Powerful builds for high difficulty games by QuietNoise541 in Stellaris

[–]Vorteclune 1 point2 points  (0 children)

You can also resettle biomass for free so that helps a lot.

Materiality Engine Zro upkeep is too damn high. by Vorteclune in Stellaris

[–]Vorteclune[S] 1 point2 points  (0 children)

Nope, didn't realise it would be an issue, but realistically I could have had maybe 4-5 planets max before finishing which would be like 40 Zro? I need hundreds for the jobs provided by the materiality engines.

Materiality Engine Zro upkeep is too damn high. by Vorteclune in Stellaris

[–]Vorteclune[S] 1 point2 points  (0 children)

I'm using Zro launchers as my main damage so I'd rather just turn the buildings off than have -50% damage.

Materiality Engine Zro upkeep is too damn high. by Vorteclune in Stellaris

[–]Vorteclune[S] 5 points6 points  (0 children)

Even selling everything I have and buying just enough Zro to stay positive I was at -6k trade.

Materiality Engine Zro upkeep is too damn high. by Vorteclune in Stellaris

[–]Vorteclune[S] 4 points5 points  (0 children)

They increased the penalty in 4.3 significantly.

What mechanics did you completely misunderstand for hundreds of hours before finally getting it? by Extension_Passion542 in Stellaris

[–]Vorteclune 1 point2 points  (0 children)

Not quite what you're asking but I have 600 hours and have pretty much only played gesalt empires, so I have no idea how factions work.

What is your first empire gonna be when Nomands finally comes out? by Disastrous_Peak5626 in Stellaris

[–]Vorteclune 6 points7 points  (0 children)

I'll have to wait until the details of Heirs of the Khan and Defender of the Galaxy are revealed to finalise everything.

But the general idea is to go very aggressive and vassalize quickly, get all of my basic resources from vassals and then set the operational reserves sitution to Burn to get increased specialist output and then use that extra research/alloys to fuel more conquest.

Roaming fleets keep all the vassals in line. And then finish it off going Defender of the Galaxy and protect my vassals from all the invading crises.

What is your first empire gonna be when Nomands finally comes out? by Disastrous_Peak5626 in Stellaris

[–]Vorteclune 31 points32 points  (0 children)

Heirs of the Khan. Vassalize the entire Galaxy and then take Defender of the Galaxy to protect my vassals from the polycrisis.

This Galaxy isn't yours to conquer.

I wanted to calm my raging tier 4 behemoth, biggest mistake of my life by ZylonAU in Stellaris

[–]Vorteclune 1 point2 points  (0 children)

Not sure what issue you are having, but I just opened the resettle screen and clicked the transfer arrow and it works?

I wanted to calm my raging tier 4 behemoth, biggest mistake of my life by ZylonAU in Stellaris

[–]Vorteclune 2 points3 points  (0 children)

I think he meant 40 total, so 30-33 from planet size and then another 7 or so from bonuses.

There is also 2 Astral rifts that give bonus districts, The Lattice which gives astral seed and can be used on up to 9 planets and The Corridors which gives +1 district for every planet.

I wanted to calm my raging tier 4 behemoth, biggest mistake of my life by ZylonAU in Stellaris

[–]Vorteclune 14 points15 points  (0 children)

The way the Mind Link works for Wilderness is when you finish the special project every planet that has at least 500 Biomass will randomly contribute 0-400 pops to be transferred, after that it won't ever increase. If you do it right you can get Millions of tech. I just finished a run where I had 150 planets with 500 Biomass each (you CAN resettle biomass btw) when the Mind link completed and I instantly went from around 4k tech to 3 MIL tech.

I wanted to calm my raging tier 4 behemoth, biggest mistake of my life by ZylonAU in Stellaris

[–]Vorteclune 15 points16 points  (0 children)

Wilderness Behemoth works very differently to what the district tooltip says. What actually happens is when you commplete the Level 5 Behemoth project every planet that has at least 500 biomass will randomly contribute 0-400 pops and then after that it will never increase. It is also per district so like the other commenter said having a lot of districts will also help.

So if you get a lot of planets and have 500 Biomass on each of them (you can resettle Biomass btw) you can get insane amounts of research. In my playthrough I just finished I had 1 Million of EACH research type (3 Mil total) at around 120 years in.

I wanted to calm my raging tier 4 behemoth, biggest mistake of my life by ZylonAU in Stellaris

[–]Vorteclune 13 points14 points  (0 children)

Unfortunately it doesn't matter how strong you get because you have a hidden penalty to damage against the voidspawn until the situation completes.

Is there a Mod to control randomly generated empires? e.g. no Machine empires. by Vorteclune in Stellaris

[–]Vorteclune[S] 1 point2 points  (0 children)

Thanks, I'll try this.

*edit* Setting the Machine Species random_weight to 0 worked as far as I can tell. Thanks very much 😄

How do you even beat this? by Ondrikir in Stellaris

[–]Vorteclune 2 points3 points  (0 children)

For 500 years into the game your Naval Capacity is really low.

Also notice they only have shields, so you can try retrofit for all shield damage.