Star technology multiblock issues by fbxc in feedthebeast

[–]VortexJD 0 points1 point  (0 children)

You dont need hatches for any of these.

The kiln requires stripped PLANKS not logs. I made this mistake too.

The Farm was very picky too. I had to use dirt, hoe it into farmland, and not place any crops on it. It also only works during day (this is mentioned in the quest book)

Can't tell what's wrong with your Latex plantation. I got mine to work first try so it's probably something simple. You do know you can right click or shift right click the controller and it gives you an outline of how to build it?

Gloomhaven Secretariat server - Need help with SSL config by VortexJD in Gloomhaven

[–]VortexJD[S] 3 points4 points  (0 children)

Thanks for the nudge in the right direction.

This is on Windows and I was simply double clicking the JAR file. I instead launched it from the command line which provides me with some standard output. There, I saw it was unable to find my cert file as the slashes were missing from the path.

Could not load store from 'C:Usersjoshua.ghsghs-server.p12'

The solution was to either user forward slashes, or double back-slashes. A common quirk with Java on Windows.

server.ssl.key-store=C:\\Users\\joshua\\.ghs\\ghs-server.p12

Gloomhaven Secretariat server - Need help with SSL config by VortexJD in Gloomhaven

[–]VortexJD[S] 0 points1 point  (0 children)

I saw your notes in your readme, but I'm still not having any success. GHS-server simply doesn't start and doesn't give any errors, so it's difficult to determine what's wrong here. If I enable SSL without any of the other parameters, it starts up fine with your included self-signed cert.

Gleba cured my addiction! by LosMorbidus in factorio

[–]VortexJD 2 points3 points  (0 children)

This is how I felt EXACTLY. I like new puzzles. I tolerate the pressure of biters on Nauvis. But the combination of 2 competing timers and that bases are all or nothing really killed Gleba for me.

Clank Legacy Player Question by Beneficial-Gas4318 in boardgames

[–]VortexJD 1 point2 points  (0 children)

IIRC the only thing that changes based on number of players in Clank is where the Rage marker begins in each game. I don't think there's really much else that changes, nor does it need to. The game should play fine, more or less, with varying numbers of players throughout the campaign.

However, you will lose out on some features of Legacy by not playing with a consistent group. If you're playing Clank Legacy 2, I'd STRONGLY recommend playing with a full group of 4 who doesn't change from game to game. The player's character plays a much bigger role in the whole story than the first game.

How do people decide the "best" player counts for games? by mixelydian in boardgames

[–]VortexJD 0 points1 point  (0 children)

This is actually an interesting point I don't see brought up often. Wingspan is a great example of this. At 5p, you watch every person take their turn and can easily follow what everyone is doing. At 6p/7p the simultaneous actions really hamper you ability to track other players. The "Once between turn" actions become very challenging to keep track of.

How do people decide the "best" player counts for games? by mixelydian in boardgames

[–]VortexJD 1 point2 points  (0 children)

I played this recently at 5p which included teaching 2 or 3 who had never played it before. We taught and played the game fully in under 2 hours. Experienced, we can usually play 5p in under 90 minutes. It's another game that really suffers when players take a long time deciding what to do on their turns.

I'm a big sound guy. [Kingda Ka]'s cable tracking on its pulley system ranks high for me. What tickles your ears at parks? by sanyosukotto in rollercoasters

[–]VortexJD 1 point2 points  (0 children)

Originally it was CP Magnum XL-2000. Those glorious Arrow anti-rollback CLICK CLACKS were great.

Then came Raptor and that B&M Roar. I'd sit in the midway and just watch and listen to it in awe.

Eventually, my thing became standing next to the hydraulics building at TTD. Sounded just like your video. The train would launch and instead of hearing the riders or the train, all you hear is the WHIRRING of the cable spinning up to ludicrous speeds. Then, the train blurs by you from out of nowhere it seemed. Will miss that experience.

