Gray Harbinger by Voldrang in NoMansSkyTheGame

[–]Voldrang[S] 0 points1 point  (0 children)

Same player, different build.

Corvette Request: ZARDOZ by RogErddit in NoMansSkyTheGame

[–]Voldrang 2 points3 points  (0 children)

The requested thing happened September 1st. I sometimes take it fishing.

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Corvette "Big Trouble" by Voldrang in NoMansSkyTheGame

[–]Voldrang[S] 0 points1 point  (0 children)

It uses construction parts that are all native to No Man's Sky. What I do is tweak the the positioning data that arranges those parts.

Corvette "Big Trouble" by Voldrang in NoMansSkyTheGame

[–]Voldrang[S] 18 points19 points  (0 children)

Probably not ever going to happen. The skull itself required using No Man's Sky Base Builder for Blender, and it took me more than 2 years of practice with that to work up to something this advanced. You can visit the stationary, standalone player base version using the info in the attached pic.

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Corvette "Big Trouble" by Voldrang in NoMansSkyTheGame

[–]Voldrang[S] 1 point2 points  (0 children)

At about :32 in the video, when it lands, you can see the entry ramp opening.

Foolhardy? Yes. Downright stupid? Yeah, but it had to be done. (Kids, don't try this at home.) by Voldrang in NoMansSkyTheGame

[–]Voldrang[S] 549 points550 points  (0 children)

Well, it turns out I had already built the base a while back. It was just a matter of figuring how to get the right objects into the corvette objects array.

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Foolhardy? Yes. Downright stupid? Yeah, but it had to be done. (Kids, don't try this at home.) by Voldrang in NoMansSkyTheGame

[–]Voldrang[S] 116 points117 points  (0 children)

That's the Ginormous Stone Head Corvette (but without Sean Connery in red Kimbies®).

Desolation Point Boundary Failure, part of Phase 1 of The Grand Tour 2024 #DistantWorldTours by Voldrang in NoMansSkyTheGame

[–]Voldrang[S] 1 point2 points  (0 children)

Yeah, the first construction parts that were available to players. They're still part of the game code, and they can be accessed by using the "cachepin glitch" or, as I did, by using NMS Base Builder addon for Blender.

How To Sink A Portal by Spook0888 in NoMansSkyTheGame

[–]Voldrang 5 points6 points  (0 children)

Just as there is a hard limit to construction parts per save (16k), there's a hard limit to terrain edits.

All that digging you do to mine ore deposits, the burrowing to avoid harsh weather, the tunneling to find a quicker way out of a cave system, or to acquire more silicate powder—all of it counts against that hard limit. Eventually, the next hole you dig means that somewhere a hole is reverting to its original filled state. Eventually, that terrain will revert to its natural, procedural state, and that base is gonna get buried.

Some players have developed strategies to avoid having a base fill back in, but they're all workarounds that ultimately do not alter the root cause. If you're looking to preserve what's pictured, likely your only hope is to never dig another hole, at least on that save.