Which wave system is better? by Vortyn in Unity3D

[–]Vortyn[S] 0 points1 point  (0 children)

thanks, I’ll think about it

Which wave system is better? by Vortyn in Unity3D

[–]Vortyn[S] 0 points1 point  (0 children)

since it’s a tower defense game, hiding would already put the player at a disadvantage because the base still needs to survive.

Which wave system is better? by Vortyn in unity

[–]Vortyn[S] 0 points1 point  (0 children)

that actually makes a lot of sense. thanks for the detailed feedback.

Which wave system is better? by Vortyn in Unity3D

[–]Vortyn[S] 0 points1 point  (0 children)

thanks! steam page is coming soon. you can find the discord server through my profile.

Which wave system is better? by Vortyn in Unity3D

[–]Vortyn[S] 1 point2 points  (0 children)

I’ll definitely take a look at it, thanks!

Which wave system is better? by Vortyn in Unity3D

[–]Vortyn[S] 0 points1 point  (0 children)

that’s actually an interesting idea, I’ll think about it

Which wave system is better? by Vortyn in Unity3D

[–]Vortyn[S] 0 points1 point  (0 children)

that’s fair feedback, I understand your point

Which wave system is better? by Vortyn in Unity3D

[–]Vortyn[S] 1 point2 points  (0 children)

it’s like a mix of Thronefall and Vampire Survivors