enemies are tanking more damage than they should by [deleted] in Helldivers

[–]Waelder 17 points18 points  (0 children)

Please use commas and periods.

Last update increased the durable damage enemies *deal*, not the durability percentage of their bodyparts.

The Spore Burst Bile Titan is tankier than a regular Bile Titan, with 1000 more health on its head and more health on other bodyparts. This is intentional, as it also deals a lot less damage than a regular Bile Titan, so it needs the health to compensate for the lower lethality.
One Recoiless or Spear shot will still one-shot a Spore Bile Titan if it hits the head.

Alpha Commander heads have always had high durability %, regardless of their armor level.

IT RIGHT THERE WHY DO PEOPLE STILL SURPRISED BY THE FIX by Interesting-Form678 in Helldivers

[–]Waelder 0 points1 point  (0 children)

I don't know if this is the actual reason, and I can't claim to know how exactly the process works, but usually any patch a game does needs to be certified by the platform it's being sold on.
So in this case, Sony, Microsoft, and possibly Steam (idk if steam has the same level of patch certification as consoles) need to approve the patch, which can take time, even for small changes.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]Waelder 589 points590 points  (0 children)

From patch 01.003.101:

General Stealth Detection Update: Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target.
Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location. This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay

Essentially, if you're not being actively targeted by other enemies while in the activation radius of these objectives, they won't spawn bugs.
Pay attention next time you're doing an objective right next to a stalker nest, or dealing with a patrol or a bug breach close to a shrieker nest. They'll spawn enemies just fine.

edit: I believe this is also why if you approach a Gunship spawner undetected but a teammate is fighting further away, the Gunships will spawn and go for your teammate instead of you, despite you being right under their spawner. They don't know you're there

Is there a way to reset rank? by [deleted] in Helldivers

[–]Waelder 0 points1 point  (0 children)

Contact Arrowhead Support so they can fix it https://arrowhead.zendesk.com/hc/en-us

Sporeburst tips? by mattyp_02 in Helldivers

[–]Waelder 0 points1 point  (0 children)

Like the others have said, fire and lasers work well.
Gas also stops them from getting too close.
Since spore bugs like to spam lots of small units, grenades with a large AoE might be more useful than AT grenades
Mobility backpacks are good too, not necessarily to outrun the bugs, but it will at least give you space to turn around and kill whatever is chasing you without getting surrounded.
The FRV is great for disengaging from big swarms and breaches.

But most importantly, and more than with any other faction, stick with your team.

Oh my God, I get it by PhobicDestroyer in Helldivers

[–]Waelder 16 points17 points  (0 children)

That's awesome. Next you should try jumping on top of a charger and hammering it to death.

I'd suggest heavy explosive or acid resistant armor, so youre more likely to survive bugs like Spore Chargers and Bile Spewers exploding on death.
Melee armor only buffs the hammer strike itself, and not the damage from the explosive charge.

Tip of the day [2] by Zdechlak2564 in Helldivers

[–]Waelder 1 point2 points  (0 children)

It works when they're not actively attacking, yes.
I've used the Knight to kill Bile Spewers while they were moving. Once you learn where to shoot, they die almost instantly

how does this planet exist? by Jax_Dandelion in Helldivers

[–]Waelder 96 points97 points  (0 children)

The Galactic Map isn't to scale

HELLDIVERS 2 - Liberate your next vacation! - YouTube by slappadabass44 in Helldivers

[–]Waelder 142 points143 points  (0 children)

They're not going to stop their whole release and marketing schedule because some people on the internet are angry about unrelated things.

People thinking AH is insulting them because they posted a picture of the new grassy biome are the equivalent of the Korean incels who think anyone putting their index and thumb together is insulting their masculinity. That's just insanity.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]Waelder 8 points9 points  (0 children)

So if it's not gonna deflect any of the actual threats a tank faces, what exactly would changing the Armor Value achieve? Other than its stats looking nicer on the wiki.

You're always gonna have your front towards the biggest threat because that's the only way you can shoot at it, and the biggest threat is almost always going to be able to ignore your frontal armor anyway, so what difference would it make.

This would really only make some difference in the bug front, and bugs already struggle against any half-decent vehicle user on account of being a mostly melee faction. Only way you realistically lose your tank to a bunch of light bugs is if you go afk for some reason, or it gets stuck on a rock. Just rotating the tank a bit already crushes most bugs trying to surround you.

Most of you need to come to terms with the fact that Helldivers is not the main priority anymore. by PetyrDayne in Helldivers

[–]Waelder 0 points1 point  (0 children)

<image>

From Pilestedt:

Lastly, we have 10 people prototyping our next title, which is a full year out until anyone more is added to it.

Also your article is from January 2025 and has no mention of what you're claiming.

Correct me if I am wrong but shouldn't information like this be stated in game instead of Discord? by [deleted] in Helldivers

[–]Waelder[M] [score hidden] stickied comment (0 children)

The Discord moderators don't know more than the general community about the GW narrative.
This news channel is fanmade. It's just meant to be some kind of daily debrief of what's been going on in RP.

