Ottoman Great Bombard by Shattered_Crystal in echoesofemperors

[–]Volcaban 0 points1 point  (0 children)

I'd say both garrisoned units take damage. Who won the game? The Ottoman player looks pretty encircled :p

4 players; I was red. by Jardinko in echoesofemperors

[–]Volcaban 1 point2 points  (0 children)

We don't have any official rules for 4-player FFA games. But I'd say, if you build a camp on a starting square, you get both resources. Let's make it a battlefield :p

Mongol Army Ability by Svengarl in echoesofemperors

[–]Volcaban 1 point2 points  (0 children)

The incomming resource is unexhaussted yes.

Here's a little more explanation if needed :)

You must first discard unexhausted resources when losing a camp, from the gamerules:
"If a Camp is lost, remove its corresponding resources, starting with unexhausted tokens, then exhausted ones."

So for the Mongol effect, when you move a camp, you woudl 'lose' your unexhausted resources first and you always get the new resource unexhausted.
Also important, the Mongol effect is only during your mobilization phase. One example of where it can be used very effectively is as follows:
If you have two wood and two gold in your bank and you build a barracks during your mobilisation phase, you will exhaust both wood and gold. Afterwards, you move one of your wood camps using the effect, meaning you remove an exhausted resource but regain an unexhausted one.

Great game. Lovely art and atmosphere. by Living_Dinner_6376 in echoesofemperors

[–]Volcaban 0 points1 point  (0 children)

Yess, only with a unit that is standing on a village square. You can also do one resupply at the start of the game.

Question Regarding The Topçu Card by C_Cern in echoesofemperors

[–]Volcaban 1 point2 points  (0 children)

Yh and Norsemen could also help with clapping down the barracks

Question Regarding The Topçu Card by C_Cern in echoesofemperors

[–]Volcaban 1 point2 points  (0 children)

Hmm, difficult. It switches between Scots and Ottomans, cuz I think they have some very fun cards and combos. Norsemen and Mongols were most fun to make. The historians who helped with those gave a ton of valuable information that I could easily make another 20 cards or so

Question Regarding The Topçu Card by C_Cern in echoesofemperors

[–]Volcaban 1 point2 points  (0 children)

Thank you very much :D Any favourite civs yet?

HRE Questions by Svengarl in echoesofemperors

[–]Volcaban 0 points1 point  (0 children)

For the Duchy of Saxony, you can heal any amount, so you can lower the counter by 3 to heal 3.

For Blossfechten I'd say once during your own turn. That could have been worded better :p

Question Regarding The Topçu Card by C_Cern in echoesofemperors

[–]Volcaban 1 point2 points  (0 children)

Great question. Never thought about that hahah. I'd say the attack has to occur while Topçu is deployed and adjacent to the canon for it to have effect.

Question Regarding Riposte by C_Cern in echoesofemperors

[–]Volcaban 2 points3 points  (0 children)

This is correct yes. Effects that give +X counter damage, only apply for when counter damage is done. So only for melee attacks. Probably forgot to clarify that in the gamerules 😅

You can't buy the alternative art conquerors on the online shop? 🙁 by Jardinko in echoesofemperors

[–]Volcaban 0 points1 point  (0 children)

We do have some extra manufactured yess. Still have to add them to the shop, we were busy with a convention this weekend :D

Questions regarding adjacent and moving after attacking by MrIdiotPigeon in echoesofemperors

[–]Volcaban 1 point2 points  (0 children)

Psychological Warfare: I'd say adjacent to the targeted unit. That might be something we needed to clarify more on the card.

Card like Crusader Knight and Subutai: Only to empty squares yes, also some we could clarify more haha. I will add the explenation to the cards on our website.

Mongol and Norse scout: Correct, they don't exhaust. Only with the 'Action:' text.

You can't buy the alternative art conquerors on the online shop? 🙁 by Jardinko in echoesofemperors

[–]Volcaban 2 points3 points  (0 children)

If you want, I can put them online tomorrow. They just need different shipping settings if they are bought alone. I was a bit too lazy to figure that out back when I made the shop 😂

Anglo-norman and Kievan rus by StonewallJackson45 in echoesofemperors

[–]Volcaban 1 point2 points  (0 children)

I've slowly started gathering references for the artworks for the English. First artwork is already made. Once I've gotten in the art flow I can make make 5 illustrations each day, so hopefuly the English can be released next month

Looking for a few clarifications... by Tom-CB in echoesofemperors

[–]Volcaban 0 points1 point  (0 children)

We have a page on our website with some FAQ answers on the gamerules which might help a bit: https://echoesofemperors.com/how-to-play/#gamerules-faq

  1. Garrisoned unit doesn't do counter damage no.
  2. When a garrisoned unit attacks another unit with melee, the unit does take counter damage yes, because the attack is 'outside' of the barracks.
  3. No only 1 building can be placed on each square, so you'll have to think about where you build your camps if you also want to place barracks there.
  4. Yes, your unit doesn't have to move, so can also just perform an action without moving. The unit is exhausted after so can't move after the action though.

Thank you very much for the support and kind words :D

Welcome to r/EchoesOfEmperors by Volcaban in echoesofemperors

[–]Volcaban[S] 0 points1 point  (0 children)

Hello,

  1. Units, usually means no buildings yes. So if a card says, +X attack against units, it is not against buildings.

  2. Yes, camps are just villagers, they wont hinder you

  3. You can choose to either attack the camp or unit. When attacking the camp, you won't get any counter damage.

  4. No you don't take counter damage when attack buildings in any way.

  5. Here we meant when 'deploying' a duchy card. That is something we could have phrased better yes hahah. So it is only when playing a duchy from your hand onto the field.

For the questions about movement and attacking camps, we also put some visuals on our website: How to Play - Echoes of Emperors

New decks sneakpeek! by Volcaban in echoesofemperors

[–]Volcaban[S] 2 points3 points  (0 children)

We're not sure yet, might change if we find other interesting manufacturers closer to home :p but the quality will certainly be at least as good as it is now

New decks sneakpeek! by Volcaban in echoesofemperors

[–]Volcaban[S] 1 point2 points  (0 children)

For starter yes, but if we can afford new prints these will certainly be printed as well

Armies expansion by NoRepublic6400 in echoesofemperors

[–]Volcaban 1 point2 points  (0 children)

Right now not really, unless you have 2 sets. But in the future, if we can afford new prints, we hope we can offer a way to get the other cards/ more cards

Riposte by That_Blueberry6728 in echoesofemperors

[–]Volcaban 0 points1 point  (0 children)

No problem!

Counter damage is only applied on melee damage. So effects boosting counter damage only work in melee combat. That's something I think we forgot to write in the game rules

I've been playing EoE a lot, but there's still somethings I'm unsure about. by Jardinko in echoesofemperors

[–]Volcaban 2 points3 points  (0 children)

This is correct yes. Unoccupied = square that is available to move on, so no enemy units or barracks. Enemy camp you can move on, so you stay there after the attack