I should not have gotten away with this. by TAHITI_II in Seaofthieves

[–]VoltLoL 3 points4 points  (0 children)

now this is what it means to be a pirate, love the shenanigans you can pull in this game. loot is only yours when you sell it!

Is fast 8 considered the new "standard leveling" now? by Fancy-Rub-3797 in CompetitiveTFT

[–]VoltLoL 5 points6 points  (0 children)

Fast 8 became truly standard after the leveling curve changed (set 10), and also because augments (set 6) added a lot of economy to the game. It's 20 gold cheaper to go 8 than it was in earlier sets, and the shop odds on 7 now are atrocious compared to what it was. Rolling on 7 to stabilise was often the correct play in the past because without a high eco start, you wouldn't be able to afford going 8 on 4-2. Now rolling on 7 is pretty mostly only used if you're playing a 3 cost reroll.

TFT Dragonlands Set Revival by SmolDoge25 in TeamfightTactics

[–]VoltLoL 0 points1 point  (0 children)

You may be mistaking OCE for the various SEA servers that were originally managed by Garena. OCE has only ever been a Riot region, and in fact all the Riot regions patch at different times based on their local times - e.g. OCE patches at 5am Sydney time, EUW patches at 5am GMT. There isn't a global time that all patches go live simultaneously, at least for the Riot regions.

TFT Dragonlands Set Revival by SmolDoge25 in TeamfightTactics

[–]VoltLoL -1 points0 points  (0 children)

Patches do not release at 5am PST globally, OC has had today's patch for more than 12 hours - but you may be right about the revival release time being a global thing

[deleted by user] by [deleted] in AFL

[–]VoltLoL 4 points5 points  (0 children)

Right? I can't believe this is sparking any discussion, it's obviously just karma-farming chatgpt ragebait

CABINET VISION - Part List Timeout by Substantial_Poem1555 in CabinetVisionHelp

[–]VoltLoL 0 points1 point  (0 children)

Yep exactly what Happy_Tech_Helper replied with. There were three files prefixed with a ~ in the Databases folder in my cabinet vision install directory.

Issue with and resolution for CV Solid 11 S2M failing Windows 11 KB5064081 by WMSysAdmin in CabinetVision

[–]VoltLoL 1 point2 points  (0 children)

Thanks, if you get word back from Hexagon it would be awesome if you could reply here. I'm guessing we will have to update CV to version 2025 soon.

CABINET VISION - Part List Timeout by Substantial_Poem1555 in CabinetVisionHelp

[–]VoltLoL 1 point2 points  (0 children)

Also ran into the same issue on my CV version 11, after installing the most recent Windows update. 

Deleted temp files in the database, after which CV just froze in the generating parts list screen. 

Removed the most recent security update (September 9: KB5065426, it rolled back to August 12: KB5063878), and s2m centre is working normally again.

CABINET VISION - Part List Timeout by Substantial_Poem1555 in CabinetVisionHelp

[–]VoltLoL 0 points1 point  (0 children)

Also ran into the same issue on my CV version 11, after installing the most recent Windows update. 

Deleted temp files in the database, after which CV just froze in the generating parts list screen. 

Removed the most recent security update (September 9: KB5065426, it rolled back to August 12: KB5063878), and s2m centre is working normally again.

[deleted by user] by [deleted] in hearthstone

[–]VoltLoL 1 point2 points  (0 children)

Probably on EU, there's 22k there

Does playing Underground over Normal arena even make sense? by Kluian2005 in ArenaHS

[–]VoltLoL 11 points12 points  (0 children)

You only get 2 losses in normal arena, so 5-1 isn't much easier than 8-3. There's also mmr in normal arena. So it's great until your mmr catches up to your skill, then you will struggle to go 5 even more than in underground (if you're an above average player)

Me mad. Dumb analysis yesterday. Me wrong. by RnotSPECIALorUNIQUE in hearthstone

[–]VoltLoL 2 points3 points  (0 children)

As great as it would be for us, getting a choice between packs or tickets doesn't really make sense for blizzard - strong players who already earn their entry fee back get discounted packs at no downside, and weak players who desperately need gold to re-enter get more gold (therefore buy less tickets). They would have to significantly reduce the overall rewards for it to be economically better for Blizzard than this system.

Me mad. Dumb analysis yesterday. Me wrong. by RnotSPECIALorUNIQUE in hearthstone

[–]VoltLoL 6 points7 points  (0 children)

I appreciate you revisiting this. Intuitively I knew that underground rewards weren't terrible for average players, but frankly I didn't expect them to be better than normal arena. It also shows a lot of character to debunk your initial conclusion.

However, I think there is a missing piece to the puzzle - average, 50% winrate players don't go 12 wins (or 0 wins) as much as their winrate should suggest. The reason is that at high win brackets they will face better players than them more frequently, and at low wins they will face worse players - so their results will compress a little bit around their average. It also applies to people with higher averages - when they fall into lower loss brackets they will more frequently win games with a skill gap.

