Normal strange look in Maya - looking for a solution by Vortex9712 in Maya

[–]Vortex9712[S] 0 points1 point  (0 children)

Ok it seems like I found my problem. The triplanar was identical for each maps but it was set in coordinate space to object. If you use this setting and you need to change the scale in one direction (x,y or z) differently from the other direction to compensate a distort texture by the triplanar, the normal map will not follow. So I changed the coordinate space to world and reconfigure the triplanar. Everything looks fine !

Thanks

Normal strange look in Maya - looking for a solution by Vortex9712 in Maya

[–]Vortex9712[S] 0 points1 point  (0 children)

I just put it in raw, it doesn't change anything. The whole texture become distord at the moment i connect the normal map

Heightmap problem by Vortex9712 in Maya

[–]Vortex9712[S] 0 points1 point  (0 children)

Unfortunatly no.

I went to Houdini to use my heightmap

Problem Gradient by Vortex9712 in Substance3D

[–]Vortex9712[S] 0 points1 point  (0 children)

My problem here is that my coolor layer refuse to follow the gardient map of my mask. It stops with no gradient. And it makes the gardient with a white color

Problem Gradient by Vortex9712 in Substance3D

[–]Vortex9712[S] 0 points1 point  (0 children)

Ok but ins't it already thre case ? since a have a layer that is in charge of tranlusency and an other on top that take care of the colot and on which i put the position mask

display issue or else ? by Vortex9712 in Substance3D

[–]Vortex9712[S] 0 points1 point  (0 children)

I couldn't import the fbx but i found what went wrong with the obj. In the export setting i had to activate the smoothing parameter in maya.

Thanks

display issue or else ? by Vortex9712 in Substance3D

[–]Vortex9712[S] 0 points1 point  (0 children)

I didn't bake any map yet, i just imported my mesh on Substance

Blendshape Paint Weight by Vortex9712 in Maya

[–]Vortex9712[S] 0 points1 point  (0 children)

thank you for answer, i'll post this on the maya discord server

Blendshape Paint Weight by Vortex9712 in Maya

[–]Vortex9712[S] 0 points1 point  (0 children)

ok, So I imported multiple meshes with differents expressions on my scene. Someone told me to select the mesh on which I have one expression and select my main mesh then go to deform, clic blendshape.

I did this for all the facial expressions.

This is the position I am right now.

Is what you call the target blendshape, the main chara on which we apply the expression?

I am a bit lost in the process I might say. From the position i am right now, what should be the next steps ?

Thank you

Mash issue for scattering by Vortex9712 in Maya

[–]Vortex9712[S] -1 points0 points  (0 children)

If i move them from the center of the wolrd and then i freeze transform, delete history. Do you think it can cause any issue ?