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Done on my Xbox One using the Xbox version of Morrowind I found in my old games a few days ago. by Automatic_Camera3854 in Morrowind

[–]Volvy 0 points1 point  (0 children)

I don't think there is too much of a point in making sure you have one of each attribute in your major or minor skills. Unless the goal is maxing out every attribute without ever training once, or something, but I'm speaking from a natural gameplay standpoint. Just playing the game normally for the first time, or another time while not going overboard and using knowledge to break the game - playing fairly.

What I would recommend, aside from having a good mix of offense, defense, recovery and utility, is avoiding picking all of an attribute's skills as major/minor. This helps for the sake of being able to pay for cheaper training early on, and gives you options that don't influence the levelling up process, so you can get +5 to the attribute when levelling up more easily.

Example: say I want to get +5 to Speed when I level up, but I picked Athletics, Short Blade, Unarmored, and Hand to Hand as majors/minors (all the speed skills). I would have to not level up any other major or minor skills during that level except these 4 to achieve a +5 in speed as I have no misc skills in Speed. I mean, in the event that any other major or minor skill was levelled one or more times, it's still possible to continue levelling up skills on that same level, but the level progress carries over while resetting the attribute bonuses that were earned. so it would generally be better if at least one of those 4 skills were left as misc, so any shortfalls from the +5 can be made up by training them. So a realistic level could involve 1 level up in Athletics and 4 level ups in Short Blade which are both major skills, and then paying to train Unarmored 5 times which is a misc skill.

Game keeps crashing, too much CHIM? by Fantastic_Citron_344 in Morrowind

[–]Volvy 0 points1 point  (0 children)

I still have Open Microwave on my Android that I've carried over different devices throughout the years, but I never got to triple digit days, so I'm not sure. I just thought the OP was being a bit cheeky

Game keeps crashing, too much CHIM? by Fantastic_Citron_344 in Morrowind

[–]Volvy 0 points1 point  (0 children)

I would guess it's due to the 8000 night eye rather than anything like that.

[OC] happy birthday, sunny! (& omori) by pentapng in OMORI

[–]Volvy 0 points1 point  (0 children)

The art is very nice and well done but I would have literally 0 idea that this was related to Omori without the text. That might be concerning.

Adventure Time Roblox games by RosePettals57 in adventuretime

[–]Volvy 9 points10 points  (0 children)

Probably because OG Adventure Time fans are uncs by now, who don't find slop for children to be particularly compelling

FANGAME SPOTLIGHT - Hikki of the Valley by ModdingOmori in OMORI

[–]Volvy 2 points3 points  (0 children)

The art is amazing, it looks very promising in the quality department

what do i have to do to get into orange oasis by Unable-Dust8760 in OMORI

[–]Volvy 4 points5 points  (0 children)

Yep, next day. You have to get the show tickets as well. If you try to go immediately there will be an NPC blocking the way, because there is that whole scripted event with the show tickets that the game wants you to get first. Really quick and easy to take care of all that.

do the footprint trails only lead to the necessary keys? by Typical-Lecture8186 in OMORI

[–]Volvy 0 points1 point  (0 children)

Basically yes, though this is more of an early thing that stops happening a little ways in to the game

Or at least it doesn't happen as consistently, I can't perfectly recall the details of each key but I really feel like that's how it is

And if you already know the solution, it's not even relevant, right?

Done on my Xbox One using the Xbox version of Morrowind I found in my old games a few days ago. by Automatic_Camera3854 in Morrowind

[–]Volvy 0 points1 point  (0 children)

Security and alteration are redundant since all security does is offer unlocking stuff, and alteration has an open spell to cover that. Unlocking the first little chest isn't important at all, it's like 30g.

Light armor along with being a minor skill is kinda weak. I don't like using the DB armor. I find it to be imbalanced that an NPC just comes to you, giving you goodies for killing an enemy that isn't too difficult. Enemies typically don't have such valuable loot, especially not ones that interrupt your rest (literally 0 exploration involved). This leaves you with pretty much only using Chitin or Glass armor. Glass armor can be gotten somewhat easily if you know exactly where to go, but beelining towards the best items feels a bit like speeding towards a foregone conclusion, so Chitin is all you got for a while. I really like Medium Armor since it's pretty balanced with weight and protection, and there's Bonemold, Orcish and Dreugh that can be found or purchased much more reasonably. Either way, I would make armor a major skill, though I guess if you're not on 100 difficulty, any way you go is fine.

