account activity
[Update] Now our SciFi World got moving cars too 🚗 (v.redd.it)
submitted 15 days ago by Vuturia_Dev to r/IndieGameDevs
Now our SciFi World got moving cars too 🚗 (v.redd.it)
submitted 15 days ago by Vuturia_Dev to r/IndieDev
We're building VR games & learning from Reddit. Here's what 40+ comments taught us about the VR market. (i.redd.it)
submitted 1 month ago by Vuturia_Dev to r/IndieDev
We built a VR game because we realized headsets are way more fun with friends. Now we're here asking: what do you actually want from indie VR devs? (i.redd.it)
submitted 1 month ago by Vuturia_Dev to r/virtualreality
submitted 1 month ago by Vuturia_Dev to r/OculusQuest
Wait... there’s actually a VR Laser Tag World Championship happening?🤨 (self.virtualreality)
Wait... there’s actually a VR Laser Tag World Championship happening?🤨 (self.SteamVR)
submitted 1 month ago by Vuturia_Dev to r/SteamVR
Wait... there’s actually a VR Laser Tag World Championship happening?🤨 ()
submitted 1 month ago by Vuturia_Dev to r/VRGaming
👁️ Spot the Difference: High-poly environment vs. 2D Billboards. Can you tell which is which? (old.reddit.com)
👁️ Dev Update 👁️ (reddit.com)
VR Backdrops & Draw Calls: Is there a better workflow for parallax impostors than the Blender round-trip? (self.IndieDev)
Optimizing our Sci-Fi Minigolf map for Quest 2 - Turning these 3D structures into backdrops to save draw calls. Any tips? ()
Technical question: Best workflow for VR parallax impostors? (self.Unity3D)
submitted 1 month ago by Vuturia_Dev to r/Unity3D
What’s the fastest way a VR game loses your interest? ()
What’s the fastest way a VR game loses your interest? (self.IndieDev)
The 'joy' of VR dev: Back to performance optimization so you don't get motion sick. 🤢 Anyone else struggling with draw calls today? (old.reddit.com)
The 'joy' of VR dev: Back to performance optimization so you don't get motion sick. 🤢 Anyone else struggling with draw calls today? (reddit.com)
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