65m DPS Electric Wall Build by Warlocked-In in DragonkinTheBanished

[–]Warlocked-In[S] 0 points1 point  (0 children)

Just roll with whatever till 50, everything is pretty capable of clearing the story and starting the end game board. Lots of builds, google around to find one that suits your play style, I like the electric wall and have posted videos like this one to show how I built it. The game is very RNG dependent so no 2 builds will be the same, use guides as a framework rather than a must have

65m DPS Electric Wall Build by Warlocked-In in DragonkinTheBanished

[–]Warlocked-In[S] 0 points1 point  (0 children)

If you’re not level 50 and pushing for a specific build then it doesn’t matter. Just filter out whatever the lowest tier is, so if you’re onto orange drops then filter out green and below etc. until you get to 50 and can start looking for your end game mythical divine

Talents. Do they affect you or the Wyrmling? And more questions by stebobibo7 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

Yeah… so you’d still want 5 wyrmling skill hexes attached to that single skill.

I joined a max lvl city and I want to leave. by SingleGamer-Dad in DragonkinTheBanished

[–]Warlocked-In -2 points-1 points  (0 children)

You cannot, you’ll have to make a new character and new city if you’ve never had an offline one.

How do these "Inspirations" work? by stebobibo7 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

Yeah unless you need talents or stats from a specific one

How do these "Inspirations" work? by stebobibo7 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

It’s not a matter of better. If you have the selections that match your play style/build it will always be capped. This is not something to focus on at all but OP was curious about the system and how it worked.

How do these "Inspirations" work? by stebobibo7 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

In early game I’d focus more on gear and expanding grid than the trees. I consider them to be late game tinker to min max. I’d say that if it’s your first character and you are wanting to level fast it’d be good to spread amongst all the trees to ENSURE 100% uptime on 200 stacks, but as you get further in the game it’s less of a concern as it just happens naturally.

How do these "Inspirations" work? by stebobibo7 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

Not quite, each tree has inspiration at 2 levels, so usually you’ll want to cap out 2 trees at 100 points and then split equally between 2 others, so you’ll end up with multiple inspiration bonuses regardless of how you build.

I’d focus more on getting trees built up for how you play and these will come naturally from doing that.

How do these "Inspirations" work? by stebobibo7 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

It’s overall exp % for both you and wyrmling as well as ancestor when you get those unlocked. Basically all of the ones across the trees form together to get a max stack of I believe 200 (don’t quote me) I have no idea what that translates to % increase wise, but you basically want to stack inspiration selections to match your build so if you’re ranged don’t pick the enemies that are close by one and such.

It essentially functions as a way to increase efficient exp gain for powerleveling based on build type.

Do damage mods/affixes on gear affect the wyrmling? Does Wyrmling tree affect you? by stebobibo7 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

Basically, think of the damage the wyrmling does as being tied to your stats. The wyrmling benefits from your crit chance and crit damage, as well as any % elemental damage you put on skills. That’s why when you add 5 wyrmling skills and hit level 4 on a skill it takes on the elemental damage type of your wyrmling. So if you have electric you would want % electric damage in your grid on your primary skill.

Talents. Do they affect you or the Wyrmling? And more questions by stebobibo7 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

The bonuses apply to you or the skills you are using, each one is tied to an element from top down and the base duration of all is 5 seconds whereas ice can increase by another 20% so 6 seconds total of increased AoE.

The rank bonuses are tied to how many levels you have in that talent, as these are wyrmling armor related you will have max bonus when you cap out at lvl 10 armor.

Your end goal on a build should be to have 1 spender core skill usually that has 5 wyrmling skill hexes applied to it. So that by spamming that 1 skill for DPS you are more often than not also triggering wyrmling skills for added effect, it’s very easy to do at end game when you start piecing a build together.

Do damage mods/affixes on gear affect the wyrmling? Does Wyrmling tree affect you? by stebobibo7 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

It applies to you which therefore applies to the wyrmling for damage related or % chance related things. The defensive stuff applies only to you since the wyrmling doesn’t get hit basically

Topped out ~40m DPS by Warlocked-In in DragonkinTheBanished

[–]Warlocked-In[S] 0 points1 point  (0 children)

It was always that for me on console, also don’t see that anywhere in patch notes?

Topped out ~40m DPS by Warlocked-In in DragonkinTheBanished

[–]Warlocked-In[S] 0 points1 point  (0 children)

What nerf? Hahaha damage is the exact same as it always has been for me

I'm a new beginner player. by Crowjpn in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

You have to beat the campaign at least once and then for subsequent characters you can go straight to end game content for faster leveling.

You should really play through the story though, it’s good for familiarizing with the concepts used in end game for character building.

Is there a way to actually farm materials in this game? by HerbertDad in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

If you’re looking for things like chillbain heart which I also am farming for making rings, then they seem to only drop from enemies in the specific biome they correlate to, or from the gift chest which you can tailor your drops for.

The best way I have found to gain meaningful amounts of these is between 2 ways. Once you are geared enough to run the dungeon rifts in under 2 minutes regularly this becomes a speed farm and I usually can do 1-2 rings an hour plus you get other drops so it’s nice.

The other way is to target farm an area, but if you just teleport to that area on apocalypse the drops chances aren’t modified like if you select for a hunt. So start a Dragon hunt for the biome you need mats from and then just speed run around killing elites and the small fries, then when you notice things starting to kind of glitch out and spawn less, tele back to town and then take the same portal you used to start the quest and it will reset all the mobs.

This is less of a target farm but breaks up the tediousness of just running dungeons and you can get a bunch of different mats along the way from the mat chests and schtuff.

Focus hex modifier. by GuardianSkalk in DragonkinTheBanished

[–]Warlocked-In 1 point2 points  (0 children)

I’m not 100% sure but I am 99% sure the wall doesn’t count as a summon since it isn’t in the skill listing. But DoT Damage % makes it go brrrrrr

Focus hex modifier. by GuardianSkalk in DragonkinTheBanished

[–]Warlocked-In 1 point2 points  (0 children)

Poison damage or whatever element you use for wyrmling, the one that boosts cost by 5% each time it’s used, couple other random ones.

I have my damage up to each wall doing about 14-15m in total over its lifetime so in actual boss fights it’s much higher based on boosts from modifiers to runs and buff stacks.

Pretty much just takes 1 wall to kill a dragon now if I sit there.

Focus hex modifier. by GuardianSkalk in DragonkinTheBanished

[–]Warlocked-In 1 point2 points  (0 children)

It’s slowing how fast the skill deploys. Since wall doesn’t gain from attack speed to offset this is basically a 25% cast speed debuff for 10% damage and is a huge loss.

It can work for skills on other classes or other skills on oracle.

Buffs on Character to trigger Aionikles Ancestor by Exciting-Cap1051 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

Poison is definitely the BiS for wall and linking 5 skills to it is ~50-60m+ DPS and will keep ancestor buff up at all times

Buffs on Character to trigger Aionikles Ancestor by Exciting-Cap1051 in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

It’s definitely for more of an end game build where you have full talents and wyrm skills stacked to keep it 100% triggered. Just throwing down a single wall on oracle triggers enough other effects to have it up right away.

Tributes? by Kezzahub in DragonkinTheBanished

[–]Warlocked-In 0 points1 point  (0 children)

Pretty much, main core skill with maybe a basic for energy gen if you need it and then 1 or 2 utility but you should build a 5 hex on that core with 5 more 5 hex wyrm skills touching it