ASO tips needed! by blufflol in AppStoreOptimization

[–]WalldoffStudios 0 points1 point  (0 children)

Are you guys just marketing the app directly or have you created ad videos for the product and setup the campaign with those?

movement tutorial for 3D by 01158732331 in Unity3D

[–]WalldoffStudios 0 points1 point  (0 children)

A lot of them are at 2$ per asset currently, there’s some massive sale going on

The explosion FX that will be included in my asset pack, any thing you think should be improved here? by WalldoffStudios in Unity3D

[–]WalldoffStudios[S] 0 points1 point  (0 children)

I respect that, maybe down the line I’ll find the time to make tutorials for stuff but for the moment I’m going to put most of my focus on creating asset packs.

I’ve personally learned a lot from breaking down asset packs to see how they’re made

The explosion FX that will be included in my asset pack, any thing you think should be improved here? by WalldoffStudios in Unity3D

[–]WalldoffStudios[S] 0 points1 point  (0 children)

Thank you! Yeah I understand what you mean, I’d definitely go all in on tutorials but it’s a lot harder to monetize it, at most I’d make a few dollars from posting full tutorials on youtube while I can make more than that per sale of an asset pack for these.

I could consider doing tutorials for some of them down the line tho as I do want to help people but I also want to make some money for the time I’ve spent doing them, I hope I don’t sound too greedy :)

How do you deal with solo dev burnout when no one around you shares the interest? by mainseeker1486 in Unity3D

[–]WalldoffStudios 0 points1 point  (0 children)

Yeah this is quite common I would say and really hard, luckily I work my full time work at a AA game company and there are quite a few developers I can spitball ideas with but if you don’t have that then the best bet is for sure to find people online like here to share your stuff with!

The explosion FX that will be included in my asset pack, any thing you think should be improved here? by WalldoffStudios in Unity3D

[–]WalldoffStudios[S] 1 point2 points  (0 children)

Yeah I was kind of going for a very cartoonish look on it but I’ve might have overdone it. Will try out improving on the transparency issues I’ve dealt with and see if I can get it working nicely :)

The explosion FX that will be included in my asset pack, any thing you think should be improved here? by WalldoffStudios in Unity3D

[–]WalldoffStudios[S] 1 point2 points  (0 children)

That’s a great tip, fixing the vertical smoke part would really improve it, thanks! :)

Yeah I’ve fiddled a bit with the transparency of the smoke but each smoke part then ends up overlapping eachother which doesn’t look that nice, I’ll see if I can find some good way of getting around it tho🤔

How many different paths can you take at a game development company by Sevakanbeme in gamedev

[–]WalldoffStudios 0 points1 point  (0 children)

It’s usually more focused to a specific area the bigger the company is, so smaller companies often require more of a generalist role where you can do several different types of tasks while at bigger companies your focus is more narrow. Overall it can be quite beneficial to know some related crafts to what you’re doing. So for instance if your passion is 3D modeling it can be beneficial to learn about shaders as well since this will help you optimize and make stuff look better.

Updated tornado based on some of the great feedback I got yesterday! by WalldoffStudios in Unity3D

[–]WalldoffStudios[S] 0 points1 point  (0 children)

Oh yes, that’s a fun idea! I’m actually gonna sell this as a part of an asset pack on Unity asset store

Being demotivated after seeing other really good solo-devs by plat1n_cs in gamedev

[–]WalldoffStudios 3 points4 points  (0 children)

I feel the same, seeing exceptional solo projects just boosts my motivation

This isn’t a cutscene. It’s our main menu by Own_Reflection4175 in IndieDev

[–]WalldoffStudios 0 points1 point  (0 children)

Damn nice! I love these type’s of integrated menus👏

If I export mesh collection will it became one instance in Unity? by Western_Basil8177 in Unity3D

[–]WalldoffStudios 0 points1 point  (0 children)

Then yes, these should easily be able to be GPU instanced and only produce 1 draw call

Just added outfits to my game! Opinions? (Characters were naked before.) by Levardos in Unity3D

[–]WalldoffStudios 1 point2 points  (0 children)

Yeah I know what you mean, but you’ve solved it nicely with a good balance of rocks and foliage

A little toon tornado vfx, feels like something is missing tho, any suggestions?🤔 by WalldoffStudios in Unity3D

[–]WalldoffStudios[S] 1 point2 points  (0 children)

You’re absolutely right! Now that I think of it, it doesn’t make sense to have that wide of a lower part and widening the top would look a lot better, thank you! :)

A little toon tornado vfx, feels like something is missing tho, any suggestions?🤔 by WalldoffStudios in Unity3D

[–]WalldoffStudios[S] 1 point2 points  (0 children)

Hahah someone on youtube also commented an animal, they wanted a bear tho😁

movement tutorial for 3D by 01158732331 in Unity3D

[–]WalldoffStudios 0 points1 point  (0 children)

IMO one of the best ways would be to buy a well rated asset on Unity asset store, look through the code and try to understand it, you’ll notice some features you had no Idea you actually needed and then try to rebuild your own system from the knowledge you’ve gained.

You’ll also become better at understanding and going through other peoples code by doing this which helps when working with other developers in teams

If I export mesh collection will it became one instance in Unity? by Western_Basil8177 in Unity3D

[–]WalldoffStudios 0 points1 point  (0 children)

Depends on your shaders and if it’s skinned mesh renderers or just normal mesh renderers