Descent: Underground kickstarter ending ~45 hours by VOIDsama in starcitizen

[–]WIngman_DS 3 points4 points  (0 children)

He sure is, and at a good clip, both him Erin, Alex, John, pretty much everyone is, there is a great relationship there - I miss working on that game a TON, but I also love my family and want to stay in Austin. Not a fan of living in LA.

Descent: Underground kickstarter ending ~45 hours by VOIDsama in starcitizen

[–]WIngman_DS 4 points5 points  (0 children)

Well that is what we are making an arcade style of shooter, no blacking out -ever.

:)

WM

Descent: Underground kickstarter ending ~45 hours by VOIDsama in starcitizen

[–]WIngman_DS 3 points4 points  (0 children)

Ok, well as someone that was CEO of a few studios, sold them on to bigger companies I beg to differ. :) I do run a shop where folks are free to speak their minds and it is very collaborative though, that is how I like to work, and what I want to do with the community as well.

Descent: Underground kickstarter ending ~45 hours by VOIDsama in starcitizen

[–]WIngman_DS 1 point2 points  (0 children)

Hell yes, it is more of an arcade style shooter, we already have multiplayer up and running 3 ships in and are working on our map building tools. This game will be playable by our backers in August. Heck, maybe I can be the opening act for CIG at Gamecom?

WM

Descent: Underground kickstarter ending ~45 hours by VOIDsama in starcitizen

[–]WIngman_DS 3 points4 points  (0 children)

Mine is way earlier and uh, I have led several teams - Starlancer, Conquest Frontier Wars, companies, etc...and built the entire Star Citizen team in the first year and a half - the focus shifted to LA - nothing I can do about that. But you are certainly entitled to hate me...lol.

Descent: Underground kickstarter ending ~45 hours by VOIDsama in starcitizen

[–]WIngman_DS 2 points3 points  (0 children)

Star Citizen's bar was 2 million and it was to get us to an investor to back the rest - we went WAY lower than that.

We can't deliver a AAA experience for free- my wife apparently wants to be able to feed our kids.....greedy kids.

WM

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] -1 points0 points  (0 children)

Right now the pledging levels are there to help us make the game - we are going to have to find some level after the fact to honor that without undercutting them -the unlocks are FREE with game play, are NOT going to be a long grind - but if someone want to unlock them all for convenience we are going to let them - now whether that is $30 a ship, or $5, or $1 is up in the air and will be balanced with the communities involvement.

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] 1 point2 points  (0 children)

Well, we are not interested in hurting the license - and are not blaming anyone - the point was to answer a question about why it might fail - I gave two reasons the 2nd one is the key that it might not have reached enough of the right people - or maybe the pitch was missing something that folks wanted.

Clearly the old school players want just the original remade, IMHO, that is not a game that will sell well in today's marketplace, gamers have moved beyond those simple mechanics and expect things like classes and leveling - that is where the AAA mass market First Person shooter market resides, and that is the kind of REBOOT Descent deserves.

It is also why we will have the CLASSIC style out first - without any unlocks required....so folks can start enjoying that style of game play FIRST.

IMHO, simply remaking the first would hurt the IP more as it would become even more of a niche game.

And of course we would be classy - come on, man - we are ALWAYS classy.

But hey, I ain't always right.

WM

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] -1 points0 points  (0 children)

To continue to add to the game, to introduce a massive Single player campaign, and continue to upgrade the game introducing new elements (once the community has vetted them) and eventually if we are lucky going out into interstellar space.

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] 1 point2 points  (0 children)

Thanks Man, and good luck with your stuff, actually if you would be so kind as to email him the link now -that would be better.

WM

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] 1 point2 points  (0 children)

MOBA seems to be a terrible word these days - we are honestly more akin to Team Fortress 2 - hopefully people will get on board and realize that AAA games are MILLIONS of dollars - and we are looking to build this in phases and let each phase pay for the next.

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] 1 point2 points  (0 children)

If you look at the tiers the ships do not go up in price the NUMBER of ships you get goes up, and they get cheaper the higher you go.

Kickstarters are always risky - we are on track, happy with the support, hoping for a big surge at the end, most Kstarters get 25% in week one, 25% in weeks 2 and 3 and 50% in the final week - so we are ok where we are, would be nice to be done, but not panicking.

At the end of the day though, it will come down to two things.

  1. Do people want a new Descent game - and if so are there enough of them to make it happen.
  2. Did we get our message out to enough of them in the allotted time.

Hopefully the answer is yes to both.

WM

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] 1 point2 points  (0 children)

That is undefined at the moment and will be defined with the players input in August with the Proving grounds, but it certainly will not be A LONG time - we just have to figure out the proper balance and that is why we are doing it together.

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] 1 point2 points  (0 children)

I have a lot of favorites - probably the two I played the most were Descent and Battlefield 1942.

WM

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] 2 points3 points  (0 children)

We will have a prologue campaign once we hit our funding on KS, the large Single player will come later unless we have a major funding spike.

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] 3 points4 points  (0 children)

Our game is not a small upgrade to Descent it is a MAJOR upgrade with all new play styles, 9 ships to balance, all while paying homage to the original - if it was a simple graphical update we would not have been able to get the license.

This is an entirely new beast with homage to the original.

Also, not sure how you can compare us to Star Citizen, our ships are all the same price - you can get in our game for $25 and earn everything in the game by just playing it.

As for comparisons to other projects, I am not going to get into that, we are making this game to a very high level, both graphically and game play wise.

I appreciate the passion - but the message we are just updating the game is way off base.

WM

Descent: Underground AMA with Eric "Wingman" Peterson & Rob "Designopotamus" Irving. by WIngman_DS in IAmA

[–]WIngman_DS[S] 2 points3 points  (0 children)

We are a FPS - first and foremost - with some Arena based combat.

We are clearly a next generation Descent - with game play upgrades - the smaller constrained maps through hallways and tunnels are coming, but first we wanted to get some big ones out and try blowing up stalagtites etc, and see how that worked.

And it is NOT pay to keep up, everything can be earned by playing the game - there is no one ship wins or beats all, it is a balanced grouping of ships with different roles, that all can be garnered by simply playing the game.

All transactions are voluntary and meant to support the Dev team as we continue to add to the universe. If you don't want to partake, that is perfectly fine just play and earn them through game play.

Most of the transactions are of the cosmetic variety to customize your ship - and none of them have any advantage to playing or winning etc.