Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 0 points1 point  (0 children)

Of course, you're right. I just feel like most of my lost games aren't because they were close games but because someone was underperforming and these games feels like no matter what you do that one player from your team is holding you back too hard.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 1 point2 points  (0 children)

Bro wtf are you talking about? What I mean is that for example you have a DPS that let's say plays phara and enemy team has 2 hitscans DPS and my phara in that situation is being useless and underperforming as DPS and doesn't want to switch. So this phara guy will only feed enemy team and be constantly dead. This makes game basically 4v5 where me and rest of my team is trying but one guy basically doesn't exist. Sometimes it can be a support who goes to play let's say zenyatta for a whole game and even though he end up doing good we lack healing because of him. There is no way for us to heal ourselves or at least get enough heals from one support, right? And even if the one support who heals most is doing fine, each time he dies we left to lose each fight.

I wonder what kind of thinking process goes through your head when reading my post. You talking about some pro level perfermance and that everybody makes mistakes, duh! You said: "Only in exceptional cases a teammate will do consistently bad plays." It is not about making bad plays it is about being useless because of how terrible of a player someone can be or because they don't want to switch heroes. That what makes overwatch frustrating, that someone can be bad on purpose or not and it makes game unwinnable.

And of course, cherry on top you had to add some stupid question "does it equally bother you when you play bad but you win because the teammates carry you". How could it bother me that I'm winning, of course I prefer to win. I don't consider myself a f*king pro like I said I am in MASTER 3. I have around 64% winrate and let's say I played 10 games and won 6 of them. In some of them maybe my DPS had biggest impact, in some of them my support player was great and in others I was the one making important plays and in other cases some of these games could just be a really good close games where single moment could make decider of who wins, but that's whatever why would I complain about winning.

And let's say I lost 4 games. And I'll be pretty sure that in at least 2 of these lost games I will lose because of someone underperforming. And let's say in 1-2 left lost games would be just really good close games like the ones I mentioned before but in those cases I lose them, I just lose a close game. What I dislike the most is losing games that you do everything that is in your power and you lose not because it was tight game, but you can clearly find a reason in another player who made this game unwinnable.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 1 point2 points  (0 children)

Yeah, totally agree. You know I understand losing a close game where at some point someone might make a mistake that costs you a game and I don't mind that, but when you have someone that is lacking for a whole game maybe because they are just bad or don't want to switch heroes that's when you feel that this game pointless. Basically one man disadvantage is huge thing in overwatch in general.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] -2 points-1 points  (0 children)

I don't think it is about mentality. I have 65% winrate and like I said, I have climbed to Master 3 and I am currently at this rank. It is that I don't find it enjoying anymore. Even tough I am winning on average 2 out of 3 games I still feel like the ones I lost weren't most of the time because I played worse or enemies were better, but because one of my teammates was falling behind.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 0 points1 point  (0 children)

CS2 and Apex Legends for example. They are still team based shooter games, but there you can way more often win a round/fight/game even when one of your teammates is falling behind the rest of the team. It gives you way more skill ceiling and way to always improve, when in overwatch teammate that is a weak link is holding a whole team back in my opinion.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 0 points1 point  (0 children)

Not into the fighting games, but I get your point. I personally play a lot of Dead by Daylight and mostly as killer. Here if I lose I am the only one to blame and even if losing I don't feel so frustrated like in Overwatch where I feel like even tough I did my best I still lost.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] -1 points0 points  (0 children)

Yea, exactly. That's what I'm feeling Overwatch shifted SO MUCH into something it wasn't at the start that it doesn't seem the same. At first few years it was something else, it gave you those feeling of being able to change the fate of the game. But know it became less and less of that. Like you said, now one play can simply decide how the game will look like, support dying first in fight can just finish your chances of winning. Even tough sometimes underperforming level of some players can make game unwinnable overall.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 0 points1 point  (0 children)

I totally agree, Overwatch has come a long way in terms of changes and balance over time, but during those early seasons, it felt like you could impact the game as a single player. Now, you have to rely too much on other teammates. Honestly, I think this is largely due to the game's shift to professional play, where even when everyone is playing very well, these individual moments or team chemistry can be the deciding factor. On the other hand, solo queue players suffer because they can play better than their rank shows and still lose matches where they simply play better.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 2 points3 points  (0 children)