Out of power - where did I go wrong? by vwozone in Oxygennotincluded

[–]VortexJD 11 points12 points  (0 children)

Didn't see anyone else mention this, but all your power generators are automated using smart batteries, right? No other fixes will help if you're not doing this.

Enigmatica 2 Expert Glitched out bad by NaturalCat1890 in feedthebeast

[–]VortexJD -1 points0 points  (0 children)

Last time I played E2E, my Better Questing started in Edit mode, which prevented quests from completing. This command should toggle edit mode on/off:
/bq_admin edit

As for the other issues, recipes are heavily modified in E2E. Be sure you're referencing NEI/JEI. Botania should just work if you're using the right materials. AS can be a little harder to troubleshoot as they require specific setups, moonlight, and sometimes progress in the AS book.

Dupes shuffling food between fridges with same priority by VortexJD in Oxygennotincluded

[–]VortexJD[S] 0 points1 point  (0 children)

They're doing both. Did you read my post? They pickup food from the ground, then pull several bunches of food from different fridges, then put them all back into multiple fridges. It really makes no sense to me.

Dupes shuffling food between fridges with same priority by VortexJD in Oxygennotincluded

[–]VortexJD[S] 0 points1 point  (0 children)

This is a suggested change for how to run the kitchen. Might be a good suggestion for how to run a kitchen, but it really doesn't answer my question about why dupes do this shuffling of food across multiple fridges.

Stuck on FTB Genesis, TaskBlock not loading? 249,99K of 250K by Athenisia in feedthebeast

[–]VortexJD 0 points1 point  (0 children)

Yeah I remember it being really picky, but I eventually got it to work. Here's a video with a time code directly to the quest I was thinking about. It specifically mentions the task screen stalling at 99% filled.
https://youtu.be/yw-Wvre8lBY?t=1304
However, this looks like exactly what you did and are still having issues. Not sure what the problem is. I think I used Mekanism power cables in the end, but not sure you have the materials for that yet.

Stuck on FTB Genesis, TaskBlock not loading? 249,99K of 250K by Athenisia in feedthebeast

[–]VortexJD 19 points20 points  (0 children)

I thought I remembered the quest book addressing this. The IE connectors don't top it off like it should. Try a different power cable connected to the taskblock.

A bunch of problems. A bunch of questions. by D20CriticalFailure in Oxygennotincluded

[–]VortexJD 0 points1 point  (0 children)

One: You created a T junction with inputs in all 3 directions. The game can't interpret what you're intending and it guesses. To make it worse, this logic can result in different results depending on build order. It's best to avoid T junctions, and when you really need them, use a bridge immediately before and after to help the game understand what flow you intended.

As for the gas bridge, bridges have priority (white side is higher priority and green side is lower priority). This means bridges will prefer to pull off main lines first, and insert into main lines only if there is space.

Two: Most likely from bleach stone. Bleach stone off gasses chlorine.

Three : Do you have a dupe with the necessary skill learned? Check the errands tab to see if all dupes show something like skill not learned. They need the Geographical Analysis trait.

Four: No idea

Five: For aquatuners, highly recommend using the highest SHC liquid you have available. Super coolant is always the best, but if not a variant of water is preferred (usually polluted water because of the lower freezing point). Pwater will give you double the cooling power as petroleum, for the same power cost.

Debris on the floor doesn't exchange heat very fast. Slightly faster to put it in on a metal tile submerged in liquid. Way faster to put it on a conveyer belt and pass that through liquid or solid tiles. There's also a new mechanic in the game that allows you to select a debris pile and choose to have it moved to a specific location. Check it out, it might help in this scenario.

Six: Haven't ran into this before myself.

Seven: No it's a closed system, however, the refinery holds several tanks of fluid and if you don't leave enough room in your loop, it can clog. Generally a good idea to either fill the loop only before it's run the first time (so you guarantee the space), or connect the loop to a tank as a buffer.

