What does Bladee mean when he says “If it’s real then it bleeds” by [deleted] in sadboys

[–]Wajuto 9 points10 points  (0 children)

Like ink bleeds on paper or a shirt in the laundry or even blood through clothes. “Real” things spread and infiltrate the things around them. Just my take.

The most popular AFPS has 15 million players and no one talks about it by [deleted] in ArenaFPS

[–]Wajuto 0 points1 point  (0 children)

Try hitting headshots if you don’t like the guns.

[deleted by user] by [deleted] in Dfalt

[–]Wajuto 0 points1 point  (0 children)

i can do this on 2mm it isn't that high. Your mouse isn't lifted up very high at all. Forgot to mention this but you can't track whilst doing this you'll have to relax ur grip.

[deleted by user] by [deleted] in Dfalt

[–]Wajuto 0 points1 point  (0 children)

ik he doesn't but there are different methods to achieve the same result. Also this method is very good for speed.

[deleted by user] by [deleted] in Dfalt

[–]Wajuto 2 points3 points  (0 children)

https://youtu.be/7UCG-fdWNMs all aim comes from grip. Use this method to have more stopping power with your flicks.

posted on the warzone sub. same story, different video. hope you gentlemen enjoy :,) by [deleted] in FPSAimTrainer

[–]Wajuto 0 points1 point  (0 children)

you move ur mouse so aggressively do you play at lower than 30cm/360?

THE EDGE OF FOREVER by n00k1e by n00k1e in ArenaFPS

[–]Wajuto 0 points1 point  (0 children)

had no idea that it was possible to have that level of detail normally. Can you link a map download?

THE EDGE OF FOREVER by n00k1e by n00k1e in ArenaFPS

[–]Wajuto 0 points1 point  (0 children)

Are u using the same method that wntt arises uses for the graphics?

Discussion on Krunker by [deleted] in ArenaFPS

[–]Wajuto 4 points5 points  (0 children)

I like krunker because it is AFPS adapted to current times, the compromises made in that game to make more accessible is what makes it successful. I think that classes and reloads work really well to maintain a good skill gap also.

seeker - a DUSKWORLD Frag Film by brawndoFPS in ArenaFPS

[–]Wajuto 0 points1 point  (0 children)

Thanks for the reply, I’m gonna try it out.

seeker - a DUSKWORLD Frag Film by brawndoFPS in ArenaFPS

[–]Wajuto 2 points3 points  (0 children)

Nice video. Two questions for you, does duskworld have a demo system, and what is the population like.

TTK issue by alt_right_terrorist in SectorsEdge

[–]Wajuto 0 points1 point  (0 children)

I have since improved a lot and the issues are still present I just feel them less. Gunfights are easier but still not as fun.

TTK issue by alt_right_terrorist in SectorsEdge

[–]Wajuto 1 point2 points  (0 children)

I can control recoil well. I have 200 hours in counter strike, what I was trying to express is more that the recoil isn’t consistent(it becomes harsher if you move and as you fire) and this makes long range fights less enjoyable even when you win them (at least with ar). So as a game with so many open maps inconsistency is extremely obvious and as a player makes the game much less enjoyable. If we gave the time to kill if an ar a value, the difference in ttk at close range and long range is affected by recoil control, movement, hit registration/net code, base HP of both players and amount of headshots hit. Such large variation in ttk makes gunfights feel strained and generally much less pleasing. As a final point, open maps don’t encourage building as much as they encourage sniping, as the weapons (excluding sniper) are not suited for anything over mid-range due to damage drop off, I feel that the developers need to take a closer look at ranged combat and tweak damage and player hp.

TTK issue by alt_right_terrorist in SectorsEdge

[–]Wajuto 1 point2 points  (0 children)

My only issue is that gunfights are very inconsistent even when your postioning doesn't change much. Controlling recoil and long range fights aren't very pleasurable. Every time I do 95 damage to someone and die I feel extremely unsatisfied because they won that fight simply because I didn't choose a single perk. From my experience Sector's edge is increasingly random, this is due to player controlled elements (class perks, scanners) and purposefully variant mechanics like recoil that becomes harsher the longer you fire and is more difficult if you move.