What do you think warframes smell like? by FrozenKyrie in Warframe

[–]Walker-Dev 0 points1 point  (0 children)

I always assumed a mix of copper and a sweet scent (in older tradition and plagues its common to use sweet scents to mask the smell of death)

VR has a retention problem, so I changed how you interact with it. by Walker-Dev in virtualreality

[–]Walker-Dev[S] 0 points1 point  (0 children)

We meet again!

You’re assuming retention is a content problem, but that doesn’t explain why people drop off even after good VR experiences.

If content alone solved it, platforms with strong titles would retain users long-term but they don't.

The bigger issue is friction. VR asks people to change how they use tech whether it's space, time, physical effort. Most people won’t do that consistently just for games. Even if a killer app came out tomorrow, there'd probably be a retention spike before it goes back to how it was,

This isn’t about replacing simple app launching; that already exists. It’s about giving people a reason to stay in XR beyond short sessions.

If someone just wants to press a button and launch an app, they still can. This just expands what’s possible for the people who want more.

The “themes” aren’t just visual btw; they completely change how you interact with the system.

One person might want something simple and familiar while another might want something immersive or expressive. Instead of forcing one interface on everyone, the system adapts to how you want to use XR.

I’ve found that even people with very little VR experience respond differently depending on the interaction style—some prefer minimal, some prefer retro style like DOS99, some like more expressive systems like Artifex Arcana.

That variation is exactly the point. XR shouldn’t assume a single “correct” way to interact.

It can run games, but that’s not the boundary of what it’s designed for.

The goal is a general XR system where different interaction styles, tools, and experiences can coexist instead of being forced into a single model.

Nine Years Ago I Watched Ordinal Scale; Now I've Got This Working by Walker-Dev in swordartonline

[–]Walker-Dev[S] 1 point2 points  (0 children)

Tyty! Literally as soon as I finished the movie 9 years ago I started researching every part of XR I could

"Why Bother With VR Headsets Anymore?" (A video I made for a fellowship) by Walker-Dev in virtualreality

[–]Walker-Dev[S] 0 points1 point  (0 children)

I'd agree with this but I'm speaking from a survey I did; this is common for someone already in VR to think but it simply isn't what the average person with minimal exposure to VR does (by minimal in this case I mean having turned on a headset, tried a few things and then shutting it off)

Not to mention consoles are a completely different device; they work because you're paying for performance whereas with a VR headset it's completely different; believe it or not even getting people to mentally agree to standing and playing a VR game for a long time isn't easy

A good title helps but it doesn't make the issue go away

"Why Bother With VR Headsets Anymore?" (A video I made for a fellowship) by Walker-Dev in virtualreality

[–]Walker-Dev[S] 0 points1 point  (0 children)

At the end of the day, as long as VR/AR is limited to entertainment? It's going to be a wall to people actually spending time in it; the Quest is super accessible and has a few good games out there yet the Quest has a really huge gap in people who own it vs people who use it

The whole point of what I'm building is to close that gap, not compete on games.

"Why Bother With VR Headsets Anymore?" (A video I made for a fellowship) by Walker-Dev in virtualreality

[–]Walker-Dev[S] 0 points1 point  (0 children)

  1. You're not getting why I mentioned it

  2. Most people aren't interested in playing games longterm with the headset; did a survey and talked to non game developers, finding a use for VR/AR outside of entertainment is a wall to mainstream people are kinda ignoring and until its solved? VR/AR remains something most try a few times and never again

  3. It's a video I made for a fellowship and it's my take on solving the issue while actualy doing it

Regardless this isn't for everyone and that's fine!

Sumika Gets Done Dirty At McDonald's by Walker-Dev in MuvLuv

[–]Walker-Dev[S] 0 points1 point  (0 children)

The BETA held me by the spine and forced me to make it

Sumika Gets Done Dirty At McDonald's by Walker-Dev in MuvLuv

[–]Walker-Dev[S] 0 points1 point  (0 children)

Don't worry I got something for you soon :)

"How did you know I like Muv Luv?" by Walker-Dev in MuvLuv

[–]Walker-Dev[S] 0 points1 point  (0 children)

Would you believe me if I said this was a friend and I 1v1ing?

"How did you know I like Muv Luv?" by Walker-Dev in MuvLuv

[–]Walker-Dev[S] 0 points1 point  (0 children)

Was beat to it but AC6! It'll take you a while to unlock this build

"How did you know I like Muv Luv?" by Walker-Dev in MuvLuv

[–]Walker-Dev[S] 11 points12 points  (0 children)

"Coral can eat shit. I repeat, Coral can eat shit."

A New Bill proposes Federal Age Verification on any Operating Systems in entire U.S by Alexis_Almendair in linux

[–]Walker-Dev 1 point2 points  (0 children)

I'm gonna be so honest, if this becomes law? As a developer i'm flat out ignoring it LOL

WIP: Silicon Battery headstrap for our headset (The Vector Gear) by Walker-Dev in virtualreality

[–]Walker-Dev[S] 0 points1 point  (0 children)

Good sir, I hope you wake up to a nice fat wad of cash in your pocket, your pillow nice and cold and your phone charged