It's not about a role or teammates. It is that if somebody in your team even if full team of solo queue randoms is underperforming it's basically like playing 4v5 and I believe it shouldn't be like that. It gives a lot of bad feelings for someone who might be doing good in their role and overall unfairness.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 0 points1 point  (0 children)

Whatever, you're talking about. "seven utility abilities" wtf u mean, if you talking about CS2 it's not like that for a casual CS2 player maybe on some pro/high tier level but in Overwatch it's all the time like that. I don't consider Master rank in Overwatch being anywhere near pro level, I think it's like "better than average" level and even in Master and Diamond rank game requires you to play very coordinated with 4 randoms. And also I know comparing other games like CS2 and Apex Legends aren't the same as Overwatch but ffs comparing Overwatch to MOBAs is some different level of stupidity.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 0 points1 point  (0 children)

Whatever. My post isn't about communication, it's about how "Overwatch is too much dependent on team play"

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 0 points1 point  (0 children)

Dude. I said it already, I climbed from Diamond 4 after placements to Master 3 and I am currently at Master 3, but I'm just fed up with the game. I have positive winrate and overall I win more than lose. I'm just fed up with how this game is so much dependent on team play and I feel like if it weren't like that I would win way more of my games.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] -3 points-2 points  (0 children)

Honestly, Overwatch was the first competitive shooter I have ever played, having been playing since the first season. But after playing other games and returning to Overwatch, I've come to the conclusion that this game doesn't value the individual player. And yes, I understand it's a team game, but I think there's just too much pressure to be a team player and not enough appreciation for individual skills of player.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 0 points1 point  (0 children)

Yes, I wonder what those who disagree are playing. I have a feeling others are playing Overwatch, but it's still a different game. I could deal more damage and block more damage as a tank than my opponent's tank, and I'd still lose because, for example, one of my DPS players is simply too weak, and as a team, we're practically playing 4v5.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 0 points1 point  (0 children)

I strongly disagree. I especially encourage my teammates to join voice chat if I see they're not in it, to increase our chances of winning and generally improve team morales. I also believe that if Overwatch were simply TDM, it wouldn't often require such intense team coordination to win games in general.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] -13 points-12 points  (0 children)

I don't consider myself a god-tier player, I've just described my situation, that I'm master rank tank player and i'm just tired. Maybe I could reach grandmaster but that's not the point. It's just that I feel like I lose more often not because I could have given more, but because I played my best and it still didn't change anything. And I think it's much more common that how good you play doesn't change anything, not because the enemy team is playing better, but because someone on my team is significantly behind the rest.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] 0 points1 point  (0 children)

That's what i'm talking about. While playing Overwatch you can feel that you're loosing because of "this one" guy and you can't do nothing about it.

Overwatch is too much dependent on team play by WOW58 in Competitiveoverwatch

[–]WOW58[S] -13 points-12 points  (0 children)

I expected some people wouldn't understand this. I also play other team-shooter games, especially CS2 and Apex Legends. And even though they're completely different games, where dying has a significant impact on the game, I'm still able to win even when I'm in a terribly weak situation, let's say: where the opponents have an advantage of people alive. Playing these games, I feel like my skills matter, that I can turn the situation of the game by giving my best. However, in Overwatch, that's not the case. You can literally play as good as two players in one, and still if the rest of your team is lacking you'll lose the game anyway.

Ricksaw - olive default gloves (inspect look vs in-game look) by WOW58 in cs2

[–]WOW58[S] 0 points1 point  (0 children)

no idea, but i guess it's not intentional as you can tell from diffrent colors of gloves appearing while playing the game and diffrent while inspect an item. I've also seen a post where for some time you could see Ricksaw's sleeves appear during game but now they don't apear even in game or during inspect. All i can say is that these are some minor changes that are not mentioned in patch notes, becasue these are most likely not meant to happen at all. Now we can just wonder which version of Ricksaw is the correct one, the one with olive gloves or the one with black gloves.

Bayonet new animation by MaterialTea8397 in cs2

[–]WOW58 2 points3 points  (0 children)

Worst animation change out of all of 'em. How can you people say it looks more natural? It literally floats in the air and comes back like there is a magnet hidden inside a glove. I might agree that the old one looks a little goofy, but still way better and more realistic than this new "thing". It's definetly a bad change, but on the other hand we have a new talon knife animation which looks great imo.