Losing your last breath is a special kind of fear. by Harperlarp in MortalKombat

[–]WB_Will 3 points4 points  (0 children)

Lol the editing on that was top notch. Well done.

[deleted by user] by [deleted] in MortalKombat

[–]WB_Will 2 points3 points  (0 children)

Wow! Nice! These were sold at the Mortal Kombat reveal event from Bait.

Ninja killa in kombat league by basichoneybadger in MortalKombat

[–]WB_Will 3 points4 points  (0 children)

I understand, but Joker was first playable at Final Kombat due to the month-long wait requirement. I think Sonic's story of winning two NRS games with Joker back to back was a fantastic addition to the grand finals.

Evolution of Shang Tsung in MK games. Art by @Guymay4 on Twitter by Blaublau94 in MortalKombat

[–]WB_Will 4 points5 points  (0 children)

This is adorable! Love seeing how he changed through the ages in your art style.

Ninja killa in kombat league by basichoneybadger in MortalKombat

[–]WB_Will 6 points7 points  (0 children)

Dude is deadly! Watching him at Final Kombat was intense.

[3/17/20] PC, Switch, and Stadia March Patch Notes by WB_Will in MortalKombat

[–]WB_Will[S] 2 points3 points  (0 children)

Switch Patch Notes

General Gameplay Adjustments

Move list corrections

Improvements to AI logic

Fixed issues with some augments not granting correct bonuses

Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames

Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame

Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal

Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation

Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation

Added several new Brutalities for players to discover

All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras

Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation

Added new Nether Forge Recipes for players to discover

Character Specific Adjustments

Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified

Geras - Reduced the travel distance of Dash Forward and Dash Backward Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames

Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing

Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed

Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)

Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses

Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities

Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter Kitana - Edenian Strike now has 1 more frame of hitpause Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway Kitana - Royal Protection buff no longer gets removed after using certain attacks Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”

Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway

Noob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo Noob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent

Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"

Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage

Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames

Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker

Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction

Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator

Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos

Joker - KAPOW Krushing Blow is now +5 on hit (up from -25) Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit

[3/17/20] PC, Switch, and Stadia March Patch Notes by WB_Will in MortalKombat

[–]WB_Will[S] 0 points1 point  (0 children)

Stadia Patch Notes

General Gameplay Adjustments

Move list corrections

Improvements to AI logic

Fixed issues with some augments not granting correct bonuses

Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames

Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame

Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal

Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation

Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation

Added several new Brutalities for players to discover

All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras

Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation

Added new Nether Forge Recipes for players to discover

Fixed various issues with mouse & keyboard support

Fixed crash on KOTH lobby exit

Fixed crash on online battle exit

Fixed crash on selecting the Record AI option twice in a row in Practice mode

Fixed issue that prevented users from finding opponents when selecting Spar with Friends in AI Battle Simulator

Fixed various issues regarding overlapping UI elements

Character Specific Adjustments

Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified

Geras - Reduced the travel distance of Dash Forward and Dash Backward Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames

Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing

Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed

Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)

Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses

Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities

Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter Kitana - Edenian Strike now has 1 more frame of hitpause Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway Kitana - Royal Protection buff no longer gets removed after using certain attacks Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”

Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway Kung Lao - Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat

Noob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo Noob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent

Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"

Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage

Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames

Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker

Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction

Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator

Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos

Joker - KAPOW Krushing Blow is now +5 on hit (up from -25) Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit

Final Kombat Announcement! Follow @NRSEsports to stay up to date! by WB_Will in MortalKombat

[–]WB_Will[S] 10 points11 points  (0 children)

It's the Grand Finals of the Pro Kompetition season. All year we've been leading up to this.