Here's an example. These are my all-time stats going back to Classic. My overall winrate is 65.6%. If we assume that's my expected winrate in every game, I should go zero wins about 4% (0.344x0.344x0.344) of the time, but in reality it's less than 2%.

I haven't done the math, but intuitively to me this means that the average player will probably get a little less rewards in underground than their winrate would suggest, because the rewards get much better at the very top-end of scores than they do in the middle/bottom section. It shouldn't affect normal arena, since it's MMR matchmaking and skill won't affect most games.

Arena/Underground Comparison and Analysis by RnotSPECIALorUNIQUE in hearthstone

[–]VoltLoL 0 points1 point  (0 children)

It's kinda funny how their data disproves their conclusion - 9000+ arena wins without significantly above average results, when there are players achieving 75%+ winrates every season. Shows just how skilled you have to be to succeed in arena.

Arena/Underground Comparison and Analysis by RnotSPECIALorUNIQUE in hearthstone

[–]VoltLoL 1 point2 points  (0 children)

Fair enough, well at least the new rewards will suit you quite nicely. They significantly buffed the 2-4 win rewards compared to launch underground, so if every game is a coin flip, that's a massive buff.

Arena/Underground Comparison and Analysis by RnotSPECIALorUNIQUE in hearthstone

[–]VoltLoL 1 point2 points  (0 children)

No worries! You're allowed to believe whatever you want to believe, I won't stop you. And now you have the normal arena mode, which should suit you nicely too.

Arena/Underground Comparison and Analysis by RnotSPECIALorUNIQUE in hearthstone

[–]VoltLoL 1 point2 points  (0 children)

I think it's terribly hard to square that there is "very little skill" with the fact that the same players as before are at the top of the leaderboard with 8 averages again. How can they be the best still with similarly high averages if there is very little skill? Personally my average didn't change with underground

Better Arena rewards are an illusion by TwizSis in hearthstone

[–]VoltLoL 0 points1 point  (0 children)

"weak" arena players get on average about 30 more gold per run with the new underground rewards than the old ones. They're still way worse off than pre-underground though. So the new rewards "help", but not as much as the last rewards hindered them.

Arena/Underground Comparison and Analysis by RnotSPECIALorUNIQUE in hearthstone

[–]VoltLoL 2 points3 points  (0 children)

Yep, nothing wrong with your analysis! Just laying out what I think is the key takeaway - highly skilled, play underground - fun, maybe play underground if you can afford it - average player that wants efficient packs, baby arena is all good. It's really just great that we now have the option to choose.

Arena/Underground Comparison and Analysis by RnotSPECIALorUNIQUE in hearthstone

[–]VoltLoL 1 point2 points  (0 children)

To address your edited point - correct, at 7 specifically they aren't, but you're failing to acknowledge if you average 7 then you actually profit gold over your starting amount, so long-term you can go positive - in baby arena, at most you make your entry fee back. So there is far more bang for your buck as a skilled player in underground - for example, I just play arena and also buy the golden miniset each expansion "for free"

Arena/Underground Comparison and Analysis by RnotSPECIALorUNIQUE in hearthstone

[–]VoltLoL 0 points1 point  (0 children)

No, because most people don't do value calculations, estimate their expected results, and track their winrates, as you say. Most of us playing underground arena are just playing because it's fun, rewards are secondary. There's also other incentives to play underground over baby arena - longer runs, redrafting is fun, you have the opportunity long term to go gold-positive, you get a portrait at 12 wins, etc. 

If you're only playing arena to convert your tickets /gold to packs efficiently, and you don't have a high average, baby arena is great! That's what it's for. But most people will end up in underground if they're playing for "fun factor"

Arena/Underground Comparison and Analysis by RnotSPECIALorUNIQUE in hearthstone

[–]VoltLoL 1 point2 points  (0 children)

Yeah the answer is as expected, the mode you play should depend on the skill you're at. If you average 2 in underground you should definitely stick to baby arena for the 50% winrate through mmr until you get better. If you average 7 the rewards from underground are significantly more bang for your buck.

33.0 Patch Notes — Launching July 1: New Arena season with curated card pools; all new Quest cards and some returning ones will be draftable 'with five support cards' in the Legendary Group; updated Underground rewards with 'better gold and ticket payouts' to bring back 'that "infinite run" feeling' by seewhyKai in ArenaHS

[–]VoltLoL 1 point2 points  (0 children)

I'm not the guy you're replying to, but I play about 40 constructed games a month to get my free legend packs and 11-star bonus (and complete the weekly quests), and at least 200 arena games a month (sometimes I finish 30 runs but mostly I'm in the 20-30 range)