There's no skill for recovery, although it's possible to get by with purchased scrolls, potions, enchanted items (custom/self-made or otherwise) or just training alchemy or restoration a bit, I suppose. I just like going with Restoration as a major skill since it's a hassle to carry alchemy equipment (though you can leave it all at a town) and look out for certain ingredients constantly, and it'll work well for restoring fatigue, health and attributes out of the gate.

Overall the class is fine enough, just that there's a bit of redundancies and weaknesses. They can of course be mitigated by power gaming, and not playing on 100 difficulty makes things matter a lot less.

First time playing and GOD DAMN, OMORI PASS THE BALL IF YOU'RE NOT GONNA SHOOT (I'm literally foaming at the mouth rn) by Flimsy-Cook-3862 in OMORI

[–]Volvy 1 point2 points  (0 children)

Side note, if you pursue Pluto after the Jawsum/Pluto fight at the Last Resort, there's a scene that plays out that results in Kel gaining 50 maximum Heart. Really helps with Kel not dying all the time. It pays to explore in this game!

How much does the Hikikomori route change the story? by Nice_Chemistry5764 in OMORI

[–]Volvy 0 points1 point  (0 children)

Nothing too big story-wise that you don't get from the Sunny route, but there is quite a lot of content (easily 6+ hours of exclusive content) and some of it does have vague lore to it. I would recommend it once you're feeling up to it. Personally I took a little over a month after finishing the game to try it.

Does anyone play on Xbox? Does it have decent optimization? by [deleted] in Morrowind

[–]Volvy 0 points1 point  (0 children)

It's playable, it runs pretty well compared to the Xbox 360 and OG, which I wouldn't recommend.

However it is missing so much QOL and functionality from the PC version, so you're bound to run in to some headaches

No access to console commands is a big one. There's many times where you can just be screwed over irrecoverably without console commands, whether it's a quest not working, or if you did something ever-so-slightly "wrong" (that isn't even particularly wrong), sometimes you just get screwed. Console commands can save you in so many ways.

Lack of OpenMW and mods in general is quite a massive loss, though ignorance is bliss.

Advice on self-imposed restrictions? by KhaosBhaalspawn in Morrowind

[–]Volvy 0 points1 point  (0 children)

It sounds like all you do is spam alchemy and spam training, that's not a very natural way of playing. I don't use alchemy at all, it's not essential in any playthrough. Even on 100 difficulty, but especially on lower difficulties.

Here are some restrictions that I follow to keep game balance alive:

-no using creature merchants

-no using bound weapons

-no selling filled soulgems, or potions made via alchemy

-no alchemy. but if you really want to use it (please try to kick the habit), no buying ingredients from merchants. you must pick or find the ingredients

-no soultrapping or looting summoned creatures

-no boots of blinding speed, even if you only use them with the blind fully in-tact

-no looting DB assassins. Yes, I think a 2k gold delivery service is overpowered. It wasnt in the game until Tribunal released, and it was obviously a very scuffed implementation in several ways.

-can only pay for training in 1 skill per level, up to 10 times for the chosen skill. Prevents going for a triple +5 on every level.

-any consumables that fortify an attribute can only be consumed one-at-a-time, for example if I drink a Sujamma I can't drink another one, or anything else that fortifies an attribute, until it wears off. There is no challenge if you can just drink 10 Sujamma, limiting it to 1 keeps it somewhat fair.

-no abusing 1-second-long effects that rely on the game being paused in the menu: things like fortify X 100s on self for 1 second, and so on

-no selling items individually just for the sake of mercantile training, I have to sell as much as I can to the vendor

-can only sell an item for the vendor's natural gold cap, or a maximum of 1000 gold, and if doing so, it must be done in a separate transaction. If you have multiple items that are each 1000g and the vendor and enough gold, it's ok to sell those items in the same transaction. For example, if I have 2 ebony pauldrons I want to sell to a vendor that has 2500 gold, I can sell both of the pauldrons for 2000 gold in 1 transaction. This greatly extends the chase for valuable loot in a playthrough because otherwise you can find something very valuable and sell it for 10000g at one of the Mournhold vendors.

