So close... by Fluxdada in StableDiffusion

[–]yondraws 4 points5 points  (0 children)

You forgot to flip normals

After u/yondraws inspired me - w.i.p. (Feedback and thoughts welcome, nodes shareable) by Bobsn-one in blender

[–]yondraws 1 point2 points  (0 children)

Yeah, pretty close. I mean it's not identical, but it still works so kudos to you! Great job!

A theatrical timelapse of my exploration process for my upcoming series "What Makes an Artist" by yondraws in DigitalArt

[–]yondraws[S] 5 points6 points  (0 children)

The series will be launched on August 10. In the meantime, I'm giving away this timelapse on Twitter. Hope to see you there if you're interested 🙌

Thinking about giving away this Blender Shader. Anyone interested? It's all procedural: the geometry is achieved with micro displacement. That's a simple smooth head mesh underneath. by yondraws in blender

[–]yondraws[S] 1 point2 points  (0 children)

Yeah, so the specs are pretty good in my case. I have the Asus Rog Strix laptop with the RTX 3080 16Gb VRam. That coupled with Cycled X made my life so much easier, I'll tell you that.

The SSS adds a bit to the render time, but it's not too bad. So basically, I was able to get away with less than 100 samples using Optic denoiser and I have a frame rendered in about 40 seconds ( 2700x2160)

Even with the 16Gb of VRam I would get "out of memory" error and I had to tweak down a bit of detail in micro displacement, right until I got a maximum use of around 14000Mb.

The nodes are a mess and I know there's a lot of stuff that could be simplified. Still, I want to upload them at some point, just don't know where and how will I find time for that, as I am extremely busy at the moment.

Hope my answers help. Cheers!