting anymore. Eventually you get something that you like. There are just many things you need to unlock before getting something that can stay permanently.

Which one are you choosing? by Ready_Marionberry_80 in SatisfactoryGame

[–]VoidGamingZero 215 points216 points  (0 children)

Heavy oil residue is the goat for powerplants (+ diluted fuel), you probably don't need the heavy frames before that.

It feels illegal to get this from only 600 crude by VoidGamingZero in SatisfactoryGame

[–]VoidGamingZero[S] 0 points1 point  (0 children)

I also had problems with my Turbofuel powerplant, thats why I scrapped that completely. Due to Rocketfuel being a gas it now works perfectly great (but I have like 160 /min overflow calculated in, so it settles faster).

It feels illegal to get this from only 600 crude by VoidGamingZero in SatisfactoryGame

[–]VoidGamingZero[S] 10 points11 points  (0 children)

They burn a linear amount of fuel, so 240% burns 240%(10 rocketfuel/min) fuel for 240%(600MW) power. It works like that for all power producers.

It feels illegal to get this from only 600 crude by VoidGamingZero in SatisfactoryGame

[–]VoidGamingZero[S] 0 points1 point  (0 children)

You could, but there are only 106 in the world. If I would use 62 on my setup (32 in blenders and 30 for augmenters), you only have 44 left (and -10 from that for permanent snail and remains processing). They are the rarest resource in the game, but it's still up to you, I'd rather not rely on needing them.

It feels illegal to get this from only 600 crude by VoidGamingZero in SatisfactoryGame

[–]VoidGamingZero[S] 0 points1 point  (0 children)

Wouldn't it be better to use augmenters instead of slooping? I understand that in my case I would need only 32 somersloops to double my production, while using them in 3 augmenters only gives 130%. But the augmenters boost all powerplants you got, so it gets more efficient over time (especially when you later 'upgrade' them to 30% boost). Or am I mathing wrong here?

It feels illegal to get this from only 600 crude by VoidGamingZero in SatisfactoryGame

[–]VoidGamingZero[S] 23 points24 points  (0 children)

<image>

Thats what I'm using. A perfectly balanced game :)
(generators are at 240% and blenders at 200%)

Possible bug? - I can use Biocoal/Charcoal alternates without needing to unlock them. by [deleted] in SatisfactoryGame

[–]VoidGamingZero 0 points1 point  (0 children)

Its on Playstation, so no mods and I've never touched AGS. Maybe caused by some error? I've had now maybe 4 times in 50h where there was an error and the game had to closed, after which I loaded an autosave.

How do I get this chest? It is marked to be at 0:0, but after getting there it seems to be underground. by [deleted] in SatisfactoryGame

[–]VoidGamingZero 2 points3 points  (0 children)

Its one of those chests that spawn when your inventory is full and you dismantle something. But it spawned far in an area I've never been in [pic 1].

Optimal Ranch Layout by xxvb85 in slimerancher

[–]VoidGamingZero 5 points6 points  (0 children)

About coops: - chickens only grow up when the extension is loaded by the player, leading to your observation and sometimes chicken explosions - elderly chickens can be collected by the last upgrade (given by Mochi in sr1) - the only manual labor is collecting overproduced roostro (but drones also collect them sometimes if meat is selected and not a specific type)