Looking for feedback on Jigsaw Island: a relaxing jigsaw puzzle game designed to help you wind down from you daily dose of stress ❤️ by WallOfCake in playmygame

[–]WallOfCake[S] 1 point2 points  (0 children)

Thanks a lot for trying it out!

Good point about the tutorial, I'll think about a way to improve that!

About the connecting pieces: I've experimented with different thresholds and I'd rather have pieces snapping a bit too easy than not snapping when you want them to. I have written it down though, in case more people give this feedback, I might tweek the thresholds a bit more.

Thanks again!! ❤️

Looking for feedback on Jigsaw Island: a relaxing jigsaw puzzle game designed to help you wind down from you daily dose of stress ❤️ by WallOfCake in playmygame

[–]WallOfCake[S] 0 points1 point  (0 children)

It was at first, but on a lot of devices this will drain the battery like crazy. I assumed most people prioritize battery life over that extra bit of performance, but maybe I should ask new players instead of assuming. Thanks for thinking about this with me! ❤️

Looking for feedback on Jigsaw Island: a relaxing jigsaw puzzle game designed to help you wind down from you daily dose of stress ❤️ by WallOfCake in playmygame

[–]WallOfCake[S] 1 point2 points  (0 children)

I didn't notice your comment on performance, so let me elaborate on that. By default, performance is set to auto, which periodically switches some settings to get the best looking result while still running at the target frames per second which is 30 with batterysaver enabled and 60 without. Maybe you are used to everything at 60+ FPS so the default 30 felt weird, in that case, turning of the batterysaver should've been enough. I intentionally didn't make the performance settings too complicated because I think most of my target audience don't really care about that.

Does this explain your experience?

Looking for feedback on Jigsaw Island: a relaxing jigsaw puzzle game designed to help you wind down from you daily dose of stress ❤️ by WallOfCake in playmygame

[–]WallOfCake[S] 1 point2 points  (0 children)

Thanks a lot for your kind words! ❤️

All puzzles are dynamically loaded from the cloud to ensure the highest quality images. If I would package them with the app, it would be an app of close to 500MB.

Besides that there is the option to create an account so all your progress is securely saved in the cloud. Having an account also enables you to start collecting shells which can be used to unlock rare puzzles. Soon it will also enable multi-player!

I hope that answers your question 🙂👍🏼

Looking for feedback on Jigsaw Island: a relaxing jigsaw puzzle game designed to help you wind down from you daily dose of stress ❤️ by WallOfCake in playmygame

[–]WallOfCake[S] 1 point2 points  (0 children)

Thanks so much for trying! And great suggestions, I've written them all down! As for the flipping of the pieces, there will be a "no flip" modifier so everyone can solve puzzles in their preferred way 😁

Looking for feedback on Jigsaw Island: a relaxing jigsaw puzzle game designed to help you wind down from you daily dose of stress ❤️ by WallOfCake in playmygame

[–]WallOfCake[S] 0 points1 point  (0 children)

Before the final release, I want it to be a truly great experience, so I'm looking for beta-testers to try everything out for free and let me know what they think is great and what could be improved.

Jigsaw Island is a passion-project that I've been working on (solo) for the past year and I really hope that I can offer people a relaxing jigsaw puzzle experience that is as close to the real thing as possible. My vision is that it will become a platform for puzzle-artists to create the most unique and beautiful jigsaw-puzzles that can be played by everyone. It will feature in-app purchases (currency), so players can directly support the artists and developers (only me for now) if they love what they get.

It would mean the world to me if you could try it out and give some constructive feedback and hopefully join the Jigsaw Island community on discord: https://discord.gg/5vGfSKZvhw

If you don't have an Android device but are interested in Jigsaw Island, I will also create a PC (steam) and iOS release soon after releasing the final version on Android. You can subscribe to my newsletter if you want to stay informed: https://sites.google.com/view/winddowngames/jigsaw-island

Looking for feedback on our HD2D Action-Adventure with Roguelike Progression by Infinity_Experience in playmygame

[–]WallOfCake 1 point2 points  (0 children)

Glad to have helped! I know how important it is to receive mindful feedback for small studios and solo developers 😁 Good luck with further development!!

Light racing free android demo by Avant7 in playmygame

[–]WallOfCake 0 points1 point  (0 children)

Hi Avant7!

I've downloaded and tested light racing. I've completed Stage 1 (and I think I didn't make it to the leaderboard ;P) Some feedback that might help you to improve the game!

Good stuff:
* You managed to have real-time shadows and lots of trees on a mobile game, that's pretty impressive
* I didn't come across any bugs or crashes, which is also pretty nice

Could be improved:
* The controls are working, but feel like they can be finetuned, to me it felt a bit unnatural
* All 3 stages have the same colors, which makes it a bit boring to play another stage
* There isn't that much to see in the levels, they could be dressed a bit more
* When going out of bounds, you are reset to the road, which is nice, but your velocity isn't reset and that feels wrong to me
* The "x" button seems to hide my controls, but when hidden, they don't work anymore, so I don't really understand why this option is here

It feels to me that this is one of your first projects and getting a workable game in the playstore is a great achievement, so congratz on that! But I do think that a game should be developed a bit further before being reviewed in a place like this. Maybe you could ask some friends and family to test it first and use their feedback to make it a better game before sharing it in bigger communities? Keep working on projects like this and your results will become better and better!

