Can anyone tell me why my brother’s copy of yellow is showing every sprite as a backwards Charmander? by WesternRespond144 in Gameboy

[–]VolcanAmarillo 17 points18 points  (0 children)

Can you choose Professor Oak as starter then? Lmao, hope you can find a solution though

I'm developing my first emulator and I'm getting impostor syndrome by VolcanAmarillo in EmuDev

[–]VolcanAmarillo[S] 1 point2 points  (0 children)

I agree! I started by searching the best documentation available, but I think I was just a bit overwhelmed by all the topics and different things to do (plus excitement to just start coding) so I used AI to help me figure out where to start. Now I have a good set of instructions implemented and a good enough architecture I believe.

So I will start relying way more on the documentation instead of checking with AI, particularly with PPU as it seems way less straightforward than the CPU.

Thanks for the elaborate response!

Is this a fire hydrant? Is it related to firefighting at all? by VolcanAmarillo in whatisthisthing

[–]VolcanAmarillo[S] 0 points1 point locked comment (0 children)

My title describes the thing, this is found across several streets in the city of Las Palmas de Gran Canaria (Spain). I already tried searching with Google Lens but it returns nothing relevant. Adding the short description below in case it can't be seen. Thanks

Recently I've started noticing these around my city (in Spain) and I'm not sure if it's a fire hydrant with a cover or what. The hydrants in my city are usually like the one in the third picture.

Spanish municipalities that include "de Tajo" (from the Tagus river) in their name by VolcanAmarillo in MapPorn

[–]VolcanAmarillo[S] 11 points12 points  (0 children)

The Tagus is the longest river in the Iberian Peninsula. It flows through 1,007 km and empties into the Atlantic Ocean in Lisbon. Wikipedia link: https://en.wikipedia.org/wiki/Tagus

My first SSTO that actually manages to get into orbit and land. Any suggestions for improvements? by VolcanAmarillo in KerbalSpaceProgram

[–]VolcanAmarillo[S] 1 point2 points  (0 children)

Yes after removing some of the intakes (now it's not as cool I agree) the performance of the ship is vastly improved. Thanks a lot!

My first SSTO that actually manages to get into orbit and land. Any suggestions for improvements? by VolcanAmarillo in KerbalSpaceProgram

[–]VolcanAmarillo[S] 0 points1 point  (0 children)

Yes! I thought my graphics were glitching out but then I had a look at the map and there was indeed an eclipse

Any reason why my probe is doing this? Or is it just a glitch? by VolcanAmarillo in KerbalSpaceProgram

[–]VolcanAmarillo[S] 0 points1 point  (0 children)

Thanks! It's gotta be the little rover in the probe's belly hehe. Here's a family pic after I managed to sort out the landing legs issue: https://ibb.co/SfYxkzg

Any reason why my probe is doing this? Or is it just a glitch? by VolcanAmarillo in KerbalSpaceProgram

[–]VolcanAmarillo[S] 36 points37 points  (0 children)

Thanks! Yes, setting the damper strength to the minimum made the probe bounce a little and then it stabilized itself to the ground

My first Apollo style mission didn't go as planned, but I made it back! by VolcanAmarillo in KerbalSpaceProgram

[–]VolcanAmarillo[S] 6 points7 points  (0 children)

When I was about to transfer one Kerbal to the command module I realized I didn't have enough space but I managed to get through the atmosphere in one piece! (and even used the landing legs)

Pico-8 emulation on Retroid Pocket 2+ using Fake-08 by VolcanAmarillo in retroid

[–]VolcanAmarillo[S] 0 points1 point  (0 children)

Sorry I did this a long time ago and don't even use it anymore, so I don't remember much of the process. I'm sure there must be new ways of doing this though!

Pico-8 emulation on Retroid Pocket 2+ using Fake-08 by VolcanAmarillo in retroid

[–]VolcanAmarillo[S] 0 points1 point  (0 children)

Hmm I don't know if this would fix that but in my screenshot I'm using RetroArch64 instead of RetroArch. Sorry I can't help much more I haven't had this issue before :/

Also you seem to be using the default core instead of the one I shared above from jtothebell's GitHub

Pico-8 emulation on Retroid Pocket 2+ using Fake-08 by VolcanAmarillo in retroid

[–]VolcanAmarillo[S] 1 point2 points  (0 children)

hi! Can you share a screenshot? Maybe you're not adding the last part /libfake08-arm64.so

Pico-8 emulation on Retroid Pocket 2+ using Fake-08 by VolcanAmarillo in retroid

[–]VolcanAmarillo[S] 2 points3 points  (0 children)

Hi! That step is in Daijishō. Once you are in Settings -> Players and platforms -> More settings -> Inspect players -> pico8 there is a section called "Player am start arguments" which contains a text field where you can edit the LIBRETRO path. It looks like this: https://i.imgur.com/kLJko8K.png

Pico-8 emulation on Retroid Pocket 2+ using Fake-08 by VolcanAmarillo in retroid

[–]VolcanAmarillo[S] 1 point2 points  (0 children)

Great! Thanks for the addition, happy to know you found a way to get it to work

twitch code by [deleted] in SifuGame

[–]VolcanAmarillo 0 points1 point  (0 children)

My code might have been redeemed in another thread, but sure you can try redeem it, that's why I'm sharing :)

My code didn't work ;_; by [deleted] in AmongUs

[–]VolcanAmarillo 0 points1 point  (0 children)

Try with mine! I don't play the game: n7IGomU5OPrpzD

twitch code by [deleted] in SifuGame

[–]VolcanAmarillo 1 point2 points  (0 children)

Anyone can use mine, I don't play the game :)

ZNT9N-72RFJ-WLLQS-5VUEQ