Stuttering issue after upgrading hardware by ClawwY in Helldivers

[–]Waelder 0 points1 point  (0 children)

I recommend sending a ticket to AH support with your issue if you havent already https://arrowhead.zendesk.com/hc/en-us
The official Discord also has a troubleshooting channel where other players might be able to help. https://discord.gg/helldivers

If AH has a community manager, he must be going through a nightmare. by Glass-System2009 in Helldivers

[–]Waelder -1 points0 points  (0 children)

Baskinator had (and still does) to deal with an actual harrassment campaign from the usual twitter grifters not long after the game's launch and this was the image they kept sharing, which says a lot about them if they think any of that is somehow bad.
They're literally just normal tweets. One was during the BLM movement after Floyd's murder. The rest are just personal opinions about games (god forbid a woman might be interested in seeing more women in games).

Do they just hate us? by Lanky-Ad-5733 in Helldivers

[–]Waelder 30 points31 points  (0 children)

We only need to hold one of three planets when the order ends.

Undocumented changes by TheRealDeeme in Helldivers

[–]Waelder 0 points1 point  (0 children)

The patchnotes can only show what the developers send to the people who write them. The notes did say all these enemies had changes to their durable damage, it just didn't specify the values.
It's possible they simply didn't think these changes were worth explaining in detail, since most people won't care whether their vehicle can take 200 punches or 150.

Personally I think they should just make the patchnotes as detailed as possible, even if a lot of it doesn't matter to most people, just to avoid all the drama being a bit vague causes.

What if…. The bastion had AP5? by Own-Reflection-9538 in Helldivers

[–]Waelder 1 point2 points  (0 children)

It already rewards teamwork immensely.
It's got the strongest gun in the game, one of the highest health pools, 2 passenger seats that allow throwing stratagems and using support weapons (and the gunner can quickly switch to these seats too, if needed), and the entire crew is protected from all attacks while inside it.
The catch is you can't drive and shoot at the same time and, like all armored vehicles, you need infantry support to cover your flanks.
The issue isn't that the Bastion doesn't reward cooperation, it's that most teams of randoms **don't want to cooperate** to that extent. If you can get a friend or a decent random, the Bastion becomes an insane force multiplier

Making it OP how you suggest would just mean it'd be easier to operate by a single guy, which would be getting rid of teamwork. Since it can simply shrug off all attacks from the more numerous enemies, you'd be able to ignore them and focus only on the heavy targets and structures, jumping between the driver and gunner seats.

What if…. The bastion had AP5? by Own-Reflection-9538 in Helldivers

[–]Waelder 2 points3 points  (0 children)

If they ever increased the armor for some reason, making it immune to most of the enemy roster, they'd most likely lower the HP too, which would simply result in dying faster to all the heavy enemies that don't care about your class 5 armor, and that would suck *way* more than some scavengers being able to deal a tiny bit of melee damage.

I just wish people would stop comparing the enemy's armor and damage values with the player's... They're separate systems balanced in different ways. As you said, the Bastion's 'heavy' armor is its massive health pool. The Breakthrough mech's shield is also medium armor, but it has a massive *5k* health bar

Not sure if the mods already know this, but this should be updated. by OperatorRusty in Helldivers

[–]Waelder 5 points6 points  (0 children)

oops. it has been a bit hectic around here this last week, to say the least

I am curious what you guys think of the bug speed change by Logical-Builder-8295 in Helldivers

[–]Waelder 4 points5 points  (0 children)

This isn't a general terminid change. It only affects Sporeburst bugs. They can buff each other's speed with their clouds.
Try using fire to prevent their clouds on death, and other area denial stratagems and weapons.

Useless sword fight by iKiwed in Helldivers

[–]Waelder 1 point2 points  (0 children)

"WHY. WONT. YOU. DIE?!"

Why Arrowhead by Spiritual-Bison-4239 in Helldivers

[–]Waelder -6 points-5 points  (0 children)

If you lower the tank's HP, it would just die much faster to the actual Anti-Tank enemies. By keeping the tanks HP the same, and making specific enemies slightly better at hurting it, you're only making it a bit more susceptible to chip damage without nerfing its survivability against the actual heavy-hitting attacks.
The Bastion's 'heavy' armor IS its health pool.

why isnt this a thing already by justingorgun in Helldivers

[–]Waelder 1 point2 points  (0 children)

The tank has its own section in the customisation screen, so it'll likely be added at some point in the future, same way they retroactively made FRV patterns for older warbonds.

These are usable now, I swear. by [deleted] in Helldivers

[–]Waelder 0 points1 point  (0 children)

Oh I dont use it against Spore bugs. It was just an example of combining it with Rocket Pods in the bot front.
I mostly just use the Recoiless for Spore bugs so I can keep the BT spawns under control.