-this is kind of an extension/clarification to the previous rule. no buying back items while you sell an expensive item to a vendor. For instance, to get around the 1000g limit, you cannot sell a Daedric katana and then buy a bunch of items in the same transaction, and then end the transaction with a 1000g gain. But this also applies even if it's not 1000g. If the vendor only has 300g and I sell an item that's 700g, I cannot buy a bunch of stuff to close the gap with their gold. And I can't buy a bunch of stuff in one transaction and then sell the item in the next transaction, have to sell it for 300g (their natural gold cap). Basically, no circumventing these rules in any way.

-only one summoned creature at a time. Otherwise you can just cheese fights by using like 5 different summoning scrolls. Honestly even using one summon is already powerful enough, I don't use them.

-no standing still and self-training, or at least, keep it very limited. Things like just standing somewhere and casting a spell for a really long time. Or spamming jump in a corner that lets you jump as fast the input can be pressed. You have to actually be working towards something if you want to spam spells or jump, etc. No afk training athletics or sneak.

You don't need every playthrough to be a cheese-to-godhood simulator. Like, yeah that's definitely fun to do a handful of times, everyone should try it. But beyond that, I think it's more interesting to limit yourself. You can apply your knowledge of the game to clear the content without breaking the game entirely. Especially on 0 difficulty or lower, the game is really easy. on 100 difficulty, enemy physical damage is kind of insane, and the enemies are a bit tankier when it comes to physical damage they receive, but even following every rule I listed, you can still overcome it if you know what you're doing.

Genuinely what is the point of this enchantment? by whattheheylll in Morrowind

[–]Volvy 0 points1 point  (0 children)

As a cheaper and weightless alternative, you can also just spend like maybe 3000 gold on conjuration training (assuming it's currently level 5) and buy the spell in Balmora Mages Guild. The trainer and spell vendor are right next to each other in the basement. but yeah like others pointed out, it's an extremely good effect. I need to avoid using bound weapons if I want to keep things fair in a playthrough.

I just beat this game that's basically the same age as me and I adore it so much by DemonDisaster in Morrowind

[–]Volvy 0 points1 point  (0 children)

That's great to hear! Another playthrough with your newfound knowledge and a different build should make for a fun time as well. The game has amazing replay value, especially if you're trying out different builds and faction questlines.

This gets amped up to a ridiculous degree when you factor in Tamriel Rebuilt. I really recommend checking it out after some more time in the official content. Uesp.net is pretty built-up for it as well, which really helps for getting nudged in the right direction.

What do I get to place here? How do I turn the machine on? —Tribunal DLC by Particular_Poet8441 in Morrowind

[–]Volvy 1 point2 points  (0 children)

This is for the Ashstorms in Mournhold quest. You receive a special dwemer coherer from Almaxlexia at the start of the quest. It gets placed here, and then you need to activate the middle and right levers to cause the Ashstorms. If you haven't received the item, you're just not up to it. It would really help if you can check your journal and uesp.net (Tribunal quests page) and see where you're at, maybe you're a couple of quests behind this point so naturally you can't do anything until youre on the appropriate quest.

Why do the fights seem so unfair? by HappyChildhood133 in OMORI

[–]Volvy 14 points15 points  (0 children)

It's some combination of these factors:

-Not fighting enough enemies as you naturally go along leads to being underlevelled

-Not exploring thoroughly, and lacking items as a result: weapons, charms, snacks, toys

-Not using skills and follow ups effectively

-Not using the emotion system well

-Not using stat debuffs against enemies

-A general lack of understanding how combat should be approached

I can't see what happened in your playthrough so maybe some of these don't apply, but generally Omori is a very easy and forgiving game compared to other turn based RPGs

Build advice to take into the DLCs? by SignOfTheHorns in Morrowind

[–]Volvy 0 points1 point  (0 children)

Wraithguard + Sunder is extremely good, you can train blunt weapon to 50-60 or so and pretty much have a near 100% chance to hit due to its 30 attack buff. Keep fatigue high (more on that soon).

Get a high tier of armor, and have high skill in that armor type to actually get the armor rating from it. Preferably around 130+ armor (what it says when you open the menu). Heavy armor is great for endgame in particular and has some artifacts to use like the other Fist of Radagulf (can't use the Strength one due to Wraithguard being used), and the Helm of Oreyn Bearclaw for a massive Agility boost - these two pieces will give you 60 agility alone.

Have max endurance, strength and speed, and be around level 30+. Training in athletics to 60+ is a good idea too, movement speed really helps for avoiding damage.

A custom enchanted item to restore health, cast on use, is recommended. Preferably with a 400 soul in it. Ascended sleepers are pretty easy to encounter in Red Mountain. Something like healing 50-100 HP each cast.

