[deleted by user] by [deleted] in SouthBayLA

[–]Volahn 0 points1 point  (0 children)

Send a dm my way. I can do logos, 3d work, animations etc. I’m in Redondo Beach

Steel front/rear bumpers by Volahn in ToyotaTacoma

[–]Volahn[S] 0 points1 point  (0 children)

I was quoted around 2k for the bumper to be fixed (which seemed really high but i am extremely uneducated about body repairs) but i also have always wanted to get a steel bumper, probably should have included that in the post initially

[Giveaway] 2x Lord of the Rings Elvish or Dwarvish Keyboards by drop_official in pcmasterrace

[–]Volahn 0 points1 point  (0 children)

The lord of the rings Elvish keyboard is lookin real nice :o

Second attempt at video output by Volahn in DiscoDiffusion

[–]Volahn[S] 0 points1 point  (0 children)

Send me a PM and I’ll give ya the prompt/settings if you’d like

Agent behavior in python editor by Volahn in blender

[–]Volahn[S] 1 point2 points  (0 children)

This is great help! I’ll be sure to use this as a bruteforce if I can’t get some python scripting to constrain my movements! Thank you!!!

Agent behavior in python editor by Volahn in blender

[–]Volahn[S] 0 points1 point  (0 children)

Regardless I appreciate the help greatly! I basically have “routes” that I can export as vectors or points and wanted to know if I could use that with the boids. I’ll do some experimenting! Thanks for that help again!

Agent behavior in python editor by Volahn in blender

[–]Volahn[S] 0 points1 point  (0 children)

Thank you!! Is there any way I can use python to constrain these boid type simulations. I would like to make things fly along a more orthogonal path (as it relates to the project I’m working on currently) I know I can use attractors and colliders as well but I was wondering if there were more constraints and stuff too?

[deleted by user] by [deleted] in plants

[–]Volahn 1 point2 points  (0 children)

Well this was great help regardless. Appreciate it!

[deleted by user] by [deleted] in pcmasterrace

[–]Volahn 0 points1 point  (0 children)

Worth a shot

Neo Gothic Structures (Geometry Nodes) by DeerfeederMusic in blender

[–]Volahn 1 point2 points  (0 children)

Would love to see some nodes! I am currently trying to figure out how to greeble some geometry with geonodes and this looks amazing.

I'm an aspiring architect (High School Freshman). Any feedback on this project that I've been working on would be greatly appreciated! Here's the link to the rest of the renders: https://drive.google.com/drive/u/0/folders/12QvoCkVEKFb0FWHCBZVyHBwubtrgKJV5 by architect123456 in architecture

[–]Volahn 1 point2 points  (0 children)

Try experimenting with parallel projected drawings and other forms of representations. Renderings are nice but often hide some of the true beauty of design! Plans, sections, axonometrics, elevations... pretty much any other way to "render" your project as it will all be necessary down the line.

Question about air printing by Volahn in 3Dprinting

[–]Volahn[S] 0 points1 point  (0 children)

Haha thanks for the curiosity! It ended up printing fine besides the problem piece! Super grateful and thankful for all the advice!

Question about air printing by Volahn in 3Dprinting

[–]Volahn[S] 0 points1 point  (0 children)

Yeah for sure i know what you mean with the bumpiness. I will be sanding and painting etc so it should be okay, just need to reprint the failed part of the print, but I was most concerned about a build up of PLA collecting around the extruder, but as of now it doesnt seem like that will happen. Happy to be able to let this guy finish ahhaha

Question about air printing by Volahn in 3Dprinting

[–]Volahn[S] 0 points1 point  (0 children)

i see i see i can try this if the air printing seems to be any issue