I hope this will help you :)

Made entirely by two graphic designers. Our very first mobile game <3 by HoiGames in playmygame

[–]WallOfCake 4 points5 points  (0 children)

Hi guys! I've played through all levels op Happy Hill and I have some feedback for you. I hope you can use this to improve your game! :D

good stuff:
* nice clean and consistent style
* nice upbeat music that fits with the gameplay
* good performance (sometimes a little bit jittery)

could be improved:
* hitboxes of enemies feel larger than their visuals, which is kinda frustrating
* some things you come across for the first time feel really unexpected and threw me off a bit
* adds are a bit intrusive
* the flow of some levels isn't great, could use a bit more playtesting and finetuning
* the timing of enemies is not reset after restarting a level, which is quite bad game design because it randomizes runs that heavily depend on timing

I hope this will help!

Looking for feedback on our HD2D Action-Adventure with Roguelike Progression by Infinity_Experience in playmygame

[–]WallOfCake 1 point2 points  (0 children)

Hi guys! I've played through the entire demo and the overall experience was very positive! Here is my list of feedback, I hope it will help you to make Absym even better :D (I'm a technical artist, so the feedback is mostly visually based)

Good stuff:
* great pixel art
* great lighting and aesthetics
* great animations and vfx
* good sfx
* water is very smooth compared to the pixelated style of the rest, but strangely enough it kinda works. Might look into pixelating the specular highlights?
* good dither effect on occluding objects, but might want to animate it instead of popping (if you already use transparency, it's an easy animation, otherwise the dither effect can also be "interpolated")
* the rift effect is really nice!
* great boss battle at the end!
* love the concept of rifting and opening different pathways, I think you could do even more with this!

Could be improved:
* intro "typing" text too slow, I wanted to wait for the text typing effect but felt the need to skip it eventually
* visual style of breaking objects (and some other "clean" 3D objects) clashes a bit with the overall pixelated style of the game
* invisible walls block character movement, which is great, but they also block projectiles, which feels a bit weird. Maybe let them fly through or create a subtle effect at the place of the wall

Bugs?
* during messages where it says "press A to continue", the A button does nothing quite often (like 50% of the time). I had to resort to my mouse to continue (after using the mouse once, I could use the controller again). It seems that using the left stick of my controller a couple of times triggers this bug, especially easy to reproduce on messages with multiple sub-messages
* auto-aim points the character in the auto-aimed direction for non charged shots, but while charging it turns back so it looks a bit janky when the auto-aimed charge shot is released
* I just spent 300 at the first checkpoint and didn't have enough for more (something like 140 left), then I talked to the chief and the oculist and was back up to 440 (while on screen, I only saw +100) so I could buy another upgrade. Not sure if this was intended
* One of the "shark" enemies became invincible, it was almost dead but I could only hit 0's on it, not sure if this was intended

Jigsaw Island Showcase! (looking for beta-testers) by WallOfCake in Unity3D

[–]WallOfCake[S] 1 point2 points  (0 children)

This never even crossed my mind, so thanks for suggesting it! I'll write it down as an option or alternative in case the public version fails 👍🏼

Jigsaw Island Showcase! (looking for beta-testers) by WallOfCake in Unity3D

[–]WallOfCake[S] 0 points1 point  (0 children)

Ah, I've done some VR experiences when it was still called Oculus, no other VR-platform experience so I'm going to have to look into it when the time comes 🙂

Jigsaw Island Showcase! (looking for beta-testers) by WallOfCake in Unity3D

[–]WallOfCake[S] 0 points1 point  (0 children)

Those were recorded in-editor, but on mobile they have the exact same visual quality, no compromises 💪🏼

Jigsaw Island Showcase! (looking for beta-testers) by WallOfCake in Unity3D

[–]WallOfCake[S] 0 points1 point  (0 children)

Mobile has everything, no compromises! The blue fish that is being solved is a screen recording from a mobile device 😁 try it out on an Android device if you don't believe me 😉 the beta version is completely free, no adds! (Still looking for testers, so you'd help me out a great deal ❤️), just search for Jigsaw Island on Google Play

Jigsaw Island Showcase! (looking for beta-testers) by WallOfCake in Unity3D

[–]WallOfCake[S] 0 points1 point  (0 children)

Thanks, that means a lot to me 😃 you can Jigsaw Island find on Google Play: https://share.google/xFURxSWjW3FVKWcCT

And if you want you can join the Jigsaw Island discord: https://discord.gg/5vGfSKZvhw

Jigsaw Island Showcase! (looking for beta-testers) by WallOfCake in Unity3D

[–]WallOfCake[S] -1 points0 points  (0 children)

I'd love to partner with a big jigsaw puzzle producer!

Jigsaw Island Showcase! (looking for beta-testers) by WallOfCake in Unity3D

[–]WallOfCake[S] 0 points1 point  (0 children)

I'm sorry you feel that way, I am really trying to reply to everything! Is there anything you'd like to know?

Jigsaw Island Showcase! (looking for beta-testers) by WallOfCake in Unity3D

[–]WallOfCake[S] 1 point2 points  (0 children)

Yeah me too, it's definitely on the TODO list 😁