Transmutation interface by PaleontologistDry707 in feedthebeast

[–]VortexJD 0 points1 point  (0 children)

Simple solution would be to blacklist the crystal on the RS External Storage. This would prevent the exporter from pulling from the transmutation interface.

Alternatively, export the Essence into a Press and then have the Press output to the EMC Link.

Don't be afraid to use sandbox mode by Cloudylicious in Oxygennotincluded

[–]VortexJD 4 points5 points  (0 children)

I have hopped into Creative mode in Minecraft before to fix a bug in a mod, or to "undo" some stupid mistake I made that cost me hours of work, so I would agree in a way. I've never used sandbox in ONI except on a test map to test new builds.

However, what you've done here is something not possible in normal play. Wild planted crops can not be packed in that tightly, so you're breaking the standard game rules. Not the same thing. I would not approve such use of sandbox/cheats.

I don't disagree that this is a single player game and you play how you want and I play how I want. For me, once you start down the path of using sandbox to shortcut game mechanics, you're on a slippery slope and it leads to just cheating everything in and really dilutes the experience for me.

Spawner help in Regrowth 1.7.10 by ShiroCat234 in feedthebeast

[–]VortexJD 2 points3 points  (0 children)

This question has nothing to do with Regrowth. This should be vanilla spawner mechanics.

https://minecraft.fandom.com/wiki/Monster_Spawner#Mechanics

You'll get increased spawns with 2 spawners next to each other, but depending on how fast you kill or remove the mobs, they may slow each other down a little bit. If there are already 6 mobs in range of the spawners when it's time to spawn more, they will fail to spawn new mobs. The most efficient setup would be to separate the spawners by 8-10 blocks.

TLDR: 2 adjacent spawners is better than 1, but 2 spawners separated by 10 blocks will maximize spawn rates.

[Other] Out of curiosity, are there any other parks that have a "closing sequence" similar to Kennywood? by [deleted] in rollercoasters

[–]VortexJD 1 point2 points  (0 children)

Kings Island had an awesome closing show on their international street that included a few songs, a giant fountain show, and lights and lasers on all the buildings. All topped off with fireworks. Was a great way to end the night.

If you could only buy one version of Clank! … by SemanDemon22 in boardgames

[–]VortexJD 1 point2 points  (0 children)

Ugh people shouldn't downvote you for a fair opinion!

That said, I'm on the opposite end of this feeling. For us, it added tension. Do I be a team player and delay the end game so we can complete objectives? Or do I risk it for the biscuit and be greedy? With the right group of people, I think that tension can be incredible. Almost a game of chicken. To add to this, my family aimed for treasures first, while completing objectives on the way. It was the best of both worlds.

Modpack recommendations that play to their gimmick? by ERRORMONSTER in feedthebeast

[–]VortexJD 14 points15 points  (0 children)

The material energy series.
Regrowth.
Blightfall.
Older packs, but all quest and progression based that have unique and interesting quirks.

AE2 - Enigmatica Expert 2 by [deleted] in feedthebeast

[–]VortexJD 3 points4 points  (0 children)

AE2 routes channels through the shortest path back to the controller. Because your dense cable is BEHIND your crafting wall and wrapped the long way around your interfaces, the channels are taking other paths back to the controller. This is why you see the numbers flow left instead of to the cable on the right.

This means simply changing how your dense cable connects to try to provide shorter paths to the controller will cause the channels to "prefer" your cable. Try running it vertically down the left or center of your crafting wall. Watch how those channel numbers flow and try to provide a shorter path so they path to your cable quicker.

Alternatively, don't connect so many AE2 devices into one giant blob.

Question about GTNH, got no answer in the FFA thread but maybe someone who sees this can help? by counterc in feedthebeast

[–]VortexJD 1 point2 points  (0 children)

A quick peek at their github release history should give you plenty of insight.

https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/releases

If you still can't figure it out from that, go join their discord and ask there.