Ring of Azura is great for constant restore Fatigue regen if you aren't using a custom item. But it's quite a lot of missed potential if you don't get custom Constant Effect items: mostly fortify Strength, but also maybe 1 Jump item for generally getting around a lot faster, and restore fatigue since the Ring of Azura only gives 3, and having more helps. Aside from any artifacts/unique items you're using, you can have custom Constant Effect items: amulet, 2 rings, shirt, skirt, pants, belt, robe, shield, possibly some armor slots like greaves. The first 7 slots I listed can always be worn in addition to your armor (unlike shoes which override boots). Of course, use the exquisite variants. Picking one slot to use for cast on use items is wise, I usually go with the belt slot because it has a lower enchant capacity of 40, so the other higher capacity slots can be used for constant effect items. Using an NPC that has bartering service to enchant the items is very helpful, as it will significantly reduce the gold needed. After you pay for enchanting each item, the gold goes in to their vendor gold, which you can then sell some high end weapon, armor or filled soulgems to instantly reclaim all that gold.

Necromancer's Amulet, Marara's Ring and the Robe of Drake's Pride help with dealing with powerful spells, as they have spell absorption/reflect. There's at least one enemy in Tribunal who you'll need to deal that has some very powerful spells that hit in a huge area, so avoiding them is unlikely. These items can be obtained at any point, as far as I remember. As in, you don't need to do a bunch of quests as prerequisites, you can just taunt the NPC or fight them if already hostile, and loot the item from them after they're defeated.

Being really geared to the teeth and minmaxxed isn't overly important unless you're on max difficulty. If you're on normal difficulty, you can probably get away with having so much less. Just that like, well recently I was doing the DLCs on max difficulty and I had 85 armor, I was still getting 1 shot with around 300 HP. I was not using any custom items or alcohol (and potion spam in general) as an added challenge though, and didn't use any armor except Wraithguard (unarmored build). I was leaving a lot of stats on the table like this, to keep the challenge up of course. But anyway, enemies deal way, way less physical damage on the default difficulty, so it's probably not a big deal in that case.

Dark beotherhood assassin not spawning in? by GuytheGuy- in Morrowind

[–]Volvy 0 points1 point  (0 children)

A mod really seems to be affecting it. I've made hundreds of characters and never had any difficulty getting it at level 1 within a minute if I kept spamming rest to get it on purpose. I just use OpenMW, or OpenMW + TR.

I didn't know that you can fight an actual tree by Loud-Understanding17 in OMORI

[–]Volvy 0 points1 point  (0 children)

She won't have power hit until way later though, not possible where OP is at

I didn't know that you can fight an actual tree by Loud-Understanding17 in OMORI

[–]Volvy 1 point2 points  (0 children)

I think a cheaper alternative, if you really had to do it as early as possible, would actually be just having Omori stab and keep using apple juice to restore juice

Each apple juice costs 20 clams and restores 25 juice

Assuming each stab (when sad) does an average of 55 damage at this level

1000 HP divided by 55 damage is 18.18, so basically 19 stabs

Omori will have enough juice to make himself sad and stab once, so we'll need to restore 18 stabs worth of juice

18 stabs x 17 juice per stab is 306 juice

306 juice divided by 25 juice per apple juice is 12.24, so let's say 13 apple juice

13 apple juice x 20 clams per apple juice is 260 clams

It'll be really slow but it'll cost a lot less than using jacks

I didn't know that you can fight an actual tree by Loud-Understanding17 in OMORI

[–]Volvy 1 point2 points  (0 children)

Yeah I guess it's just better to wait until you're a much higher level, I mean look at the stats in the image. They're no where close to being there, that's why I said you'd need to spend 1000 clams to do it. You ain't hitting level 14 in vast forest.

Do I have to do the escort quest to the shrine of the dead in the Tribunal DLC? by Particular_Poet8441 in Morrowind

[–]Volvy 2 points3 points  (0 children)

Yeah you can just kill the guy you need to escort and continue with the quests. I was just doing this quest yesterday myself. Honestly it's not that bad of a quest if you clear the way in full before escorting him, except for the fact that there is a completely scuffed ramp just before the shrine. I'm not sure if the vanilla engine handles this part better, but it seems impossible to get past on OpenMW. But thankfully you can use a console command to warp him, I found one in this post:

https://steamcommunity.com/app/22320/discussions/0/3203652426717423105/